Physics Midterm Study Guide 2012

Unit 1 – Basics

base units – meters, kilograms, seconds

derived units – combinations of base units, for example, m/s

operational definition of a quantity – definition in terms of the steps used to obtain the quantity

metric prefixes – giga, mega, kilo, deci, milli, micro, nano

measurements

proper measurement – consists of the certain digits and one uncertain (estimated) digit

measurement uncertainty – no measurement is completely true

accuracy – closeness to true value

precision – exactness or fineness of a measurement; how close the scale markings are

significant figures

identifying – Atlantic/Pacific rule

adding and subtracting – smallest number of decimal places controls the answer

multiplying and dividing – smallest number of sig. fig. controls the answer

scientific notation

arithmetic with – know how enter them in your calculator

vector vs. scalar quantities- vector quantities have magnitude and direction, scalars only have magnitude

vector quantities we use are position, displacement, velocity, acceleration and force

identifying relationships in graphs and expressing them as functions

linear y=f(x), quadratic y=f(x2), inverse y=f(1/x), square root y = f(x½ )

dependent and independent variables

Unit 2 – Constant Velocity (CV)

positionx - the distance and direction from the origin

displacementΔx- the distance and direction between two positions Δx = xf - xi

clock reading-t

time interval-Δt Δt = tf - ti

position vs. time graphs (x-t graphs)

the slope of the curve (straight line for CV) represents the velocity of the object

average velocity - v

verbal definition

defining equation v = Δx / Δt

velocity vs. time graphs (v-t graphs)

area under the curve represents displacement

constant velocity

verbal definition – motion characterized by equal displacements in equal times

graphical model is x-t graph and / or v-t graph

mathematical model v = Δx / Δt

motion maps

Adding vectors graphically – put the tail of one on the tip of the other. The resultant vector is the vector from the tail of the first one to the tip of the second one

Unit 3 – Uniform Acceleration (UA)

acceleration – the rate of change of velocity a = Δv / Δt

the acceleration due to gravity on earth (g) is equal to 9.8 m/s2

x-t graph - unless the acceleration is zero (CV) the graph is a parabolic curve

the slope of the tangent to the curve at any point is the instantaneous velocityof the object at that time

v-t graph – the graph is a straight line

the slope of the v-t graph represents the acceleration of the object

mathematical model of UA is the four motion equations. They are derived from the graphical model

vf = vi + aΔt Δx = ½ (vi + vf) Δx = viΔt + ½ aΔt2 vf2 = vi2 + 2a Δx

Unit 4 – Forces, Newton’s 1st and 3rd laws

resolving vectors into x and y components

put the tail of the vector at the origin of an x-y coordinate system

measure the angle from the positive x-axis to the vector. This is called the “standard position”

the vector, the x-component and the y-component form a right triangle

the height of the triangle is the y-component

it is equal to the magnitude of the vector times the sine of the angle

the base of the triangle is the x-component. Use the cosine of the angle to find it

it is equal to the magnitude of the vector times the cosine of the angle

adding vectors

resolve both vectors into their x and y components

add the component to get the components of the resultant vector

use the Pythagorean theorem to get the magnitude of the resultant

use the inverse tangent of the y-component divided by the x-component to get the angle of the resultant

inertia – the tendency of an object to resist change in velocity Inertia a property of mass

particle – a point mass representing the mass of an object.

system – a particle or group of particles whose behavior is of interest We define the system as we wish

surroundings – everything in the environment that is not part of the system

force – an interaction between two objects (or particles)

there are two types of forces

long range forces – pushes or pulls with no physical contact

examples are gravity, electrostatic and magnetic forces

contact forces – direct pushes or pulls due to physical contact

examples are tension, normal force, static friction, kinetic friction and spring forces

the unit of force is the Newton (N). one Newton = one kg-m/s2

normal force (N) – the force exerted on an object by a surface, always in a direction perpendicular to the surface

tension force (T) – the force in a string, rope or cord

net force (ΣF or Fnet) – the vector sum of all the forces acting on an object

The net force can be calculated in the x and y directions separately ΣFx ΣFy

kinetic friction – force between two sliding surfaces, always in direction opposite to the motion

static friction – force between two surfaces that are not moving, always in the direction to resist motion

force diagram

represent the system as a dot

draw as vectors with tails on the dot the forces acting on the system from the surroundings

Newton’s first law – if there is no unbalanced force on an object, its velocity doesn’t change.

so,if an object’s velocity doesn’t change, there is no unbalanced force

also, if an object’s velocity does change, there must be an unbalanced force

According to Newton’s first law, if velocity is constant, ΣF = 0

If velocity is constant in the x-direction then ΣFx = 0

If velocity is constant in the y-direction then ΣFy = 0

Newton’s third law – forces always occur in pairs (sometimes called action/reaction pairs)

the two forces are equal in magnitude, opposite in direction and act on two different objects

to identify the other force in a pair use a verbal pattern like “earth pulls on ball - ball pulls on earth”

Unit 5 – Newton’s 2nd law

ΣF = ma

We use this equation to find m, a, ΣF, or one of the forces included in ΣF

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For the midterm you should be able to

Answer questions regarding any of the definitions and concepts above

Create and analyze x-t and v-t graphs to understand what the object is doing

Use the four motion equations and Newton’s three laws together to solve problems