Using the KAREL Teach Pendant (TP)
Entering Position Variables
Step 1: Compile and load oaa, enable TP; Press KCL softkey select default and enter desired program name
Step 2: Press Previous Menu 2 times, Choose F1 softkey, TEACH
Step 3: Uses Cursorscroll keys to defined Position Variables
Step 4: Move Robot to desired position – highlight the desired pos_name Variable; Press SHIFT + F1 (RECORD softkey in Teach menu)
Step 5: On Controller interface Panel (in KCL sub-menu) press MISC softkey, then press WHERE softkey, verify that both TP and UIP show same geometry
Step 6: On new choices press DONE softkey, this automatically (but temporally) stores the position geometry and cursors to the next position, repeat 4 – 5 – 6 for all positions
Step 7: Once all positions have been ‘programmed’ press SAVE softkey to store all the defined geometries into the file called: file_name.VR so they will be available the next time you restart the control after a power down – NOTE: if you didn’t SAVE after defining your positions and then powered down – all would be lost!!!
Modifying Variables (integers and reals)
Step 1: Compile and load all, enable TP; Press KCL softkey select default and enter desired program name
Step 2: Press Hard Key: DISPLAY SELECT; from Menu Displayed, Select Soft F2, VARS
Step 3: Press Softkey F2, PROGVAR; use cursor arrows to move to desired data name
Step 4: Press Softkey F5, KCL; Press Softkey F4, DATA
Step 5: Press softkey F1, SET
Step 6: Key in the desired value (use number keypad), Press ENTER key
STEP 7: Remember to SAVE data if desired (permanent record!)
Entering Nodes on a Path Variable
Step 1: Add path_name:PATH to the Variables section of your program
Step 2: Compile and load all, enable TP; Press KCL softkey select default and enter desired program name
Step 3: Press Hard Key: Display Select; From Menu that is displayed, Press Softkey F2, VARS
Step 4: Press Softkey F1: POSVAR; Cursor arrors to the path name desired; Press Hard Key: PREV MENU
Step 5: Press Softkey F1: TEACH; Press Softkey F5, MORE
Step 6: Press SHIFT + APPEND softkey (F2), this creates a node point Path_name[1] (uninitialized)
Step 7: Move robot to desired position, again cursor to the path_name[1] label; Press SHIFT + Softkey Record (F1) – this is in the Teach submenu
Step 8: On new choices press DONE Softkey, this automatically appends and positions cursor for a new node, repeat steps 7 and 8 to add all nodes.
To maneuver through the nodes and add new node by inserting or appending, go to main Softmenu (TEACH is F1), press TEACH softkey (F1) then More Softkey (F5): Display shows Delete (F1), Append (F2), Insert (F3) and INDEX (F4). To use these keys press SHIFT + Funci and they work like this:
Append: Adds node at end of list
Delete: Removes currently highlighted Node
Index: after entering a node value move you to that node
Insert: Inserts a node ahead of the currently highlighted node and re-numbers the existing nodes
BEST IDEA IS TO PLAY TO GET ACCUSTOMED
TO HOW THESE MENUS EVOLVE!!!!!