Quad County Quick Recall League Rules 10/30/2013

Quad County Quick Recall League Rules

1) All matches will consist of three rounds of 12-minutes each. Four players will participate for each school during each of the match’s three rounds. 6 players are necessary to completely fill a team’s ranks because a single player may only participate in a maximum of two of the game’s three rounds. If a team is unable to field a team of the necessary size for a match, the match may still continue, with the team lacking numbers simply playing a player or two “short” in one or more of the rounds. For example, a team with only five eligible players would have to play two of the game’s three rounds with three players instead of four.

2) Consultation is not permitted between team members. Should the reader/judge determine that consultation has occurred, the infracting team shall forfeit its opportunity to answer that question. Advisors may alert the reader/judge if they believe that consultation is occurring, but only the reader/judge can make the final determination.

3) Once a student has pressed his/her buzzer on the electronic lockout system, proper recognition must take place before the student may give an answer. This should be done by the person designated with this responsibility before the match. Should a student answer without being properly recognized, the answer will be deemed incorrect. A) It is acceptable to give a warning to the teams that a correct answer given before proper recognition by the appropriate person will be deemed incorrect. This may be a warning given to both teams before the match has begun, or it may be done immediately after it has occurred during a round. Once a warning is given to either side after the match has commenced, both sides will be held to the provisions of rule 6. B) Proper recognition should include the name of the school and the student’s name.

4) League standards for calling time are as follows:

For matching questions or math questions, if 12 seconds elapses before either team attempts an answer, the question is considered unanswered. If one team answers within 12 seconds, but answers incorrectly, the other team will have an additional 5 seconds (but still a minimum of 12 seconds) to attempt the correct answer.

For all other questions, 5 seconds must elapse before either team answers for the question to be considered unanswered. If one team answers incorrectly, the other shall have an additional three seconds to make an attempt.

A) As with any set of rules that attempts to mandate precise increments of time, unintentional, slight and occasional deviations from this pattern are acceptable if agreed to in advance of the match by the advisors and explained to the students before the beginning of the match.

B) Students are expected to have their answers ready immediately after recognition. A time lapse of more than 1 second will be considered unacceptable.

5) Guidelines for the reader/judge:

A) The reader/judge has the autonomy to ask a student to “be more specific”, when he/she believes that the student, while not giving the correct answer per se, has the correct answer in mind. For example, an answer of “the War of the Succession” may be similar enough to the correct answer of “the War of the Austrian Succession” to make the reader/judge believe that he student is speaking of the same conflict. In this case, the reader/judge may ask the student to “be more specific” with his/her answer.

B) Identification of an individual solely by his/her last name is perfectly acceptable, except when that last name is shared by others in the same subject area. For example, a response of “Kant” for a philosophy question is acceptable, but responses of “Roosevelt” or “Kennedy” in American History would require the student to be asked “to be more specific”.

C) Regarding royalty, if a student gives a name, but not a number, the reader/judge may assume that the student is referring to the first of a line, and judge the answer correct or incorrect, based upon that information. For example, “John” can be interpreted as “John I”.

D) If a student gives the correct last name, but the incorrect first name, the answer will be deemed incorrect by the reader/judge. The opposing team must then supply both the correct first name and correct last name.

E) For matching questions, students may match the elements by repeating the choices in both sets or merely repeating the elements of the second set in the order that the elements of the first set were presented. In the later case, students should inform the reader/judge of their intention by saying, “in the order presented...”.

F) With both matching questions and multiple-choice questions, students must answer using the same language as presented. Answers such as “the last one” are not acceptable.

G) Answers of “A”, “B”, “C”, etc. for multiple choice questions are acceptable only if the letter choices were given in the question itself.

GAME SCORING

1) All questions have point values assigned to them of 5, 10, 15, or 20 points -- depending on the perceived difficulty of the question. The points will be assigned by the company through which the questions have been ordered and are not to be subject to alteration.

2) Both advisors should keep a separate running score of the match. The reader/judge has the option of doing so as well. At the end of each round, the advisors must come to an agreement on the current score before play can continue. Once both advisors agree to a score and play continues, the score has been declared official and cannot be changed for any reason.

3) Advisors may dispute a ruling on the validity of any answer that the reader/judge has made during the match. They may do so only after the round has been completed. The reader/judge can and should be consulted, as he/she should have the opportunity to provide rationale for his/her decision. However, it is the opinion of the two advisors that shall be the final determination whether a reader/judge’s decision will be overturned. For the original ruling to be overturned, both advisors must agree to do so. If either advisor considers the original ruling to be valid, the decision will stand.

4) If a match is tied at the end of regulation, overtime periods of five questions each are played until the tie is broken using the same players that were present in the final round. Only those students who participated in the final round of regulation play are eligible to compete in the overtime. The team with the higher score wins the tiebreak. This process continues with 5 question until the tie is broken.

5) If the reading of a question has already begun as time expires, the reading of the question will continue and answers will be accepted. The round then ends with that question.

MISCELLANEOUS

Calculators may be used during competition. Recommended brands/models include the TI-30. All high schools in the state are receiving OGT calculators for 10th graders to use with the new 10th Grade Proficiency Exams. You might check into asking your building principal, guidance department, or whoever is in charge of your proficiency testing about the possibility of borrowing calculators to use during the season. GRAPHING CALCULATORS ARE NOT ALLOWED TO BE USED DURING MATCHES.