Travis County Regulators

Match Scenarios

6 Stages

50 Pistol, 57 Rifle, 22(or more) Shotgun

Set TCR-9, written by Abilene

For Feb 2002 Match

1 Feb,, 2002

Stage 1: Red Rock SaloonTCR-9

10 Pistol, 10 Rifle (9 loaded plus 1 bonus reload), 4 shotgun.

2 Pistols loaded with 5 rounds each are in holsters.

Rifle is loaded with 9 rounds, staged by door. 1 reload round is on your body.

Shotgun staged by door. Shotshells on body or staged anywhere you like.

Instructions:

Start sitting on bench in front of saloon. When ready, say “You'll never get away with it!" and then the timer will start. At buzzer step up onto porch and go to left window and open the shutter. Draw first pistol and shoot Guapo: Head, Hand, Hand, Knee, Heart. Holster empty pistol before moving. Move to the right window and open shutter. Draw second pistol and shoot the falling plates. Any 5 plates must fall or they are misses. No bonus if all six plates fall. Holster empty pistol before moving. Go to the doorway, pick up shotgun, and loading no more than 2 at a time sweep the two swingersLeft-to-Right twice. Replace open empty shotgun, pick up rifle and triple tap the 3 rifle targets in any order. The clock stops here and the time is recorded. Now take your open empty rifle and move to the shooters box in front of the trash can to the left of the stage. Watch your muzzle direction. Take your time as this is off the clock. Be sure that guns at the loading table are not aimed at the shooter. Reload one round and from a standing, unsupported position, shoot the 80-yard rifle target. 10-second bonus if hit, no miss counted if missed.

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

10-second bonus for hitting bonus rifle target.

Stage 2: The Woodpile (located at station 3)- TCR-9

10 Pistol, 8 Rifle, 4 shotgun.

Rifle and shotgun staged at fence.

Shotgun rounds on body or staged anywhere you want.

Instructions:

Start with hands on fence. When ready, say “I think you're gonna die of lead poisoning!" and then the timer will start. At buzzer, draw 1st pistol and alternate pistol targets Left-Right-Left-Right-Left. Holster empty pistol, draw second pistol and alternate targets Right-Left-Right-Left-Right. Holster 2nd empty pistol and pick up rifle and alternate the two rifle targets left to right : 1 2 1 2 1 2 1 2. Place empty open rifle back against fence and pick up shotgun and, loading no more than 2 at a time, sweep the 2 swingers Left to Right twice.

Gunfighters will shoot all of the left target with the left pistol and all of the right target with the right pistol, alternating hands.

5-second penalty for misses

10-second procedural penalty for shooting targets in wrong order.

Stage 3: The Corral (located at Station 4) TCR-9

10 Pistol, 9 rifle, at least 4 shotgun

Rifle and shotgun staged at fence.

Shotgun rounds on body or staged on water trough.

Instructions:

Start sitting on edge of trough, facing the posse. When ready, say “Prepare to meet your maker!" and the timer will start. Don't stand up until the buzzer starts. At buzzer, stand up and move to fence and pick up your rifle and sweep the rifle targets back and forth: 1 2 3 2 1 2 3 2 1. Place empty open rifle down, draw first pistol and shoot 5 pistol targets Left to Right. Holster empty pistol, draw second pistol, and from between the fence rails, shoot the 5 pistol targets Left to Right again. Holster second pistol and pick up shotgun. Loading no more than 2 at a time, sweep the 3 shotgun targets in this order: 1 2 3 2 The first target on the left is a knockdown and must go down or it is a miss. You can reload to knock it over if you wish.

5-second bonus for shooting a clean stage.

Gunfighters sweep 5 targets alternating with both guns, then squat or kneel down and sweep 5 targets again with both guns from between rails.

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

5-second bonus for shooting a clean stage.

Stage 4: Sheriff’s Office(located at station 5) TCR-9

10 Pistol , 10 Rifle, at least 4 Shotgun

Shotgun and rifle staged at stump or leaning against wall or well.

Shotshells are on body or staged at the well.

Handcuff key is in closed box on floor against right wall.

Both loaded pistols are on table.

Instructions:

Start sitting on the cot with one hand cuffed to the bars with the old-style cuffs, when ready say “Ain't no jail been built that can hold me!” and then timer will start (don't move until buzzer starts). At buzzer, open box and get the key and unlock handcuff. Go to doorway, pick up first pistol from table and sweep 5 targets Left to Right. Holster empty pistol, pick up second pistol and sweep 5 targets in opposite direction, Right to Left. Holster empty pistol, then move to the right side of the office by the stump and pick up rifle and sweep the 5 rifle targets Left to Right twice. This includes the two bowling pins. Place empty open rifle down and pick up shotgun and shoot the 4 knockdowns in any order. ’97 shooters may stoke if desired on this stage. Targets must go down or they are misses. You may reload more rounds to knock them down if wish.

5-second bonus if you hit all four shots on the bowling pins.

Gunfighters sweep pistol targets left to right and then right to left alternating hands.

5-second penalty for misses.

5-second penalty if you do not holster your empty pistols.

10-second procedural penalty for shooting targets in wrong order.

5-second bonus if you have no misses on the bowling pins.

Note: if a bowling pin becomes completely destroyed, there are spares with eyescrews attached behind the coffin.

Stage 5: The Outhouse (located at station 7)TCR-9

5 pistol, 10 rifle, at least 4 shotgun

Shotgun staged at gunrack.

Shotshells on body or staged on gunrack.

Instructions:

Start sitting in outhouse, holding rifle at port arms. When ready, say “What did I do to deserve this!" and then the timer will start. At buzzer, from seated position double tap the rifle targets left to right: 1 1 2 2 3 3 4 4 5 5. Move to gunrack and place empty open rifle down. Draw pistol and shoot Gordo Head, Hand, Hand, Knee, Heart. Holster empty pistol and pick up shotgun and loading no more than two at a time, shoot the shotgun targets 1 2 2 2. The knockdown on the left must go down or it is a miss. You may reload to knock it down if you wish. Double Barrel shotguns may shoot both barrels at once for last two shots if desired.

Reminder: you are only shooting one revolver on this stage. If you carry two pistols to the firing line, they must both be verified as empty at the unloading table.

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

Stage 6: The “Ball Field” (located at station 8)TCR-9

5 pistol, 10 rifle, 2 shotgun

Shotgun and rifle staged on table.

Shotshells may be loaded from body or staged on table.

Instructions:

Start with hands on table. When ready, say “Don't say I didn't warn you!” and then the timer will start. At buzzer, draw your pistol and shoot the pistol target 5 times.

Holster empty pistol and pick up rifle and sweep the4 steel rifle targets Left-to-Right twice, then shoot your last 2 rounds on the 2 bowling pins. Place empty open rifle down and pick up shotgun. Load up to 2 rounds and shoot the swinger once, and as you shoot the clay bird will be launched. Shoot the bird (with your gun, not your finger). 5-second bonus for hitting the bird. No miss counted if you miss the bird.

Reminder: you are only shooting one revolver on this stage. If you carry two pistols to the firing line, they must both be verified as empty at the unloading table.

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

5-second bonus for hitting the bird.