EAE 6900 - 011 Character Design Fall 2017

Class Location and Time

Building 72 Room 112

Thursday6:00pm -8:30 pm

Instructor

Brian Salisbury, MFA

Building 72, Office 218

Office hours: TBD

Course Description, Goals and Outcomes

The student will study examples and techniques of professional game artists.

The student will learn to research, write and explore characters visually through assigned sets of criteria for the given assignment.

The student will develop fundamental skills, techniques and creative visual processes to design characters for the entertainment and related industries.

The student will demonstrate an ability to creatively design plausible, memorable characters that adhere to specific art styles or genres.

The student will demonstrate an ability to provide and receive critical and constructive feedback and analysis for their work and that of their peers.

Course Structure

Important class communication will be disseminated via Canvas. It is the responsibility of the student to check Canvas for updates and assignment info.

Typical class meetings

class business, lectures, demonstrations, videos and critiques.

Short break.

The balance of the class will be devoted to working in class.

Typical class meetings would be pre-empted to accommodate potential guest speakers.

Expect to devote ample time and energy outside of class.

Course Policies

Since we have the luxury of a small class size, attendance is mandatory. I am an understanding guy and I realize that life happens, but you must advise me if you are missing the class for a sickness or emergency. It is the responsibility of the student to find out the information missed.

Excessive or habitual absence will result in a grade penalty.

Late work will rarely be accepted at the instructor’s discretion. Complete work may be resubmitted having addressed feedback. It is the responsibility of the student to follow up on late work or resubmissions.

Have fun! Make your positive presence known. Participate in presentations, discussions and critiques.

Grading Criteria

Creativity - This is paramount to success. Students should endeavor to move beyond their comfort zone and strive for innovative and interesting concepts.

Craftsmanship - Technical proficiency within the mediums is critical to the competitive entertainment industry. The student’s background, goals and experiences and perceived effort will be taken into account.

Presentation – The finished quality of the work and its overall effectiveness using design elements, composition, dynamic poses and readability and for the intended audiences, including the consumer and developers such as art directors, modelers and animators.

Work will be submitted digitally on Canvas or a class blog.

Tools and Software

Sketchbooks and non-messy natural media are fine.

Final colored works will be rendered digitally. Get used to your tablet or Cintiq.

Software covered in class will be Adobe Photoshop and Zbrush.

You are free to use whatever digital tools that will help you meet your goals.

Assignments

Students will work on in-class exercises and assignments weekly. Toward the latter part of the semester more class time will be dedicated to major projects.

Students will complete 3 major character design projects, to be determined by instructor, or student proposal with Instructor consent.

Student participation. This includes joining in class discussion, attendance, presentations on work and techniques, respect towards peers and a professional attitude.

Grade Distribution

Weekly Exercises & Assignments 25%

Project 1 20%

Project 2 20%

Project 3 20%

Participation 15%

Class Schedule

Date Class

8/24 Introduction, Silhouettes

8/31Shapes, Volumes, Assignment Due

9/7 Anatomy, Assignment Due

9/14 Anatomy, Assignment Due

9/21 Line of Action, Poses Assignment Due

9/28 Face and Expressions, Assignment Due

10/5 Hands & Feet, Assignment Due

Project 1 Due

10/12 FALL BREAK

10/19 Anthropomorphic Characters, Assignment Due,

10/28Zbrush for design and concept, Assignment Due

11/2Rendering techniques, Assignment Due

Project 2 Due

11/9 Topics as needed, In Class work, Assignment Due

11/16 Topics as needed, In Class work, Assignment Due

11/23 THANKSGIVING HOLIDAY

11/30Topics as needed, In Class work, Assignment Due

12/7Last Day of Class, Final Critiques

Project 3 Due

12/14 Last Day to turn in work

Class Materials & Recommended Reading

Instructional videos will be authored by the instructor in addition to other sources to be announced.

The skillful Huntsman by Le, Yamada, & Moon

Figure Drawing: Design and Invention by Michael Hampton

Imaginative Realism by James Gurney

Color and Light: A Guide for the Realist Painter by James Gurney

“The Art of” games or movies books.

Note:

Syllabus may change at the discretion of the Instructor.