MMK, Marvel Knights Spoiler
Name Version Cost Card Type Team ATK DEF Flight Ranged Ongoing Traits Text Flavor Illustrator Card number Rarity \ .
Scarlet Witch Eldritch Enchantress 2 Character Brotherhood 2 2 0 1 0 "When Scarlet Witch comes into play, you may have target opponent lose 1 endurance for each other Brotherhood character you control. If you do, return Scarlet Witch to her owner's hand." Let them hate as long as they fear. LADRÖNN MMK-195 Rare \ .
Carbone's Assassins Army 1 Character Crime Lords 1 1 0 1 0 Crime Lords defenders you control get +1 ATK. "To kill the Punisher, you need a whole lot of backup." Ariel Olivetti MMK-093 Common \ .
Roscoe Sweeny Fixer 1 Character Crime Lords 0 1 0 0 0 "Activate, pay 1 endurance -> Search your deck for a Crime Lords character card with cost equal to the number of resources you control, reveal it, and put it into your hand. Shuffle your deck and discard a card." I don't fix nothin'. I just make things work the way they should. Chris Brunner MMK-110 Uncommon \ .
Cobra Klaus Vorhees 2 Character Crime Lords 2 2 0 0 0 "When Cobra comes into play, you may search your deck for a character card named Mr. Hyde, reveal it, put it into your hand, and shuffle your deck." I need a new partner . . . one who isn't obsessed with Victorian horror novels. Rob Haynes MMK-094 Common \ .
Stilt-Man Wilbur Day 2 Character Crime Lords 3 2 0 0 0 "Whenever a character an opponent controls gains one or more counters or comes into play with one or more counters, if that character is not named Stilt-Man, put a +1 ATK / +1 DEF counter on Stilt-Man. <p> Boost 1: When Stilt-Man comes into play, put a +1 ATK / +1 DEF counter on him." Dan Norton MMK-113 Rare \ .
Kingpin Wilson Fisk 3 Character Crime Lords 5 3 0 0 0 "While a Crime Lords defender you control has reinforcement, it gets +2 DEF. <p> Boost 1: When Kingpin comes into play, you may distribute two +1 ATK / +1 DEF counters as you choose among any number of Crime Lords characters you control." Tomm Coker MMK-102 Common \ .
Mr. Hyde Calvin Zabo 3 Character Crime Lords 5 4 0 0 0 "Characters you control named Cobra get +2 ATK and, while defending, have reinforcement." I need a new partner . . . one who isn't obsessed with snakes. Rob Haynes MMK-107 Common \ .
Owl Leland Owlsley 3 Character Crime Lords 5 3 1 0 0 "Crime Lords characters you control have flight. <p> Boost 1: When Owl comes into play, move target character with cost 1 or less an opponent controls into your front row." Dan Norton MMK-109 Rare \ .
Bullseye Deadly Marksman 4 Character Crime Lords 9 8 0 1 0 "When Bullseye comes into play, KO him unless you discard a plot twist card or location card." <strike>Elektra<br> Karen Page</strike<br> Daredevil Bryan Hitch and Paul Neary MMK-091 Rare \ .
Echo Maya Lopez 4 Character Crime Lords 6 6 0 0 0 "Whenever a character an opponent controls attacks, put a mirror counter on Echo. <p> Remove all mirror counters from Echo -> Echo gets +X ATK this attack, where X equals the number of counters you removed this way." Tomm Coker MMK-097 Common \ .
Jester Jonathan Powers 4 Character Crime Lords 7 6 0 1 0 Pay 3 endurance -> Transfer target equipment to an unequipped character you control. Use this power only once per turn. (You may target an equipment an opponent controls.) "What's the matter, Horn-Head? Can't take a joke?" Chris Brunner MMK-099 Uncommon \ .
Masked Marauder Frank Farnum 4 Character Crime Lords 7 7 0 1 0 "Whenever Masked Marauder becomes stunned, KO him if you don't control another Crime Lords character. <p> Pay 3 endurance -> Exhaust target character. Use this power only during your attack step." Eric Canete MMK-104 Common \ .
Saracen Muzzafar Lambert 4 Character Crime Lords 7 7 0 1 0 "While a Crime Lords defender you control has reinforcement, it gets +2 ATK." "One day, my most worthy enemy, we will find no excuse to put off our personal war any longer." Ariel Olivetti MMK-111 Common \ .
Jigsaw Billy Russo 5 Character Crime Lords 8 8 0 1 0 Discard a Crime Lords character card -> Target character you control gets +1 ATK and +1 DEF this attack. I'm not gonna kill the Punisher. I'm gonna make him wish he was dead. Chris Bachalo MMK-100 Uncommon \ .
Mr. Fear Zoltan Drago 5 Character Crime Lords 8 8 0 1 0 "Pay 1 endurance -> If Mr. Fear is defending, choose another non-stunned Crime Lords character you control. If you do, remove all defenders from this attack and that character becomes the defender this attack." There is no power more deadly than a man's deepest fears. Tomm Coker MMK-106 Common \ .
