Opening Questions:

1. Why do you like Superheroes?

2. Why do you like their movies?

3. What Superhero are you? Do you agree or disagree?

4. What is a “Superhero?”

Archetype

An original model of a person, an ideal example, or a prototype upon which others are copied, modeled, patterned, or emulated; or a symbol universally recognized by all.

We start with the archetypal Alien, Rogue, Police, Amazon, Fool (Innocent), Cowboy, Amazon, Behemoth/Jekyll and Hyde, God, and Patriot:

Try and define each and then we’ll discuss:

Alien:______

Rogue/Vigilante:______

Police:______

Amazon:______

Innocent/Fool:______

Cowboy:______

Behemoth/JekyllandHyde:______

God:______

Patriot:______

Justice:______

Rogue:______

Joseph Campbell’s Hero Quest Outline Cycle

As you watch the documentary, list anything that you deem relevant for discussion.

Some examples: Dates and Appearances of Superheroes, creators and artists, social movements when they happened and why, attitudes of society towards comics, historical events that influenced comics, etc. Hopefully you get the idea, write it out here on this page.

History Channel Questions

BACKGROUND LINKS

Seduction of the Innocent

1954 Senate Interim Report on Juvenile Delinquency

Wars of Comics and Culture

Comic Literary Facts

Defining the “Superhero” with Dr. Peter Coogan PhD

a Hero’s MPI

Mission:

Powers:

Identity:

What is a Comic Book?

Understanding Comics: The Invisible art

By scottMccloud

1993, Harpercollins publishers, Inc, New York, ny

Chapter One: Setting the Record Straight

Page 6 – The Medium known as comics is a Vessel which can hold any number of ideas

and images: Writers, Artists, Trends, Genres, Styles, Subject Matter, Themes

Chapter Three: Blood in the Gutter

Page 63 – Closure: the phenomenon of observing the parts but perceiving the whole.

Panel 1. In an incomplete world, we must depend on closure for our very

survival. Panel 6.

Page 70-74 - Types of Closure

1. Moment to Moment: between panels

2. Action to Action: Progression through action.

3. Subject to Subject: Reader involvement to make meaning.

4. Scene to Scene: Time and Space require deductive reasoning.

5. Aspect to Aspect: Bypass time – wandering eye to set place, idea,

mood, etc.

6. Non-Sequitur – No Logical Relationship whatsoever.

Page 89 – Engagement of all senses. Imagination.

Chapter Four: Time Frames

Page 99 – Time in Comics

Page 104 – Past, Present, Future

Chapter Five: Living in Line

Page 128 – Lines: Symbols = Language.

Page 134 – Word Balloon can affect words as well as font style can affect how they are

perceived.

Chapter Six: Show and Tell

Page 153 – Pictures and Words

Word Specific, Picture Specific, Duo-Specific, Additive, Parallel,

Montage

Page 161 – Panel 4: The richness of Modern Language is an irreplaceable commodity.

Chapter Seven: The Six Steps

Page 164 – Art Defined: Art is any human activity which doesn’t grow out of either of

our species’ two basic instincts: survival and reproduction.

Page 167 – Exercise for minds and bodies, Outlet for emotional imbalances, Random

activities lead to useful discoveries.

Page 170 – Idea/Purpose, Form, Idiom, Structure, Craft, Surface

Chapter Nine: Putting it All Together

Summary

Part of the class will be reading Comic Books (Obviously) so as an exercise, with each book we read a reflection of a master image will be required.

You decided the most important image in the book and write a one page, double spaced reflection on why that image is the most important. It is important to note that the image should sum up the story in some way. The images should not be the cover nor the splash page.