Experience Costs

Experience Costs

EXPERIENCE COSTS

New Ability3

New Path7

New Discipline10

AttributeCRx4

AbilityCRx2

Clan DisciplineCRx5

Other DisciplineCRx7

Caitiff DisciplineCRx6

2ndary PathCRx4

VirtueCRx2

Via/PathCRx2

WillpwerCR

HUNTING

AreaDifficulty

slum4

low income5

downtown6

warehouse dist.6

suburb7

heavily patrolled8

herd adds one die per dot

FEATS OF STRENGTH

StrengthFeatsLift (lbs)

1crush beer can40

2break wood chair100

3break wood door250

4break 2x4 board400

5break metal fire door650

6throw motorcycle800

7flip small car900

8break 3' lead pipe1000

9punch thru cement wall1200

10rip open steel drum1500

11punch thru 1" sheet metal2000

12break metal lamp post3000

13throw a car4000

14throw a van5000

15throw a truck6000

COMBAT

Initiative: 1d10 +(dexterity + wits)

Unarmed: dex + brawl

Armed: dex + melee

ranged: dex + firearms

thrown: dex + athletics

Common Damage:

Bitestr+1

Clawstr+1

kickstr+1

punchstr

sapstr+1

clubstr+2

knifestr+1

swordstr+2

axestr+3

stakestr+1

TORPOR

Path RatingLength of Torpor

101 day

93 days

81 week

72 weeks

61 month

51 year

41 decade

35 decades

21 century

15 centuries

0millennium+

AGGRAVATED DAMAGE

soak only with Fortitude

Heal: 1 point/day with 5 blood points, more requires 5 blood points plus 1 willpower

DIABLERIE

all blood in victim must be drained, then extended strength roll, difficulty 9. Each success drains one health level. Aura marks remain in years equal to difference in generations.

FALLING

1 die damage per each 10 feet falling up to 10 dice

over 300 feet, terminal velocity, 10 dice damage

FIRE

soak difficultyheat of fire

3candle flame

5torch flame

7bunsen burner

8electrical fire

9chemical fire

10molten metal

damage/turnsize of fire

1torch, part of body

2bonfire, half of body

3inferno, entire body in flames

FRENZY

5 success on self-control (extended), can never roll more dice than current path OR blood pool

ProvocationDifficulty

smell of blood3

sight of blood4

being harassed4

life-threatening situation4

malicious taunts4

physical provocation6

taste of blood6

loved one in danger7

outright humiliation8

ROTSCHRECK

courage roll, botch = gain derangement

SituationDifficulty

light cigarette3

sight of torch5

bonfire6

obscured sunlight7

being burned7

direct sunlight8

trapped in burning bldg9

SUNLIGHT

inflicts automatic damage unless soaked

soak difficultylight intensity

3faint, twilight, heavy clouds

5fully prot with heavy clothes

7indirect, through window, etc

9outside on cloudy day, one ray of direct light, sun's reflection in mirror

10direct, unobscured sunlight

SUNLIGHT DAMAGE

health levels/turnexposure

1small, hand, part of face

2leg, arm, entire head

350% or more of body

PATHS

If awakened during day, can never roll more dice than current path rating

Virtue rolls: never more dice than current path

CHARACTER CREATION (Revised)

Attributes 7/5/3

Abilities13/9/5

Disciplines3

Backgrounds5

Virtues7

Path = 1st 2 virtues added

Willpower = 3 + courage

+ 15 freebie points

Freebie Costs/ Per dot

Attribute5

Ability2

Background1

Discipline7

Virtue2

Path1

Willpower1

CHARACTER CREATION (Dark Ages)

Same, except 4 dots for Disciplines