Dragon Lords

Concept: A card game in which players embody the role of coaches of dragons, competing in tournaments to determine who shall be appointed Lord of the Dragons.

Elements: a deck of cards for every two players - recommended. A coin.

Preparation

·  Determine the number of medals at stake - according to what is desired duration of the game or to give advantages, etc.

·  Each player draws 5 cards that will be his hand.

o  If a player does not possess basic dragons in his initial hand, he or she must show their hand to the opponent, mix it with the deck and draw 5 cards again. Repeat as necessary to possess at least one basic Dragon in the starting hand.

·  Each player places, face down, the Dragons they want:

o  One dragon must be in the combat zone, and up to three dragons may be in rest area, resulting in a maximum of 4 dragons per player in the game.

·  Throwing a coin to determine who starts.

Dragon cards

They represent the Dragons which we control and who battle under our orders; there are four levels of each of the types of dragons.

Types of dragons

Each of the four types of dragons has strengths and weaknesses. Also, each type acquires, when they level up, a particular special ability that can affect the rival Dragon, shown later in Special skills. The table below shows the strengths and weaknesses of each type in relation to the other types.

Water / Fire / Earth / Air
Water / = / - / +
Fire / + / = / -
Earth / + / = / -
Air / - / + / =

How to use this table: see the kind of dragon you have and see how it affects rival dragon types.
For example the water dragon is vulnerable to fire, neutral to Earth and resistant to air.

Weaknesses/strengths

A dragon that is vulnerable to the type of Dragon of the opponent suffers 1 extra damage when it is attacked. A dragon that is resistant to the type of Dragon of the opponent takes 1 less damage when it is attacked.

Example
A fire dragon is attacking a water dragon. When the fire dragon deals 1 damage, the water dragon takes 2 points of damage rather than 1 because it is weak to fire. Conversely if the water dragon deals a fire dragon 2 damage, the latter only takes 1 point of damage because it is water resistant.

List of dragons

Letter / Bless you / Attack cost / Attack damage / Withdraw cost
Basic Dragon / 3 / 1 / 1 / 0
Dragon lvl 1 / 4 / 2 / 2 / 1
Dragon lvl 2 / 5 / 3 / 3 / 2
Dragon lvl 3 / 6 / 4 / 4 / 3

To deploy a card of level X a player must currently have in play a card of level X-1, although not necessarily belonging to the same element.

Example: To deploy a level 1 fire dragon I must have at least one basic Dragon of any element in play.

The attacks

There are two types of attacks that can be made by a dragon in the combat zone

1-Basic attack: Declare the attacking Dragon and the Dragon being attacked. Requires that the Dragon have as many cards of Elemental energy attached as its attack cost - see table of dragons above. Generally, the cost of the attack coincides with the basic attack damage, unless the Dragon has leveled up (see below).

2- Special attack: Declare the attacking Dragon and the Dragon being attacked. Discard 1 Elemental energy card attached to the Dragon. Example: to use the attack special "Fire Spear" of the fire dragon of level 2 you must discard 1 Fire Elemental Energy card attached to the dragon.

Each turn, a Dragon in the combat zone can make 1 basic attack and 1 special attack, in any order.

Level up

After you maintain a Dragon level in play for 1 turn, you have the option to level up the creature in order to obtain more strength, health, and acquire a special ability according to its kind. It gets the level by placing the next level card on top of the previous level card. For each increase in level Dragon gets the attack and health of the new level plus 1. The attack cost however remains equal to that of the first level. Finally, the dragon that levels up retains the ability to carry out the Special attack from each of the previous levels.

Once a dragon levels up it acquires the special ability of the element to which it belongs.

Example
A level 2 water dragon rose from level 1 has 6 points of health and 4 points of damage in its basic attack; You can however use your basic attack at a cost of 2 points of energy - the cost of the basic attack at the previous level. It also has the ability to carry out special attack "Snow" - the previous level 1 - and 'Ice' - new level 2-. After being in play for 1 turn, also gains the ability to "Freeze" - see below.