The Russian Contract Killer 5 Character Crime Lords 9 9 0 0 0 The Russian gets +3 ATK while attacking a character with neither flight nor range. <p> The Russian gets +3 ATK while defending against a character with neither flight nor range. "The choice is simple, comrade: give me da money, or they'll find your body in Newark." Ariel Olivetti MMK-116 Common \ .
Jaime Ortiz > Damage Cybernetic Enforcer 6 Character Crime Lords 11 13 0 1 0 Stun a Crime Lords defender you control -> Remove all defenders from this attack. Jaime Ortiz becomes the defender this attack. The Punisher broke him. The Kingpin re-built him and gave him his enemy's face. Gary Erskine MMK-098 Common \ .
Kirigi Master Assassin 6 Character Crime Lords 12 11 0 0 0 "Loyalty. Whenever Kirigi becomes the target of a non-ongoing plot twist, he gets +2 ATK this turn. <p> Pay 5 endurance -> Characters you control can attack hidden characters this turn." His name is a legend that has been whispered by the dying and the doomed. Brandon Peterson MMK-103 Uncommon \ .
Nuke Renegade Super Soldier 6 Character Crime Lords 10 10 0 1 0 Exhaust a Crime Lords character you control -> Nuke gets +2 ATK and +2 DEF this attack step. Give me a red! Give me a red! Chris Brunner MMK-108 Common \ .
Typhoid Mary Mary Walker 6 Character Crime Lords 12 10 0 1 0 "Discard a Crime Lords character card -> KO a resource you control. If you do, KO target location. Use this power only during the combat phase and only once per turn." I only want you to do one thing Matt -- burn. Tomm Coker MMK-117 Rare \ .
Bullseye Master of Murder 7 Character Crime Lords 17 14 0 1 0 "While you control another Crime Lords character, whenever an attacker an opponent controls becomes stunned by a defender with reinforcement, KO that attacker." "I walk through the herds every day, and they never know a wolf walks among them." Chuck Wojtiekiewicz MMK-092 Common \ .
Valeria Daughter of Doom 1 Character Fantastic Four 0 1 0 0 0 Pay 1 endurance -> Move Valeria Richards to your hidden area. Use this power only if you control Dr. Doom. <p> Activate -> Draw a card. Use this power only if Valeria Richards has the Doom affiliation and only if you control Dr. Doom. Doom is not done with his daughter. Not yet. Clint Langley MMK-193 Rare \ .
Lockjaw Inhuman 4 Character Fantastic Four 7 7 0 1 0 Activate -> Exchange the position of Lockjaw and a Fantastic Four character you control if they are both in the same area. Crystal's faithful companion has saved the Fantastic Four more times than even Reed Richards can count. Cully Hamner MMK-194 Uncommon \ .
Dagger Child of Light 1 Character Marvel Knights 1 1 0 1 0 "Discard Dagger -> Search your deck for a card named Midnight Sons, reveal it, and put it into your hand. Shuffle your deck. Use this power only while Dagger is in your hand. <p> Activate -> Return Dagger to her owner's hand." Mike Wieringo and Mark Irwin MMK-005 Uncommon \ .
Micro-Chip Linus Lieberman 1 Character Marvel Knights 1 1 0 0 0 "Activate, remove Micro-Chip from the game -> Turn a plot twist with cost of 1 or less you control face down." "You can't fight crime with just brute force, Frank. You need intelligence, too." Doug Alexander MMK-019 Common \ .
Mikado and Mosha Angels of Destruction 1 Character Marvel Knights 1 1 0 0 0 Discard Mikado and Mosha -> Stun target character with cost 1 or less. Use this power only during the combat phase and only while Mikado and Mosha is in your hand. Carlo Barberi MMK-020 Common \ .
Punisher Judge 1 Character Marvel Knights 2 1 0 1 0 Loyalty. <p> Activate -> KO target stunned character with cost 3 or less. I've heard them beg. I've heard them plead. I've heard it all before. And my answer is always the same. Tim Bradstreet MMK-024 Rare \ .
Blade Eric Brooks 2 Character Marvel Knights 3 2 0 0 0 "As an additional cost to recruit Blade, reveal a Marvel Knights character card from your hand. <p> Blade gets +1 ATK and +1 DEF while equipped." All of their strengths. None of their weaknesses. Michael Golden MMK-001 Rare \ .
Caretaker Nomadic Mentor 2 Character Marvel Knights 1 1 0 0 0 Activate -> Target Marvel Knights character other than Caretaker gets +4 ATK this attack. Vengeance needs a guiding hand. Chris Brunner MMK-003 Common \ .
Shang Chi Master of Kung Fu 2 Character Marvel Knights 2 1 0 0 0 Shang Chi gets +2 ATK and +2 DEF while attacking a character with neither flight nor range or while defending against a character with neither flight nor range. He'll never live up to his father's expectations . . . and he's just fine with that. Bryan Hitch and Paul Neary MMK-026 Uncommon \ .
