Time of the void

Character update to 4th edition

Here come the time to adapt to the 4th edition rules one of my favourite rpg book ever : Time of the Void. I'll only post the character sheet. You'll have to check the book for the background. I can't give page references for I have this book only in french.

Akodo Godaigo

School / rank : Akodo bushi 5 / deathseeker (as rank 5)

Fire : 4

Air : 3

Water : 5

Earth : 5

Void : 0

Infamy : 8,0 Status : - 5,2 Honneur : 6,2

Shadowland taint : 4,0

Shadowlands powers and mutations : mind of darkness, albinism, thy master's will, jigoku's blood, undead strength, evade the unworthy.

Advantages / disadvantages : clear thinker, higher purpose (atone for his sins), quick healer, bad fortune (curse), cursed by the realm : Yomi, lost love, sworn enemy (nemesis : Kitsu Uragiri).

Skills : battle (mass combat) 10, defense 8, kenjutsu (katana) 8, kyujutsu 1, lore : history 6, sincerity 3, etiquette 3, investigation (notice) 5, lore : Shadowlands 3, medicine 3, athletics 3, horsemanship 3, hunting (tracking) 3, iaijutsu (focus, assessment) 7, jiujutsu 4, war fan 5.

Katas : strike as air, strike as fire, strike as water, strike as earth, strike as void, disappearing world style, strength of purity style.

Special : undead.

Matsu Gohei, the butcher

Here is it's clan war miniature game bio :

Matsu Gohei has risen from obscurity to fame through the ranks of the bold Matsu. Once a simple country warrior, a minor bushi in service to a local daimyo, Gohei's courage and skill have earned him a reputation as one of the finest samourai of the age. Gohei's bold manner and blustering behavior are justified, for he has defeated hundreds of samourai in battles and duels. When the whisper of his name became commonplace in the Matsu courts, and his victories were too many to be ignored, the Matsu daimyo commanded that Gohei come and serve in her personal legions, hoping that the added dangers would silence the bragging young samourai's boisterous ego.

The position instead just served to increase the brashness of his behavior. In her service, Gohei again proved his worth and his skills brought honor and fame to the Matsu house. Now, Gohei serves as the right hand of the daimyo, giving his advice to the Lion Champion and proving his loyalty to the Lion clan. He is often sent on advance missions, leading troops into unknown situations and launching the first assault against the enemy. His troops respect him as they do no other man, and his name is chanted before battle by thousands of screaming throats.

School / rank : Matsu berserker 5 / Sons of the pride 1

Fire : 4 (agility 5)

Air : 3

Water : 5 (strength 6)

Earth : 4

Void : 3

Infamy : 4,0 Status : 5,5 Honneur : 5,5

Advantages / disadvantages : leadership, quick, bishamon's blessing, social position (Taisa), tactician, brash, failure of bushido : courtesy, jealousy (Matsu Tsuko), overconfident, obtuse.

Skills : battle (mass combat) 7, jiujutsu 5, kenjutsu (katana) 10, kyujutsu 3, lore : history 3, spears (yari) 10, defense 5, etiquette 3, investigation (notice) 3, athletics (running) 5, horsemanship 5, hunting (tracking) 3, war fan 6.

Katas : strike as air, strike as fire, strike as water, strike as earth, strike as void, reckless abandon style.

Alhundro Cornejo

School / rank : scholar (LBS ronin technique) / Yoritomo courtier 1 / Moonless riders 1

Fire : 3 (intelligence 5)

Air : 3

Water : 3 (perception 4)

Earth : 3

Void : 2

Infamy : 5,0 Status : - 10,0 Honneur : 1,5 Integrity : 1,5

Advantages / disadvantages : crafty, large, great potential (craft : explosives), bad fortune (recurring nightmares), dark fate, social disadvantage (Gaijin), Gaijin name, way of the land (Mantis Islands), disturbing countenance, forbidden knowledge (Gaijin pepper).

Skills : calligraphy 1, etiquette 3, storytelling 1, lore : Thrane 3, lore : Merenae 3, lore : history 3, lore : Rokugan 3, commerce (appraisal, mathematics) 6, courtier 1, defense 7, intimidation (control) 1, sincerity 1, horsemanship 3, investigation (search) 6, knives (tanto) 7, craft : explosives 10, stealth (sneaking) 7.

Katas : none

Heichi Chokei

School / rank : self-taught shugenja (affinity : earth, deficiency : air and fire) 3 / monk of the Shinmaki order 1 (actually he isn't a member of this order, but the peculiar attitude he had in life and his relationship to the Shakoki Dogu made me choose this one).

