Hockey Scholar Video

Talking Points

Video URL :

Video Flow:

Trophy Case (0:00 – 0:05)

After completing each module—a collection of 3 games—the student will get a trophy representing that accomplishment. This trophy case will convey the information relevant to each particular trophy, such as modules and topic areas that pertain to it.

The trophies will remain greyed out until they are achieved. The culminating trophy is the Stanley Cup. After a student has completed all 12 games, they will get the Stanley Cup.

Player Roster (0:08 – 0:20)

The player roster will feature 6 players from each team. Students can come here to learn more about featured players for their team and important stats for those players. This is a fun place for students to familiarize themselves with their local team.

Training Center (0:20 – 0:23)

This is where students and teachers can come for all offline curricula as well as additional marquis videos showcasing learning content presented in the course.

Alternative Navigation (0:23 – 0:27)

For those who need it, alternative navigation is available. This is also where the settings for the course will live, allowing users to turn off sound or music as needed.

Games (0:27-0:36)

Clicking the center screen will bring students to their first unfinished collection of games. Students can play games in any order, however the next game in sequence will always be represented by a pop-out effect, so that it is intuitive where to go next. Games that are complete will have a trophy icon present.

The Face Off—Instructions (0:36-1:00)

After the student has gone through the intro video and pre-assessments, they come to the game. The first part of the game is an instructional tutorial. The student can click through to get the relevant information and the objectives of the game.

The Face Off—Gameplay (1:00-1:20)

Each game will have a different objective, but what is common throughout them is that they include a high degree of interactivity and engaging gameplay. To better engage the learner, we are including feedback in many forms. This engaging gameplay, coupled with immediate feedback turns both failed attempts and successful attempts into a rich learning experience.

In this particular game, the objective is to drop the puck when it reaches the target potential energy indicated at the top of the game screen. In the process, students will come to understand that potential energy of an object at release is equivalent to the kinetic energy of that same object at impact.

For each game, students move on after they have met the objectives of the game by completing all rounds.This game has 5 rounds, which means that a student has 5 target potential energies to reach. Besides not being able to move on in the game, there is no consequence if a student does not achieve the objective.

The Face Off—Analysis and Post-Assessment (1:20-1:32)

After completing the game, the student will have two forms of post-assessment. The first is an analysis of what they just learned, using their actual data. This analysis is meant more for formative assessment prior to the final post-assessment. Students do not move on until they answer the questions correctly. The analysis is not graded or reported in our system.

After the analysis, the student has the final post-assessment.The first responses will be used as the score and reported to teachers in their Teacher Report.

Once the student is done the post-assessment, they return to the game selection screen to begin their next game in the sequence.