Usevisual Basic .Net 2012 to Program, Debug, and Test the Following Programming Project

Usevisual Basic .Net 2012 to Program, Debug, and Test the Following Programming Project

Assignment 1:

GPA Calculator

UseVisual Basic .Net 2012 to program, debug, and test the following programming project.

Submityour project files in a zip file for grading. For this programming assignment, you are not expected to incorporate any programming techniques that have not yet been covered in the class. Use skills that you have learned from your Visual Basic textbook.

Createa GPA calculator.

  • Ask the user to input a list of classes and the number of tests per class.
  • Once the user has entered this initial information, allow the list to be saved when the user exits the program.
  • When the program starts, any existing data should be loaded automatically.
  • After the user has entered the list of classes and number of tests for each class, the user can then enter grades for each test.
  • Create a button that allows the user to request a GPA calculation at any time. (GPA = average for each class averaged for the total number of classes in a semester.)
  • All programs should have basic menu options that allow the user to exit the program and perform tasks you deem necessary for the program to function correctly. After creating the program, be sure to debug and testyour code.

When you are finished, zip your project file and submit to your instructor for grading.

Submit a screenshot of the executed program and the code of the program.

Assignment 2:

Application Design Documentation

Your assignment is to create initial design documentation for a proposed final application project. Your final project for this class will require building a complete application of your choosing and design in Visual Studio. The application may be written in either Visual Basic, Visual C#, or a combination of both languages.

  • Before you start your application, you must submit a proposal and have the application design approved by your instructor. This document forms the proposal.

Your final project must be a Windows application that involves at least five (5) of the programming techniques used in this class. You must use the .Net Framework classes and create derived classes from them (counts as one technique). The other four (4) techniques are up to you.

For example, you could use forms, data validation, structures, and animation. While you have not yet covered all of the techniques, you now have a good idea of the kind of skills you will gain in the course. Providing this proposal now allows you to work on the project while you are completing the course.

This assignment creates the proposal and design document for your final project in this class. Submit the document in a Word-readable format (.docx, .doc, .rtf, .txt). The following tasks should be outlines in your design document.

State the application you wish to create for your final project. Justify why you feel this application will effectively demonstrate your programming skill. List and describe the five (5) techniques you will demonstrate through creating the application. This means writing the name of the technique, stating and discussing why you believe it is important, and describing how you will implement the technique.

NOTE: Think about what you can do and how much time it will take. How can you create an interesting application quickly and easily? Think seriously about what coding tasks were easy or interesting for you versus what tasks you disliked. Your goal is to design a practical project that you can complete during this course.DO NOT PROPOSE OR SUBMIT A PROJECT FROM THE TEXTBOOK!

Please submit your design document to your instructor for grading.

Assignment 3:

Application Design Documentation Using Splash Screen

This is a continuation of the assignment you have completed in Module Four.

  • UsingVisual Studio, create a project for your proposed application.
  • Createa sample splash screen for your application (a splash screen is a screen that runs at program startup). This screen should have the application name, your name, the date, and a descriptive note about the purpose of the application. Include a graphic that fits the project; you may use any public domain graphic (i.e.: no licensed or copyrighted material!) or create your own graphic.

NOTE: Think about what you can do and how much time it will take. How can you create an interesting application quickly and easily? Think seriously about what coding tasks were easy or interesting for you versus what tasks you disliked. Your goal is to design a practical project that you can complete during this course.DO NOT PROPOSE OR SUBMIT A PROJECT FROM THE TEXTBOOK!

Please submit your design document to your instructor for grading.

Assignment 4:

Classes and Screens

In this assignment, you willupdateyour final project proposal to plan for your project, creating a design that you can use tocreate your code project. While this is a working document, it is understood things many change between the design and implementation.

  • What items you will be able to create and how you will create them?
  • Createa storyboard (graphic) and list of menu and screen items to delineate your proposed user screen(s) and menus. Include a starting list of the classes you believe will be useful to your application.
  • Listand describe any user data inputs and outputs your application will require and produce.
  • If you will be using data validation as one of your techniques, list and describe the criteria needed for each proposed field.
  • Using Visual Studio,create sample classimplementations. These will be code stubs that provide the basis for the classes you will be using.

Submit the revised document file and Visual Studio project to your instructor for grading.

Assignment 5:

Visual Basic C#

Using the programming assignments from Module Two i.e. week II - convert the Visual Basic projects to Visual C#. All programs should have basic menu options that allow the user to exit the program and perform tasks you deem necessary for the program to function correctly.

  • After creating the program, be sure to debug and test your code.

While you are working on the project, maintain a Word-readable document (.docx, .doc, .rtf, or .txt) that lists the tasks you experience problems with. Are there any tasks that cannot translate directly from one language to another? How did you handle those to accomplish the technique in the other language?

  • Write a brief description of the problems you encounter and how you solved those problems.
  • Is there is any problem you cannot solve?
  • Submit your C# project and code, plus the problem listing document.

Submit all components of your assignment to your instructor for grading.

Submit a screenshot of the executed program and the code of the program.

Note: I started the project from week 2, but it was not completed 100% successfully. I am including the assignment requirements below so you can see what the assignment was, and I will also load the code that I was able to create for the project (as well as the code from the textbook case study 9.5) and you can change it how you see fit.

Card Shuffling and Dealing Simulation

UseVisual Basic .Net 2012to program, debug, and test the following programming project.

  • Submityour project files in a zip file for grading. For this programming assignment, you are not expected to incorporate any programming techniques that have not yet been covered in the class.

Modify the Card Shuffling and Dealing Simulation (reference chapter 9 - Case Study 9.5) to present the user with a video poker hand (5 card).

  • You may wish to change the main screen graphic to something of your own design.
  • For the cards, each card can be any available from a standard deck of cards.
  • Once a card is used, it cannot be used again in that hand (example: you draw the Jack of Hearts; you cannot draw that same card again).
  • When all 5 cards are shown on screen, allow the user to discard and draw new cards once (up to all 5 cards at a time, but only allow them to change the cards once).
  • Inform the user of their result in a dialog box (example: 3 of a kind or 2 pairs, etc.). After the user clears the result, allow the user to draw a hand again or exit the program.
  • All programs should have basic menu options that allow the user to exit the program and perform tasks you deem necessary for the program to function correctly. After creating the program, be sure to debug and test your code.

When you are finished, zip your project file and submit to your instructor for grading.

Submit a screenshot of the executed program and the code of the program.

Assignment 6:

Final Project: Application Development

Createthe application you designed in Assignment from Module Three.

  • You must use five (5) programming techniques discussed in this class.
  • Compile and test the application before you submit it.
  • If your final project does not match the proposed design exactly, document the differences.

Listthe differences between the design document specification and the final implementation.

  • Write a detailed explanation of why the design was not implemented. For example, if your design was too ambitious and you did not have time to implement it completely, what did you do instead, and why was the original too time consuming?
  • Your code project must be in Visual Studio.
  • Your documentation must be in a Word-readable format (.docx, .doc, .rtf, .txt).
  • Your final submission for this class will consist of
  • the application plus all project files (code files and other project files);
  • documentation of differences between proposed design and final product.

Submitall components of your assignment to your instructor for grading.