Mat-Ball
Batting Team:
-Batter is able to bunt the ball.
-Batter must be no more than 2 steps off the mat when kicking.
-Once you step off current base, you MUST advance to next base.
-You are able to stay on a base for no more than 2 turns, then you must run to the next base.
-If you hit the ceiling or anything hanging from the ceiling it is an automatic 3 outs.
-You continuously run the bases until teams switch sides.
-Once pitcher has ball in the pitching circle, all base running stops.
-Once you are out, you go back to the batting line.
-Batting order is Boy/Girl or Girl/Boy order.
Fielding Team:
-Must have a positional player for every base. (1st baseman, 2nd baseman, 3rd baseman, catcher and pitcher)
-Pitcher must stand inside the pitching circle.
-Do not block the base paths.
-If a ball is caught, it is NOT an out.
-The ball must contact the mat, NOT a person in order for the fielding team to get an out before the runner(s) reach the base.
-There may be multiple runners out on 1 play.
-All players except the catcher start outside of the 3 point range where home base is located until the ball is kicked.
General Rules:
-Teams have 5 outs until they are asked to switch sides.
-Pitcher must roll the ball.
-No Pegging
Castle Ball
SET UP
-Students are divided into 2 even teams on a basketball court and are assigned a side.
-Behind either side of the basketball court there are 2 groups of 6 hula hoops formed to make a free standing apparatus (castles).
-Along the center line at half court, there are 20 nerf handballs.
-Teams start at their own end line and when the whistle is blown they run to grab the nerf balls.
GAMEPLAY
-Object of the game is to knock down both castles of the opposing team using the nerf handballs.
-Players may NOT peg opposing team members.
-There are 2 students assigned to the reconstruction of the castle during play.
-Once one team’s castles (2) are knocked down the round is over. Team with castle(s) standing wins the round.
-If one castle is in the process of being built up again while the other castle is knocked down, game is stopped and round is over.
-Castles must be free-standing without aide in order to be counted as still standing.