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Ly

Video Games: Raking in Cash and Controversy

Manny Ly

English 205

November 12, 2014

Author Bio

Manny Ly is a student at Highline College and is currently working towards his Associates Degree. Ly has grown up in the age of technological boom and an aspect of the technology was the video game business. Ly has seen the video game business, which is the biggest media business. He has also seen criticisms of video games and the claims of video games being negative. Ly has had first hand experience of games and has not had violence suddenly becoming apart of life from video games. Ly has researched the fallacies that media outlets write about and the illogic used in the writings. He himself has also seen the decline of television and other forms of entertainment like YouTube taking over a part of entertainment.

Avid gamers are similar to people who smoke a lot of marijuana — in that they don't get much done. Reading a good book, taking care of bills, writing an article, inventing something, mowing the lawn, etc... are simply not a priority when it comes to getting to the next level or finishing a game (Henshaw, n.d.).

The quote above is from a website that is all about family resources; evidently the site is called Family Resources. The author Jon Henshaw writes on how gamers who play games all the time are similar and comparable to people whom smoke marijuana. The writer here is putting two generalizations of two completely different groups of people that in turn backfirebecause the two cannot be intertwined when making an argument against something. Arguments that are made that are along the lines of Jon Henshaw also state unscientific things like video games cause violence among younger people.

The quote above isan example of many arguments written against video games without prior research and just writing things that are negative. A lot of people who have websites or scholars do not recognize video games as anything but a distraction since video games are so new and the perception of video games is that they are for children or people who are lazy. The video game business has been on the rise and more and more people are out to blame video games for laziness or violence among the people who play the games themselves.

Video Games: A Big Business

The video game business is one of the biggest businesses in the world right now because of the rising popularity and advancement of the video games themselves. Games like Call of Dutyan FPS or first person shooter franchise sell millions of copies and make millions and millions of dollars. The image above is one of the installments to the series, Call of Duty: Black Ops 2. The game was one of the highest grossing video games in the world accumulating one billion dollars in the first 15 days of availability(Activision, 2012). In one day of being available for purchase, 500 million dollars was made. With this amount of money made solely from a video game, an obviously large demand for video games is there and shows that video games is one of the largest type of media that is exponentially growing. Another huge franchise game, Grand Theft Auto 5, which has stirred up a lot of controversy over the years, made one billion dollars in three days of release (Bleeker, 2013). Video games make a lot of money without a doubt and with titles like Call of Duty and Grand Theft Auto, there is without a doubt that video games are more than just another business, they are the biggest form of media in the world and they are violent. But the amount of money made by the violent games that are stated above increase and the percentage of violence has gone down and still, there are people who are antagonizing video games as the reason why violence occurs. A counter is made since the violence is down but video games are getting bigger.

In 2009, the Entertainment Software Rating Board, a company categorizes whether a game is fit for children or mature audiences, put out a statistic that shows the video game industry making 10.5 billion dollars in 2009 alone with 9.9 billion dollars for video games and 500 million dollars in computer games. (ESRB) 48 percent of the 273 million units of video games sold were games that were rated for everyone. These games are generally for children but older demographics can also play these games.

Negative Arguments About Video Games

As video games becoming more popular, more arguments are made that video games are bad and cause violence and laziness among people. School shootings like Columbine and many others have people writing articles that violent video games caused the shooters to shoot up schools. Since video games are advancing and they get closer to looking like real life and there are still games that have a lot of violence in them, violence has actually gone down in recent years but news outlets like to shine on things like school shootings when they happen and other things that occur that is not talked about that people may not know about. NPR or National Public Radio had a broadcast on gun violence going down. Homicides by firearms in 1993 were 18,253 and in 2011 the death was 11,101 (NPR, 2013). There is an agenda from news sites that give a biased view on the topic at hand and the agenda is solely to make money on a certain news story that grabs viewer’s attentions.

