The Program
Here is your opportunity to better yourselves. Please take advantage of this so we can come back in shape, with a great touch, and with a high self esteem. This is a good off-season program, and if followed, you will see quality results. Just remember this: If you aren’t training hard, someone else is….
- General Warm-Up and Cool-Down Guidelines
- The Karvonen Formula
- The LC 12 Test – For Goal Keepers
- Goal Keeper Packet
- Open Field
- Foundational Core Strength Training
- Core Strength Training Sessions
- Bodyweight Core Exercise Descriptions
- Gym Exercises
- Plyometric Work
- Summer Program Examples
- Dynamic Stretches
- Static-Passive Stretches
- Nutritional Guidelines and Handouts
- Individual Record Sheets
This program will blend in well with what we are going to do when we get back from break. The summer program is your foundation. If done, our team will have a step up on the competition. If not done, you will be behind during pre-season workouts. Work hard, but be safe! Know your limitations and don’t start out all out if you have not trained before. See how you feel when you start and go from there. You may not be able to start with as many reps as another person or shorter intervals between. BE SMART AND BE STRONG! I believe in all of you and I am looking forward to a special season next year.
TESTING UPON RETURN / 1ST TWO WEEKS: “THE LC 12”
- Standard Push Up – 1 minute
- Full Sit-Up – 1 minute
- Hit The Deck
- Distance Kicks
- Distance Punts
- Jump for Height
- Cross Agility Challenge
- Ground, Mid, Air Balls
- Six Yard Speed Drill
- Balls on the Ground
- Shuffle Square to Backward Shuttle
- High Balls
Prepare! The time will come when winter will ask what you were doing all summer.
-Henry Clay
III.“The LC 12”
The LC 12 is what we are going to be using to test your skills upon return from the summer. We will test twice before we leave for break, and then once the first two weeks of school. This year we will be using a point system to grade. It will go as follows:
- Each skill challenge will be worth a certain amount of points (see description).
- If you receive the “standard” score for the challenge, you will then be awarded maximum points (the standard score for each challenge is written below beside the explanations).
- Points will be deducted based on your performance. For example: You need to be able to juggle the ball 50 times just using your left and right feet. If you score 50 or above you will receive 5 points. If you score 40, then 4…30, then 3…and so on.
- There will be a combined maximum of 90 points….90 points is a perfect score.
- You must have a final score of at least 68 to be acceptable upon return.
- Your score will play a very large roll in whether or not you will continue to stay in 7th period athletics. You need to work over the summer and continue to work after school during pre-season.
Consequences:
- If you are below a 68 point score, and still in 7th period athletics, you will have to endure a week of “recovery”. Recovery week is not going to be fun.
- We will test one of the LC 12’s every week during class. I will start with the one that the group had the most difficulty with and work up from there.
- If the same people continue to fail, there will be more consequences and time away from the team. This could also lead to removal from the team.
- Most importantly: I love it when someone comes back in shape and ready to play. I cannot stand it when they don’t. This goes a long way with me and will carry over into try-outs and team selection. It does every year.
- This is not all negative however. Actually, it is intended to be positive. The best part about this is that these are all very significant to the game of soccer….It will also let you know what you need to improve on. You have to know that first before you can get better at it.
This will not just happen overnight! You need to work!
THE LC 12 EXPLAINED:
- Standard Push Ups: One Minute5 pointsStandard Score: 45
- I expect their hands shoulder width apart and in-line with their chest. Their body should be in a straight line and on their toes (not knees). They must go down no less than 6” above the ground. If a part of your body touches the ground besides your hands or feet your test is over. Any “bad” push up, and the push-up will not count.
- Full Sit Up: One Minute5 pointsStandard Score: 50
- Start with their back on the ground and heels close to their body. They must go down until their lower back touches the ground. Their arms and hands must stay across their chest. Bad form will not count as a sit-up.
- Hit the Deck: One Minute5 pointsStandard Score 25
- Start in a ready stance. Drop to your chest and back to the ready stance. The task is to get as many of these reps as you can in one minute. You have to be in the ready stance before you can go down again or it does not count as one.
- Distance kicks: Left and right / 5 attempts10 PointsStandard Score: R 40 Y, L 35 Y
Dominant Foot
X
10 20 30 40 50
- Cones will be placed down the field by increments of 10 yards. You will kick a standing ball as high and as far as you can with your left and right foot (10 kicks total / 5 each foot). Points will be awarded based on distance traveled in the air and accuracy. They will be averaged for your final score (Left and Right).
- Distance Punts: 5 attempts5 Points dominate footStandard Score 40
X
10 20 30 40 50
- Cones will be placed down the field by increments of 10 yards. You will punt a ball as high and as far as you can with your left or right foot (5 kicks total dominant foot). Points will be awarded based on distance traveled in the air and accuracy.