Brother Voodoo Jericho Drumm 3 Character Marvel Knights 4 4 0 0 0 "Activate, discard a card -> Put any number of cards from your hand on the bottom of your deck, then draw that many cards. <p> Activate, discard a card -> Discard any number of cards, then draw that many cards. Use this power only if you control an Underworld character." Michael Golden MMK-002 Common \ .
Daredevil Protector of Hell's Kitchen 3 Character Marvel Knights 4 4 0 0 0 Pay 2 endurance -> Daredevil gets +2 ATK this attack. Use this power only once per turn. Rick Leonardi MMK-008 Common \ .
Stick Leader of the Chaste 3 Character Marvel Knights 5 4 0 0 0 Pay 1 endurance -> Target Marvel Knights character you control can be the target of plot twists you control as though it had all team affiliations this turn. Andrew Robinson MMK-028 Uncommon \ .
Moon Knight Marc Spector 4 Character Marvel Knights 7 6 0 0 0 "Moon Knight gets +3 ATK and +1 DEF while you have the initiative. <p> Boost 2: When Moon Knight comes into play, he gets +4 ATK this turn if you have the initiative. Otherwise, he gets +6 ATK this turn." Bill Sienkiewicz MMK-021 Common \ .
Punisher Jury 4 Character Marvel Knights 7 6 0 1 0 "Whenever Punisher attacks or becomes a defender, if he is unequipped, you may put an equipment card with cost of 1 or less from your hand into play equipped to Punisher. <p> KO an equipment equipped to Punisher -> KO target stunned character." Rob Haynes MMK-025 Uncommon \ .
Blade The Daywalker 5 Character Marvel Knights 8 8 0 0 0 Loyalty. Recruit Blade only if you control an Underworld character. <p> Marvel Knights and Underworld characters you control get +2 ATK while attacking and +2 DEF while defending. <p> Boost 1: Blade comes into play with two +1 ATK / +1 DEF counters on him. Rick Leonardi MMK-180 Common \ .
Daredevil Matt Murdock 5 Character Marvel Knights 9 10 0 0 0 Loyalty. <p> Pay 3 endurance -> Daredevil gets +2 ATK and can attack as though he had flight this turn. Move Daredevil to your hidden area. Use this power only once per turn. He can hear the look on your face. Rob Haynes MMK-007 Rare \ .
Iron Fist Living Weapon 5 Character Marvel Knights 9 8 0 0 0 Pay 2 endurance -> Iron Fist can be the target of plot twists you control as though he had all team affiliations this turn. "I can put this fist through steel, punk. What makes you think I can't put it straight through you?" Michael Golden MMK-016 Common \ .
Punisher Executioner 5 Character Marvel Knights 9 9 0 1 0 "Punisher gets +1 ATK and +1 DEF while equipped. <p> Boost 2: When Punisher comes into play, you may KO two equipment you control. If you do, Punisher gets +5 ATK this turn, and you may stun target character with cost of 5 or less." Dan Panosian MMK-023 Common \ .
Ghost Rider Johnny Blaze 6 Character Marvel Knights 10 12 0 1 0 Ghost Rider gets +2 ATK while you control fewer characters than an opponent. <p> Ghost Rider gets +2 ATK while you have fewer cards in your hand than an opponent. <p> Ghost Rider gets +2 ATK while you have less endurance than an opponent. Dan Panosian MMK-013 Common \ .
Luke Cage Power Man 6 Character Marvel Knights 14 12 0 0 0 Luke Cage has the team affiliations of each other character you control. (This is in addition to his other affiliations.) "You got a Galactus? Call the Avengers. But, if you need a street-smart brother with skin of steel, you know who to call." Bill Sienkiewicz MMK-017 Rare \ .
Spider-Man The Spectacular Spider-Man 6 Character Marvel Knights 12 12 0 0 0 Loyalty. <p> Activate -> Target opponent exhausts all characters he controls. Use this power only during your attack step. Rick Leonardi MMK-027 Common \ .
Dr. Strange Stephen Strange 7 Character Marvel Knights 15 15 1 1 0 "Loyalty. At the start of the combat phase, you may move any number of characters you control to your hidden area. <p> Boost 1: At the start of the combat phase this turn, choose any number of characters your opponents control. The controller of each of those characters moves it to his hidden area." Steve Rude and Mark Irwin MMK-009 Rare \ .
Ghost Rider Danny Ketch 8 Character Marvel Knights 19 17 0 1 0 Activate -> KO all characters with cost 5 or less target opponent controls. "Face the fires of vengeance, mortals! And know the wrath of the Ghost Rider." Augustin Padilla MMK-012 Rare \ .
Mendel Stromm Robot Master 1 Character Sinister Syndicate 2 1 0 0 0 KO Mendel Stromm -> Put a +1 ATK / +1 DEF counter on target Sinister Syndicate character you control. "I'm going to finish what Osborn started . . . and that means killing you, Parker." Chuck Wojtiekiewicz MMK-206 Rare \ .