CIS 101 - Introduction to Computers and Information Processing - Fall 2012

PLEASE HAVE YOUR CELL PHONE ON SILENT MODE WHILE IN CLASS.

BEST WAY TO GET AN A --- TURN YOUR WORK IN EARLY

INSTRUCTOR: Ronald Mummaw

OFFICE: Room BE 210 OFFICE HOURS: M-R 7:40-8:30am; 10:35-11:00am

PHONE: 722-6379

CIS 101 web site: bit.ly/ronmum

E-MAIL:

ADVISORY: Eligibility for ENGL 099, READ 099, and MATH 102.

TEXTBOOKS: Fluency with Information Technology 5e - Lawerence Snyder

MATERIALS: Scantrons, a flash drive, pencil or pen and paper. These are required at EVERY class meeting.

DESCRIPTION: A beginning course designed to acquaint the student with the general concepts and basic vocabulary of computers and information systems. This course includes an introduction to the organization and functions of basic components of computers and information processing systems. Instruction in programming procedures and programming logic is provided. Other topics include Internet and networking fundamentals as well as basic computer software such as spreadsheets and database applications. Appropriate for the student with a general interest in this area as well as for the student desiring to pursue further training in computer science or information systems.

ASSIGNMENTS: ANY ASSIGNMENT CAN BE TURNED IN EARLY! NO ASSIGNMENT WILL BE ACCEPTED AFTER its DEADLINE DATE AND TIME (class starting time). ASSIGNMENTS MAY NOT BE PRINTED IN CLASS THE DAY OF THE DEADLINE. THEY MUST BE PRINTED AND READY TO TURN IN WHEN CLASS STARTS IF YOU WAIT UNTIL THE DAY OF THE DEADLINE.

deadline n : the point in time at which something must be completed

Labs: There will be four labs in 2-4 parts each assigned during the semester. You will be expected to complete the lab no later than the deadline date. The lab instructions will be available on the Internet. Each lab is worth up to 3 points. Labs may not be printed in class on the day of the deadline.

Quizzes: There will be a quiz almost EVERY 2nd class meeting at the beginning of class. If you do not arrive by the class starting time, you will not be allowed to take the quiz. There will be no make-up or advanced quizzes. I will drop your lowest quiz score. The high grade in the class will determine the number possible on the quiz.

Article critiques: You will write two critiques of magazine, newspaper or Internet articles that somehow involve computing technology. These must be current (no more than 1 year old) articles. The critique must be your own words! Do not rewrite the article. Include the source of the article. I do not need a copy of the article. The DEADLINE for Critique #1 is the BEGINNING of your first class the week beginning October 15th. The DEADLINE for the second critique is the BEGINNING of your last class meeting. Late critiques will not be accepted. Critiques can and should be turned in BEFORE the deadline. The paper must be at least one page double spaced. I expect one paragraph summarizing the article. The rest of the paper should be your own thoughts and comments on the content of the article. Did you find it interesting? Do you agree or disagree with the author? etc. Do not use margins greater than 1" or a font larger than 12pt.

GRADING: 13 labs @ 3 points each 39

critiques: 2 @ 5 points each 10

quizzes: 10 @ 5 points each 50

TOTAL 100

ATTENDANCE : Attendance is extremely important to your performance in this class. Information will be given out in class that is not in the book. If you miss a total of two weeks of class, you will be dropped from the class. 3 tardies = 1 class meeting. It is recommended that you become friends with another student in class and exchange email addresses or phone numbers so that you can contact them in case you do have to miss class. Be here and BE ON TIME. If you are tardy or absent on a quiz day, you will not be allowed to take that quiz.

NOTE: During the first two weeks of class, if you miss class without notifying the instructor prior to class start time, you WILL BE DROPPED.

LAB RULES:

1. Food and drinks are not allowed on the third floor of this building with the exception of bottled water. There will be no exceptions to this rule.

2. Computers must be turned off during the lecture unless otherwise specified.

3. Do not change any settings on the lab computers or save any material to the hard drive.

TENTATIVE SCHEDULE (week beginning) / Material covered / Due/Quiz
08.20 / Intro
08.27 / chapters 1 & 2 / Lab 1.1/CH 1&2
09.03 / chapter 3 / Lab 1.2/CH 3
09.10 / chapter 4 / Lab 1.3/CH 4
09.17 / chapter 5 / Lab 1.4/CH 5
09.24 / chapters 6 & 7 / Lab 2.1/CH 6&7
10.01 / chapters 9 & 10 / CH 9 & 10
10.08 / chapters 8 & 11 / Lab 2.2/CH 8 & 11
10.15 / chapter 13 / Lab 3.1 & CH 13 & Critique #1
10.22 / chapter 15 / Lab 3.2/CH 15
10.29 / video #1 / Lab 3.3
11.05 / video #2 / Alice Lab #1
11.12 / video #3 / Alice Lab #2
11.21 / video #4
11.26 / lab / Alice Lab #3(Mon or Tue)/Alice 1 & 2 quiz(Mon or Tue)
Alice Lab #4(Wed or Thu)/Video quiz(Wed or Thu)
12.03 / last week of class / Critique #2/Alice 3 & 4 quiz

IMPORTANT STUFF TO REMEMBER:

1. Always bring your flash drive, a pencil, paper and scantrons to class!

2. Keep all of your returned assignments.

3. Show up on time and stay until the end of class. You may only leave early if your work is up to date.

4. Check your AVC email daily!

5. If you get an assignment back with less than the maximum points, you can fix it and resubmit as long as the deadline has not passed.

6. During the first two weeks of class, if you miss class without notifying the instructor prior to class start time, you WILL BE DROPPED.

COURSE OBJECTIVES:

1. Manage problem complexity, anticipate and deal with changes in information technology through the use of abstruction.

2. Test a solution.

3. Organize and navigate information structures and evaluate information.

4. Use common strategies for dealing with unexpected results.

5. Describe and explain the functions and uses of components of general purpose computers, information systems and networks, focusing on microcomputers.

6. Describe the digital representation of information.

7. Solve problems using algorithmic thinking and programming.

8. Create a simple web page using HTML.

9. Explain the societal impact and describe the limitations of information technology.

10. Assemble and connect components of a basic computer system.

11. Use basic operating system features to monitor system functions, identify software related problems and execute applications.

12. Connect a computer to a network.

13. Use the Internet to find information and resources.

14. Use a computer to communicate with others.

15. Use a spreadsheet to model simple processes or financial tables.

16. Use a database system to set up and access useful information.

17. Use instructional materials to learn how to use new applications or feature.

COURSE CONTENT:
I. IT vocabulary
II. Features of an operating system
A. User interface
B. File organization
III. Basic networking principles
IV. The Internet
A. HTML
1. Tags
a. anchor
b. structural
c. text formatting
d. images
B. Searching
C. Connecting
D. E-mail
V. Computer hardware
A. the CPU
B. Input/Output Devices
C. Storage / VI. Software
A. Word processing
B. Spreadsheet
C. Database
D. Programming language translators
E. Web browsers
VII. Ethics and privacy
VIII. Programming
A. Algorithm development
B. Translation
C. Control Structures
1. Conditional statements
2. Iteration
D. Variables
E. Data types
F. Testing

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Student Learning Outcomes

  1. Describe and explain the functions and uses of components of general purpose computers, focusing on microcomputers.
  2. Create a simple web page using HTML.
  3. Analyze problems to create simple computer programs.