- Jump for Height: 3 attempts5 pointsStandard Score: 19 ½ “
- Stand beside the tape on the wall and jump for height. The height will be marked where your hand hits the wall.
- Cross Agility Challenge:5 PointsStandard Score: 19-19.99 seconds
D
C E
Start Finish
- The cones will be placed 10 yards apart. You will start on Cone A. Sprint to cone B. Side shuffle to Cone C.Side shuffle back to Cone B. Sprint forward to Cone D. Sprint backwards to Cone B. Side shuffle to Cone E. Side shuffle back to Cone B, turn and sprint through cone A. You must touch Cones C, D, and E with your hand.
- Ground, Mid, Air:15 PointsStandard Score: G__5_____, M___5____, A___5____
15 – 20 Yards
- The ball machine will be used for this exercise. You will receive 5 balls on the ground, 5 in the mid-section, and 5 in the air. You will be graded on your technique and ability to catch the ball. The balls in the air must be caught with your hands and then moved to your body.
- Six Yard Speed Drill:10 PointsLeft and rightStandard Score: L 11.99, R 11.99 sec
- A. Start in the center of the goal. B. Crossover to the left pole….The timer starts once you touch the left pole. C. Crossover step to the right pole and touch. D. Sprint forward to opposite six yard box corner. E. Crossover step to opposite six yard box corner. F. Run backwards to the center of the goal, turn and jump and touch the bar…..Your time stops there.
*Change directions and do the same.
- Balls on The Ground:1 minute5 PointsStandard Score: 25
GK
Server
- Cones are 5 Yards apart. The server will roll the ball to the left or right cone. The keeper must snap down and receive the ball. While on the ground the keeper throws the ball back to the server and gets up quickly. When the keeper is in a ready position, the server will roll the ball to the opposite cone….etc.
- Shuffle Square to backward shuttle:10 PointsStandard Score: LS 27.99, RS 27.99 sec.
- Start on the green cone. Sprint forward and then shuffle step…Repeat. When you reach the blue cone, you will sprint forward and run backwards when completing the yo-yo section of the course. Your time will end when you run backwards to the blue cone. You must touch all of the cones with your hand except for the green cone and the blue cone.
* Repeat the drill starting from the opposite direction. 5 points each
- High Balls:10 PointsStandard Score: 9
30-40 Yards
- The ball machine will be used for this exercise. You will receive 10 long balls in the air. You will be graded on your technique and ability to catch the ball. The balls in the air must be caught.
Standard Push Ups
Less than 10= 0 pts
55-60 = 5 points
45-54 = 4 points
35-44 = 3 points
25-34 = 2 points
15-24 = 1 points
Full Sit Ups
Less than 24 = 0 pts
55-60 = 5 point
45-54 = 4 points
40-44 = 3 points
35-39 = 4 points
25-34 = 5 points
Hit The Deck
Less than 21 = 0 points
25 = 5 points
24 = 4 points
23 = 3 points
22 = 2 points
21 = 1 point
Distance Kicks
Less than 14 yards = 0 points
35-40 yards = 5 points
30-34 yards = 4 points
25-29 yards = 3 points
20-24 yards = 2 points
15-19 yards = 1 points
Distance Punts
Less than 20 Yards = 0 points
40 Yards = 5 points
35 Yards = 4 points
30 Yards = 3 points
25 yards = 2 points
20 Yards = 1 point
Jump For Height
Below 15 ½ = 0 points
19 ½ = 5 points
18 ½ – 19 = 4 points
17 ½ – 18 = 3 points
16 ½ – 17 = 2 points
15 ½ – 16 = 1 point
Cross Agility Challenge
24 seconds and higher = 0 points
19-19.99 seconds = 5 points
20-20.99 seconds = 4 points
21-21.99 seconds = 3 points
22-22.99 seconds = 2 points
23-23.99 seconds = 1 point
Ground, Mid, and Air Balls
Each pure hold = 1 point
Juggle and catch = ½ point
Miss or behind = 0 points
Six Yard Speed Drill
14 and above = 0 points
11.99 0r less = 5 points
12-12.5 = 4 points
12.6 – 12.99 = 3 points
13 – 13.5 = 2 points
13.6 – 13.99 = 1 point
Balls on the Ground – 1 Minute
20 or below = 0 points
25 = 5 points
24 = 4 points
23 = 3 points
22 = 2 points
21 = 1 point
Square to Backward Shuttle
32 or above = 0 points
27.99 or below = 5 points
28 – 28.99 = 4 points
29 – 29.99 = 3 points
30 – 30.99 = 2 points
31 – 31.99 = 1 point
High Balls
4 or below = 0 points
9-10 = 5 points
8 = 4 points
7 = 3 points
6 = 2 points
5 = 1 point
Notes: