JACK GECKLER
6220 De Longpre Ave Apt. 2, Hollywood, CA90028 ph: (818) 795-2872
EXPERIENCE
Technical Animator
Sept/2005-Current / Sony Pictures Imageworks, Culver City, CA- Responsible for integration of characters into various scenes for upcoming feature film:
Beowulf (2007).
- Troubleshoot character, rig, and environment issues as well as label and fix swaps on various characters motion data.
- Light and add effects to environments in Motion Builder for various scenes.
Character Animator
July/2005-August/2005 / Hydrogen Whiskey, Santa Monica, CA- Responsible for cinematic facial animation on various characters.
- Worked exclusively on Smack Down VS. RAW 2006 for PS2.
Animation Lead
June/2005-July/2005 / 5-X-B, Los Angeles, CA- Lead animator on a series of three NFL commercials.
- Supervised a team of three animators.
- Also responsible for previz and layout of sequences.
Character Animator/Visual Effects Animator/Previz Artist
Dec/2004-June/2005 / AsylumFX, Santa Monica, CA- Animating Characters for upcoming feature films and commercials.
- Followed shots from previz phase thru to final animation.
- Incharge of creating slap comps of animation sequences using Shake for director approval.
- Responsible for creating final camera layout and animation for selected shots.
- Feature Titles include: Sky High (summer 2005) and Charlie and the Chocolate Factory (summer 2005) as well several commercials including Nintendo Minish Cap, Nintendo Giest and Chevy “Claim Your Chevy.”
Character Animator/Mocap Lead/TD
Dec/2003-Dec/2004 / Genuine Games, Woodland Hills, CA- Animating Characters for upcoming PS2/xbox releases.
- Integrating motion capture data onto existing characters and problem solving any rig issues.
- Realistic/Photoreal animations and camera layout for in-game cinematics.
- Lighting and Rendering in Mental Ray for in-game cinematics.
- Titles include: Fight Club (ps2 and xbox) as well as there up coming title Bullet Proof.
Freelance CG Character Animator (Remote Work)
Dec/2002-2003 / Brown Boots Interactive, Fond du Lac, WI- Animating characters for direct-to-video children’s series.
- Team with project lead in determining optimal camera positions and cinematography.
Animation in 3-D/Acting for Animators Lab Instructor
Oct/2000-Oct/2003 / Full Sail Real World Education, Orlando, FL- Responsible for helping students understand and implement the use of advanced character motion as it pertains to 3-D Animation.
- Responsible for presenting various lecture materials including “Puppeteering as it Pertains to Animation” and “Acting Fundamentals to Improve the Animating Process.”
Puppeteer/Character Actor
Nov/1995- Aug/2001 / Disney MGM Studios/Magic Kingdom, Orlando, FL- Puppeteered various roles at Disney MGM Studios and The Magic Kingdom including “Bear and the Big Blue House,” Jim Henson’s “Muppet Vision 3-D,” and “Legend of the Lion King.”
SKILLS
3-D/2-D
- Maya,Motion Builder, Max, Shake, 3-D Equalizer, Illusion, After Effects, Maya Live, Boujou, Premiere, PhotoShop, iRuth, Syntheyes
Platforms
- Unix/Irix, Macintosh OSX, Windows NT/2000
EDUCATION
Full Sail Real World Education -- 1999-2001
- Associates of Science Degree, Computer Animation
BrevardCommunity College -- 1996-1997
- Architectural Drafting and Traditional Art Studies
REFERENCES
Matt Hackett, Lead Animator
Asylum FX
(213) 804-4345
Timothy Naylor, Creature Developer
Industrial Light + Magic
(415) 448-3762
ChadMoore, Motion Capture Animation Lead
Sony Computer Entertainment of America
(858) 824-5577
Joel Behrens, Compositor
Digital Domain
(818) 415-3721
More available upon request