JACK GECKLER

6220 De Longpre Ave Apt. 2, Hollywood, CA90028 ph: (818) 795-2872

EXPERIENCE

Technical Animator

Sept/2005-Current / Sony Pictures Imageworks, Culver City, CA
  • Responsible for integration of characters into various scenes for upcoming feature film:

Beowulf (2007).

  • Troubleshoot character, rig, and environment issues as well as label and fix swaps on various characters motion data.
  • Light and add effects to environments in Motion Builder for various scenes.

Character Animator

July/2005-August/2005 / Hydrogen Whiskey, Santa Monica, CA
  • Responsible for cinematic facial animation on various characters.
  • Worked exclusively on Smack Down VS. RAW 2006 for PS2.

Animation Lead

June/2005-July/2005 / 5-X-B, Los Angeles, CA
  • Lead animator on a series of three NFL commercials.
  • Supervised a team of three animators.
  • Also responsible for previz and layout of sequences.

Character Animator/Visual Effects Animator/Previz Artist

Dec/2004-June/2005 / AsylumFX, Santa Monica, CA
  • Animating Characters for upcoming feature films and commercials.
  • Followed shots from previz phase thru to final animation.
  • Incharge of creating slap comps of animation sequences using Shake for director approval.
  • Responsible for creating final camera layout and animation for selected shots.
  • Feature Titles include: Sky High (summer 2005) and Charlie and the Chocolate Factory (summer 2005) as well several commercials including Nintendo Minish Cap, Nintendo Giest and Chevy “Claim Your Chevy.”

Character Animator/Mocap Lead/TD

Dec/2003-Dec/2004 / Genuine Games, Woodland Hills, CA
  • Animating Characters for upcoming PS2/xbox releases.
  • Integrating motion capture data onto existing characters and problem solving any rig issues.
  • Realistic/Photoreal animations and camera layout for in-game cinematics.
  • Lighting and Rendering in Mental Ray for in-game cinematics.
  • Titles include: Fight Club (ps2 and xbox) as well as there up coming title Bullet Proof.

Freelance CG Character Animator (Remote Work)

Dec/2002-2003 / Brown Boots Interactive, Fond du Lac, WI
  • Animating characters for direct-to-video children’s series.
  • Team with project lead in determining optimal camera positions and cinematography.

Animation in 3-D/Acting for Animators Lab Instructor

Oct/2000-Oct/2003 / Full Sail Real World Education, Orlando, FL
  • Responsible for helping students understand and implement the use of advanced character motion as it pertains to 3-D Animation.
  • Responsible for presenting various lecture materials including “Puppeteering as it Pertains to Animation” and “Acting Fundamentals to Improve the Animating Process.”

Puppeteer/Character Actor

Nov/1995- Aug/2001 / Disney MGM Studios/Magic Kingdom, Orlando, FL
  • Puppeteered various roles at Disney MGM Studios and The Magic Kingdom including “Bear and the Big Blue House,” Jim Henson’s “Muppet Vision 3-D,” and “Legend of the Lion King.”

SKILLS

3-D/2-D

  • Maya,Motion Builder, Max, Shake, 3-D Equalizer, Illusion, After Effects, Maya Live, Boujou, Premiere, PhotoShop, iRuth, Syntheyes

Platforms

  • Unix/Irix, Macintosh OSX, Windows NT/2000

EDUCATION

Full Sail Real World Education -- 1999-2001

  • Associates of Science Degree, Computer Animation

BrevardCommunity College -- 1996-1997

  • Architectural Drafting and Traditional Art Studies

REFERENCES

Matt Hackett, Lead Animator

Asylum FX

(213) 804-4345

Timothy Naylor, Creature Developer

Industrial Light + Magic

(415) 448-3762

ChadMoore, Motion Capture Animation Lead

Sony Computer Entertainment of America

(858) 824-5577

Joel Behrens, Compositor

Digital Domain

(818) 415-3721

More available upon request