Zork change list
30 July, 1992
Copy Protection
1) Anytime you enter the School House, Ms. Peepers presents you with a Mythology of Zork test. Results are based on the textbook provided in the package. If you fail this multiple choice test, the product exits. If you succeed, Ms. Peepers provides you with a nectus piece and an audio clue as to its purpose.
2) In continued games (when the copy protection hasn't yet been satisfied) and where the user has already received Ms. Peepers' nectus piece and the user has met Rebecca, the user runs into Rebecca sometime soon after starting the continued game. Rebecca can appear in many locations and, as she knows you have this valuable textbook, she asks you questions about the Mythology of Zork as she is continually studying for Ms. Peepers' final exam. Fail to help out Rebecca with the correct answer and return to the operating system!
Above Ground Art Changes:
Major Credits (Designer, Technical Direction, Art Direction, Sound Direction, Composition) will be listed during the credits/voice over. The next level of credits (programmers, artists, QA, and major production personnel) will be displayed upon exit of game. Complete credits will be available in the Town Hall files and possible after the successful completion of the game.
School House Close-up:
Move bell very high on wall out of normal reach and remove clapper.
Pawn Shop:
There is now a Zoom of register. In the register the user may look at and/or take the Dizzy World tickets and money.
Name of shop is: Rooper's Pawn Shop
Box in pawn shop: Wire Support Bras.
There are no mice or rats in here.
Illumynite Battery in shop.
Lighthouse:
Keeper working on broken light (that has reflective, focusing mirrors)
Top of Lighthouse: view of tree on path to Bel Nair, highwayman on any path or river, changing weather effects depending on time of game.
Hardware store:
Rats are now mice
Old Mill: Needs heavier internal construction.
Stairs between Mills: Twilight Zone/Dali effects
Town Hall:
In the file cabinet, a complete list of credits will be included.
Add view: at tree across from lighthouse
Above Ground Puzzle Changes:
Turn on the Tele-Orb
· Get Illumynite Battery from Pawnshop.
· Insert Battery into Orb.
· Hear end of joke that Wizard is telling as he doesn’t know that it was off in the first place.
· Remember the punchline!
Vulture drop offs and pickups
Can be at any outdoor place that you've already been (and are therefore on the automap). Please read the automapping document.
To enter School House
Use your sword or the stick with the bell. Then the door will open.
Getting across river from Lighthouse.
· Ask Goby about knot tying at the boat rental.
· Find the Illumynite rock at the ruins underground.
· Get the return talon.
· Solve the Vulture transit puzzle and have the vulture fly you to the Lighthouse.
· Get a newly grown vine from ruins (as you've used all the ones first taken for the raft...all vines should go the first time).
· When the keeper asks you for the password, give him the illmynite rock he needed to fix the spotlight. He lets you in and gives you a nectus piece and the advice that the Temple of Bel Nair across the river has a Holy Man who knows all about it.
· From the top of the Lighthouse, scroll until you see the tree on the path to Bel Nair.
· Tie the vine to the rail. (You need to have asked Goby about this first)
· Tie the vine to the talon (You should have learned about the return talonfrom Moodock's game )
· Throw the talon at the bridge. Animation leaves rope and talon wrapped securely around rail.
· Climb across (in either direction now).
Below Ground Scene Changes:
East Shanbar
Delete l6n, 15s, 17n and 18s
General Store
No water in general store
No rats in general store after taking first group and putting them in the motor and going to Witch's Hut.
Boat Rental
Goby's hands are an animating object of him tying ropes.
Reinstate view from Goby's Rental to East Shanbar
Add: boat zoom at Goby's
Rats have turned to stone and there is no getting them out!
Witch's Hut:
Door to witch's hut an illusion door
Cannot use boat again from Witch's hut. It is a permanent part of the background. You may, however, zoom in to look at boat (so it must match the zoom at the boat rental).
Whispering Woods
Eliminate Map H 20n&s (incorp. into maze )
Snoot's Farm
No inside to ice box
Combine: 2w, In, Is, remove 2e from Snoot's,
Silo now blows up to reveal pile of grain. (think of animation for this)
Can navigate to 4c, 2w, and path to Putney's from Silo (3c)
Inn
Next Computer on counter
Elevator to go upstairs has readout that indicates that there are lots of lower levels.
Names in registration book at in should be current characters. If you turn back a page or two (not too many) there could be names of characters from previous products. This is only possible if the book is horizontally aligned so that we can use TEXT to PRINT out the pages.
Ruins
These ruins are now of a tablet that, when picked up and pieced together, reveals part of the Zork story. There are also two pieces of illumynite to take and a nectus piece. All of these pieces should look related, similar, etc.
Canuck's Hut
Eliminate mirror in room
The bottle is an object that can be taken, broken, looked at, and given.
Path from Snoot's to Cliffs
Eliminate bogs west of river
Cliffs of Depression
Add rope barrier to prevent people from falling to their deaths. This is a removable object.
(Need room description from 8s/8n. Will probably add a "comedy club" from which you can get on stage and look out into a depressed, drinking crowd.
Fool's Memorial
Add removable book in hand of fool. This is joke book for cliffs of depression.
Get Wire to Open General Store
Change note on general store: "If you can pick this lock, you deserve what you can take."
Burn Bra Box in Incinerator, retrieve the wire from the ashes.
Burn anything else in the Incinerator, and it is either all ashes or a lump of metal
Open both the Incinerator Door and the Ash Door at the same time and die.
Trying to give Bra Box to Rebecca earns this retort: "That's probably made by Canuk's company; I'd just as soon burn it!"
Additional twist for Renting Boat from Goby
After zooming in on boat to see that the rat gage is on empty, if you attempt to use mice (from Hardware store) the engine doesn't have enough umph to go. Goby says he can only get real rats (that don't eat quiche) from the General Store.
Dreaming
· Get Illumynite rock from ruins
· Register at inn and go through elevator to your room (is there a hall shot from the elevator or are we going to the penthouse?)
· Put Illumynite rock on nightstand and turn off the light
Moodock's Game puzzle is a zoom scene
Moodock's Game puzzle (is related to the "end game;" puzzle in the
citadel)
Moodock is playing a game, ask him about the game enough to find out about the pieces, rules, strategy.
The board has 5 sided squares and pieces that resemble characters and objects in the game (vultures, uncle Rooper, wizard, the duck, the return talon, dwarfs, trolls, etc.)
Survive Cliffs of Depression and get a Nectus Piece
· Get joke book from Fool's memorial
· Remember joke from beginning of game when the Orb turned on.
· Go to Cliffs of Depression and remove the rope barrier
· Tie the rope to the scraggly tree near the edge
· Go over the edge
· Go Down three times (if you go down once, swing left, and enter the cave, you'll be in the text room for one turn. If you return here more than once, you'll see different text).
· Swing Right
· Enter the cave of the slaves. There are lot's of cave openings with names over the holes to indicate locations or destinations... like a caveman mall for slaves.
· Go into the Laugh Stop club (sign outside says: Open mike tonight... big prize)
· Go on stage
· Read three jokes in the right order (before the room empties completely): one pun, one riddle, and a joke that incorporates them both. The third joke matches the joke punchline from turning on the orb.
· The remaining slave (the club owner) actually laughs and gives you nectus piece.
· Leave the caves and climb up the rope immediately.