New Form of Media

Video games being one of the biggest businesses in the world are turning into a new form of media. Video streaming websites like YouTube, allows people to post whatever people want as long their videos follow the guidelines of the site. Content like graphic violence or pornographic videos or YouTube will remove images that are posted and anything else under their guidelines that are not followed will have the same thing happen to them. The site has a feature where someone can make an account and subscribe to someone’s channel. The most subscribed user on YouTube is Felix Arvid Ulf Kjellberg or PewDiePieas his username(Zoia, 2014). He is one of many people who post video game commentaries in the form of Let’s Plays which is where someone records and plays a video game while talking over the game to show their full experience and is the most subscribed user in the world with over 30 million subscribers as of November 2014.PewDiePie makes millions of dollars off of his videos that are monetized, which means he gets paid by the amount of views that he receives on a video that he posts.(Zoia, 2014)

YouTube gameplay commentators are a large part of the YouTube community and they make money if they are partnered. PewDiePie has over 30 millions subscribers to his YouTube channel as of October 2014. A demand to watch video game commentaries since PewDiePie has garnered that many fans. He is not the only person who has made a living off of YouTube by playing video games, countless of thousands of people have YouTube channels specifically to entertain an audience that are fans of games while making a living at the same time. Smaller channels like theRadBrad, who has over 3.5 million subscribers as of November 2014 also makes a living off of his YouTube channel which is solely based on Let’s Plays and gameplay walkthroughs. Along with playing the games themselves for people, theRadBrad, (full name Bradley Lamar Colburn) has “humorous video game walkthroughs” (Jacobs, 2014). These are two channels that do very well on YouTube and they are specifically focused on playing video games. These two YouTubers are not lazy because they have to spend the time to process and edit their videos themselves. To the viewers who watch their videos, to them the gameplay commentaries are a source of entertainment and for some; they may even replace television, which is a slowly dying business. (Edwards, 2013)

South Park is an American animation television show created by Matt Stone and Trey Parker. The show has been on television since 1997. The show is intended for adults to view and is a satirical comedy that parodies a wide range of topics from events in the world, celebrities or public figures. For example, they have parodied celebrities, religion and governments. On December 3rd, 2014, South Park aired their ninth episode of their eighteenth season “#REHASH” (Wikipedia, 2014). The episode has a guest appearance by PewDiePie who is the parody of the show. The premise of the episode was about how video game commentaries are the new form of entertainment and playing video games is the old form of entertainment similar to how television is becoming obsolete compared to watching YouTube videos. A character in the show, Eric Cartman, sees that people like PewDiePie makes millions of dollars from talking over video games, so he takes a slight variation of video game commentaries and talks over people talking about video game commentaries taking over. Of course this is done in a humorous context but the satire about video game commentaries being the newest form of media is present. Theimages above are PewDiePie and South Park’s parody of PewDiePie.

Decline of Television in Recent Years

Television has been on a huge decline in recent years with people cancelling their cable and even their online subscriptions(Edwards, 2013). New forms of entertainment are present in today’s age and YouTube is one of many ways for people to receive entertainment. Television was argued as a distraction when television was a bigger business. People have said that television is a distraction to children and adolescents but now that websites like YouTube has content that people enjoy, people point to blame video games are causing distractions.

The transition to other forms of media has expanded in the past few years and has caused people to switch from television to other sites like YouTube, Twitch (which is a live video streaming service), etc. People also do not use TV’s as often since YouTube can be accessed from computers and smartphones. Television companies are losing money because of the Internet.. The Internet allows people to connect with either their favorite YouTube commentator or content creator more directly than they would on Television since a direct connection cannot be made unless a viewer goes online and writes something to their actor or the creators of the show. YouTube has a comment section under every video if the content creator allows comments to be left. Also advertisements on television strays people away because commercials cut into the content and breaks up the program that is being watched. If a video on YouTube is monetized and gets advertisements, the advertisements will play before the video starts and the occasional banner will pop up on the bottom on the video that can be closed. Some advertisements also allow viewers to skip the ad after the five seconds.

All the major TV providers lost a collective 113,000 subscribers in Q3 2013 (Edwards, 2013).

