S A M U E L K I T E

EMAIL: 3809 131st Lane SE #7, Bellevue WA. 98006Ph: 206.290.5383

Portfolio Available Upon Request

P R O F E S S I O N A L Q U A L I F I C A T I O N S

Expertise in Game related art and design.

5 years experience.

Superior understanding and knowledge of Human Interface issues, system theory, and Gaming philosophy.

Successfully planned and implemented several Intranet/Internet solutions.

Experienced in conceptualizing and creating quality original artwork, branding, and entire look and feels.

Extensive experience using proprietary particle engines to create dynamic effects in-game.

Superior written/verbal communication and people skills.

Fluency in German and Japanese languages.

T E C H N I C A L B A C K G R O U N D

3d Packages:3D Studio Max 5/6/7, Maya 6/7, Zbrush
Productivity Software:MS Office 95/97/2000/2003, Visual SourceSafe 5.0, SLM/RAID (MS internal tools)
Newmedia Software:Photoshop 5/6/CS, Imageready 6/CS, Flash 4
Coding packages: MS Visual C++, Codewarrior

C A R E E R S U M M A R Y I N T H E U S

CyBOOK inc., Seattle, WA (PT: March 2002 to June 2004 – FT: March 2005 to February 2006)
IT Solution Development at Microsoft

Research, design, develop, and implement SharePoint Portal and Windows SharePoint Services solutions for various Groups at MS including Vista Mobility, Small Business Vista, Tablet PC, Vertical Groups (Financial Services, Retail, Healthcare, Professional Services, Manufacturing) Software Assurance and WW Licensing, BMO Information Workers, Security, Enterprise Partners (including extranet web sites for EDS, HP, Dell, etc.), and others .

Design and advise on UI implementation resulting in creative, visually engaging, and easy to use interfaces.

Special Projects: Microsoft, a sponsor of Endeavor 8000, commissioned CyBOOK inc to develop the sites at: Ed Viesturs and Annapurna 20002 (in conjunction with the launch of Microsoft Office System) to show how Office System of products help a mountain climber stay connected with his fans, sponsors, and team members. Successfully integrated customer requirements, content, and motivations into a user centric design.

Documentation of products and processes related to FrontPage and SharePoint implementations and management.

Gearbox Software, Dallas, TX (October 2004)
Level Artist for digital game released as Brothers In Arms

Placing environmental objects in maps.

Environmental object creation

Computing and Communications, University of Washington, Seattle, WA (July 2000– April 2002)
Student Staff: Tech support/Account Management

Phone support for University of Washington Connectivity and account services.

Investigate/Answer technical support questions on supported platforms (PC and Mac).

Student Lead: Tech support/Client interaction

Management and anticipation of Client issues.

Responsibility for interaction with Full-time staff and management of Student staff tools and processes.

Advisor on process and Interface design for University of Washington internal tools.

Saltmine Creative, Seattle, WA (1998)
Localization Consultant

Testing Help translation software for Microsoft Windows Update.

Verifying functioning of software for translation of Help files and UI into Japanese language.

E D U C A T I O N

University of Washington, Seattle Washington (1999 - 2004)

Coursework in Computer Science

Graduated: Bachelor of Arts - BA in History

Guildhall Program at Southern Methodist University, Plano Texas (2004 - 2005)

A collaboration between SMU and game development luminaries to provide a premier education and training center for digital game development, and to serve as a focal point for the digital game community.

Graduated: MA in Digital Art for Games

Additional Educational Opportunities

Digipen, Redmond, Washington

Summer Seminar in computer game, programming, design, and development

Osaka, Japan

Lived in Japan for 4 years, studied Japanese language

Dresden, Germany

Business course in German language

General Areas of Post-Academic Training-

Business: IT Management, Commercial art, and Business writing.
Education: System and Game theory. Human Interface issues, and technology.
Present Study:Content Creation for Games. Philosophy of Gaming.