Life Processes 2 Animals 2.1 Body Parts
Sc2: Life Processes
2 Animals
2.1 Body Parts
P.O.S.
Key Stage 1 Sc 2: 2a, 2e
LEARNING OBJECTIVES
- To explore, with all the senses, features of animals.
- To be able to assemble cut-out body parts to make complete animal.
- To be able to name main body parts of animals.
- To be able to compare main body parts of animals and humans.
- To be able to find some information on animals.
ICT
- Use a CD Rom that allows pupils to combine words and pictures of animal parts.
- Use “clicker 4” to make up animals from constituent parts.
Art –drawing/modelling animals.
Drama/PE – animal movements. /
VOCABULARY
Animal; animal names – dog, cat etc; body part names – head, legs, tail; fur; feathers; skin; scales; hair; animal sounds - bark, moo, miaow.ACTIVITIES
- Explore living domestic animals or real animal skin/fur – touch, look, smell, listen e.g. cat, dog, rabbit etc.
- Compare real living animals with stuffed furry toys for alive/not alive, warmth, respiration, wet/dry, sounds/no sounds, movement/no movement, food/no food.
- Explore other animals through pictures, books, sound tapes, video.
- Identify main body parts e.g. head trunk, legs, eyes, no legs.
- Compare domestic animals/pets main body parts with humans body parts.
- Make “What am I?” picture cards to identify animals – wings, beaks, feathers, webbed feet etc.
- Use “Clicker 4” computer program to assemble whole real and imaginary animals from body parts.
- Model animal bodies with dough, showing main body parts.
- Observe real animals/model/picture of animal carefully, and then draw, showing body parts.
- Match particular body part (e.g. on card as for “What am I?”) to picture of whole animal.
- Mime animal movements (in Drama, PE) e.g. fish, bird, dog, using “What am I?” cards as cues i.e. hold up picture of wings, child shows how winged animal moves.
- Compare human and animal body parts e.g. wings and flippers in place of arms, hooves in place of fingers, lack of external ears in birds.
- Selection of animal artefacts
- Live animals.
- Stuffed furry toy animals
- Pictures of animals
- “What am I?” cards
- Playdough
- Books, videos on animals
- Variety of miniature plastic/wooden replica animals
- Posters/wallcharts of different types of animals (wild, domestic, marine etc)
- Tape/CD of animal sounds/voices.
- Be aware of all allergies e.g. to animal fur/hair.
- Be aware that a few pupils have phobias about animals.
- Make sure animals brought in are “pupil-friendly”.
- Ensure good hygiene when handling animals in or out of school – always wash hands afterwards
- Animal artefacts often available from museum and zoos.
ACTIVITIES (cntd)
/ VISITS- Pet shops
- Farms
- Zoos
- Zoological museum
- Sealife centres.
- A number of organisations can be contacted to bring animals into school.
OWN ACTIVITIES
POSSIBLE INVESTIGATIONS- What is the best wing shape for a model bird? Make a simple bird shape from card and attach different wing shapes to test how well it flies.
Name:
Date Record Began:
Outcomes: ‘P’ Level 1 NC Level 1
P1 (i) /- Is present during experience but may not respond e.g. adult-assisted touch, look. May be resistant.
P1 (ii) /
- Shows random fleeting response to activity or object e.g. turns head, vocalises briefly.
P2 (i) /
- Begins to attend and respond – may be inconsistent e.g. reaches out to touch animal, with support, tolerates contact with animal for longer, shows surprise.
P2 (ii) /
- Shows more consistent attention and differentiated or focused response e.g. refuses to touch certain animals, shows pleasure or interest towards specific animals or body parts.
P3 (i) /
- Begins to observe and handle animals e.g. watches worm moving on own hand for a few moments.
P3 (ii) /
- Is actively involved in observing and handling animals for longer.
P4 /
- Begins to imitate animal movements.
- Begins to handle living animals appropriately e.g. takes care and is gentle.
P5 /
- Begins to share, take turns, anticipate activities, e.g. shows awareness of others responses to animals, with support, shows excitement during turn-taking activity.
P6 /
- Participates actively, e.g. takes initiative to explore, comments on activity in some way e.g. laughs, signs, points to main named body parts e.g. leg, head.
- Matches particular feature of body e.g. striped leg to whole animal.
P7 /
- Names main body parts e.g. head, leg (can use signs/symbols) – may still need support.
- Assembles main body parts to make whole animal e.g. using cards or “Clicker” computer program, assembles jigsaw.
- Demonstrates function of main body part.
- Finds some information from a book with help.
P8 /
- Locates and names obvious body part e.g. beak, claw, paw.
- Labels body parts on picture using stickers etc.
- Names simple function of body parts.
- Finds out some information from a book.
N.C. Level 1 /
- Simply compares human and animal body parts.
- Suggests where to find out information about a particular animal.
Further Comments