Over 100,000 people cancelled their cable services in the third quarter of the year in 2013. A decline of television viewership is known and the contributions can range but the YouTube and other video streaming sites are the majority of the television services declining since YouTube has ads on some of the videos posted but YouTube is completely free and people can get a form of entertainment. If television companies did not have exclusive content on television like certain channels, the business would decline faster than the business is at right now. YouTube has a variety of content with gaming being one of the most popular. With YouTube being free with advertisements only in the beginning, more people are drawn to free content. Comcast XFINITY cost $49.99 every month for both Internet and Television. Cable companies are becoming the technology of the past and are able to keep a chunk of users by having exclusive content that only they offer.

The people who play games on YouTube play the games for fun and for entertainment value for people to enjoy while at the same time they make a living off of YouTube. There has not been a widely known article based off of violence about the YouTubers (users of YouTube) who played the games and became violent because video games do not cause violence. Based on the person who is creating the content, they may or may not already be a violent person already so that applies to everyone who plays violent video games.

Fallacies About Video Games in The Media

This is an article about the effect of video games on children and adolescents brains by Gwen Dewar who explains a study done by two groups of two people of whom the author cites in her writing.

A recent experimental study helps address this ambiguity. Robert Weis and Brittany Cerankosky selected a group of boys who didn’t own video games (Weis and Cerankosky 2010). Then each boy was randomly assigned to one of two conditions: The “video games now” group got their systems immediately

The “video games later” group didn’t receive their systems until months later—after the end of the study. Researchers tracked the boys’ academic performance at school. The kids who got their game systems immediately spent less time on homework. And, four months later, they got lower reading and writing scores. Their teachers were also more likely to report academic problems (Dewar, 2013).

The author writes about a study done by two people on a minor scale and how video games have an impact on the studies of children. The study that was done did not explain how many people were in each group that was studied. The correlation does not mean that video games have no impact but the research details must be broader so readers can understand the extent of the research. There is not enough information for people to draw a conclusion on the topic. The author takes the argument into consideration but adds some positive aspects to video games by saying “But it's also likely that playing action video games can boost visual spatial skills and perhaps even help dyslexic children improve their reading ability” (Dewar, 2013). The author presents a study done by other people and recognizes that video games are not a distraction to everyone but the researchers who did the studies did not do their studies on a large scale, which is important because a very small-scale search does not do much for an argument since there are not much people in the study. Also there needs to be background on whom exactly they are doing their studies on. The study done by the researchers displayed a slippery slope fallacy because of the conclusion that was made with such a small study.

This quote is the complete quote of the one in the beginning of this paper and explains the five things that are bad with video games but says as a disclaimer that video games do not make people violent which leads a reader to think that video games are not bad as some people may perceive them to be but begins to state things that are not true. This is a .com website so there is money to be made within the website.

“Avid gamers are similar to people who smoke a lot of marijuana — in that they don't get much done. Reading a good book, taking care of bills, writing an article, inventing something, mowing the lawn, etc... are simply not a priority when it comes to getting to the next level or finishing a game. Many gamers have things they would like to do in life, but they never get around to it, because they spend so much of their time playing games. Then, when they do have time to work on one of their projects, they're too tired to do it, because they stayed up till 3am playing a game” (Henshaw, n.d.)

The writing presents no fact and is more of a viewpoint of the person who wrote the article. Also in another part of the writing, the author says that video games are expensive and is costly to play games and costs “thousands of dollars a year to maintain a typical gamer's habits” (Henshaw, n.d.). The author subliminally labels video gamers as addicts and spending their own money to support their habit is like a drug addiction. Is comparing two completely different things very logical when they do not even tie into each other in the slightest? Biases are not always necessarily bad, but when something that is written down and presents no factual evidence, that shows that the author or website shows no credibility to their writings. The writing also comes from a person who has not shown any sort of gaming background or any implications that the author is a gamer, which is important because a person cannot speak on something definitively, and not have first-hand experience with video games to draw a conclusion. This is a slippery slope fallacy because the author draws a conclusion without evidence.