Special abilities

Each element grants a special ability which can be used after leveling up a Dragon and maintaining it for 1 turn. If a Dragon was raised in level once the player should flip a coin, after each attack, to see if it has affected the opponent. If it is heads the effect occurs, if it is tails the Dragon does not produce the effect and only performs normal damage from the attack. If a dragon has risen in level at least twice there is no need to flip a coin and the effect occurs immediately - in addition to normal damage from the attack. Note that special abilities are different than special attacks, which are indicated on the dragon cards.

List of special abilities and their impact:

SUFFOCATION - air
If the effect occurs, the opponent must flip a coin each time that their dragon tries to attack or retire. If it is heads, the dragon can attack or retire normally; If it is tails, either the attack fails and the dragon suffers damage equal to half of trying to attack (rounded up), or the withdrawal fails.
BURNING - fire
At the end of the opponent’s turn the dragon that is burning receives 1 point of damage.
FREEZING - water
The opponent’s dragon cannot attack or retreat for 1 turn.
TREMOR - earth

Deal 1 point of damage to 1 Dragon chosen in their rest area, without applying resistance or weaknesses.

Burning and suffocation can only be removed when the affected Dragon returns to its rest area.

Basic energy cards

They represent the energy generated by each of the four elements and are used to pay the cost of basic attack, withdraw, and special attacks of the Dragons. Simply attach Energy cards to the Dragon. The elements of the Energy cards must match the element of the Dragon. Each card provides a point of energy. When a Dragon retreats from the battlefield all attached energy cards are discarded.

Example
You can attach a Water Elemental energy card to a basic level water dragon to give energy for a basic attack damage 1 or to retreat.

Tactic cards

They have multiple uses and are vital to the strategy. They do not belong to a particular element and can be used at any time.

List of Tactic Cards and their effects:

Focus: Draw two cards, then shuffle the deck.
Covert Attack: randomly choose a card from the opponent’s hand and discard it.
Potion: remove 2 points of damage of a dragon in rest area.
Transfer: swap a dragon from the combat zone with one from the rest area.
Energy Drain: remove and discards an elemental energy card from a rival Dragon.
New Beginning: discard your hand, draw 5 new cards.
Hardened Scales: prevents 2 points of damage from the next attack of the opponent, and then is discarded.
Ferocity: + 1 to your basic attack during this turn.
Dream Millennium: remove effects and restore the health of 1 dragon in the rest area.

The turn:

·  Draw 1 card.

·  Attach Elemental energy card: only 1 a turn, either on the Dragon in the combat zone or one of the dragons in the rest area.

·  Play 1 Tactic card.

·  Remove a dragon from the battlefield: pay its withdrawal cost; discard all cards of elemental energy attached to it.

·  Level up the dragon in the combat zone.

·  Perform a basic attack: you must have attached a number of Elemental energy cards equal to the basic damage of the Dragon. Example: a dragon of Earth level 3 needs 4 Earth Elemental energy cards attached to carry out his Basic attack.

·  Perform a special attack: remove one Elemental energy card attached to the Dragon; the energy removed in this way is discarded. Example: to use the special attack "Fire Spear" of a level 2 fire dragon, you must discard one Fire Elemental card attached to it.

·  Ruled out of pocket cards to be up to 5.

The first player does not draw a card at the beginning of his first turn.

Victory conditions

You win the game:

·  Collecting the number of medals decided on at the start of the game: every time one of your dragons withdraws from combat or is reduced to zero health – your opponent receives a medal. A medal is represented by an Elemental energy card of the defeated Dragon’s Elemental energy type. Extract this card from the draw pile, and then reshuffle.

·  Collecting a medal of each of the four elements.

·  When your opponent has no dragons in his or her rest area when you eliminate his last dragon in the combat zone.

Reshuffle

When the last card from the deck is drawn, all the cards from the discard pile are shuffled to form a new deck. The process is repeated as many times as necessary until one of the players meets the victory conditions.

Optional rules

1)  Play with two dragons in the combat zone at one time.

2)  Divide 4 players into two teams – each one controlling his/her dragons individually.

Julio César Bengochea

-Feylong-

Original

un mazo de cartas cada dos jugadores –recomendado-.