Fire : 3 (intelligence 4)

Air : 2 (reflexes 3)

Water : 3

Earth : 4

Void : 3

Glory : 0,5 Status : 2,0 Honneur : 4,5

Advantages / disadvantages : allies (Hida Kisada 4/1), friend of the Brotherhood, great destiny (rebuilt the Boar clan, in which he failed BTW), inner gift (lesser prophecy), social position (advisor to Hida Kisada), touch of the spirit realms (Yume-do), ascetic, driven (rebuilt the Boar clan), small.

Skills : athletics 1, hunting (survival) 3, meditation (void recovery) 6, spellcraft (spell research) 5, calligraphy 1, divination (astrology) 7, etiquette 3, investigation 3, lore: Boar clan 8, lore : spirit realms 5, medicine 5, defense 6, jiujutsu 4, lore : theology (Diamond sutra) 5

Spells : armor of earth, courage of the seven thunders, elemental ward, jade strike, juorjin's balm, be the mountain, embrace of kenro-ji-jin, grasp of earth, earth kami's blessing, earth's protection, armor of the emperor, extinguish, fury of Osano-wo, never alone, the raging forge, bo of water, clarity of purpose, path to inner peace, speed of the waterfall, cloak of the Miya, Inari's blessing, reflective pool, rejuvenating vapors, wisdow and clarity.

Kihos : earth needs no eyes, song of the world, to the last breath, cleansing spirit, embrace the stone, graps the earth dragon.

Ashinagabachi Ichiro

Future Tsuruchi Ichiro, daimyo of the Tsuruchi. The Tsuruchi family took the Ashinagabachi name for a short time after Tsuruchi's death and before being fully merged into the Mantis.

School / rank : Tsuruchi archer 3

Fire : 3

Air : 3 (reflexes 4)

Water : 2 (perception 3)

Earth : 2

Void : 3

Glory : 3,0 Status : 6,0 Honneur : 6,5

Advantages / disadvantages : clear thinker, social position (hatamoto), great potential (kyujutsu), irreproachable, rumormonger, idealistic.

Skills : athletics 3, defense 7, hunting (tracking) 6, investigation (notice, search) 6, kyujutsu (yumi) 7, etiquette 3, lore : underworld 5, lore : heraldry 3, craft : bowyer 5, stealth (shadowing, ambush) 7

Katas : strike as air, strike as fire, strike as void.

Kitsu Uragiri

School / rank : Kitsu shugenja 3

Fire : 5

Air : 3

Water : 4 (strength 7)

Earth : 5

Void : 0

Infamy : 8,0 Status : - 8,2 Honneur : 0,0

Shadowland taint : 7,0

Shadowlands powers and mutations : demonic eyes, extra limb (fonctionning), jigoku's blood, blessing of the dark one, blood knows blood, blood domination, fleeding on flesh, thy master's will, undead strength, unearthly regeneration.

(NB : his powers on blood works only on his Uragirimono).

Advantages / disadvantages : forbidden knowledge (maho), touch of the spirit realms (Jigoku), consumed (control), jealousy (Akodo Godaigo), sworn enemy /nemesis (Akodo Godaigo).

Skills : battle , calligraphy (cipher), etiquette 3, lore : history, lore : theology, spellcraft 5, kenjutsu, acting (Lion clan) 5, investigation 3, lore : maho 6, lore : shadowlands 6, sincerity (deceit) 7, defense 7, horsemanship 3, knives (aiguichi) 3, stealth (spell casting) 5.

Spells : by the light of the moon, cloak of night, way of deception, hidden visage, the Kami's whisper, mists of illusion, elemental ward, jurojin's balm, minor binding, soul of stone, be the mountain, earth become sky, force of will, wholeness of the world, bonds of ningen-do, earth kami's blessing, extinguish, clarity of purpose, ebbing strength, path to inner peace, the rushing wave, spirit of the water, cloak of the miya, stand against the waves, regrow the wound, strike of the tsunami, ebb and flow of battle, nearly any maho spells he want.

Special abilities : undead, invulnerability (fire bypass this invulnerability), release tentacle (up to 10 times per day, can release 1 of his vein-like tentacles from its body as a simple action. These immediatly become uragirimono under its control), reduction 6.

Uragirimono

School / rank : none

Fire : 2

Air : 2

Water : 2

Earth : 2

Void : 0

Shadowland taint : 5,0

Shadowlands powers and mutations : demonic eyes, jigoku's blood, blessing of the dark one, fleeding on flesh, thy master's will, undead strength.

Advantages / disadvantages : quick (when not in a body), small (when not in a body)

Skills : acting (Lion clan) 5, etiquette 1, sincerity (deceit) 5, kenjutsu 3, jiujutsu 3, stealth (ambush) 3.

Special : reduction 4, possess corpse (can burrow into a corpse as a complex action, animating it as a zombie as long as it inhabits the corpse. 5 uragirimono are required for a body the size of an ogre. As long as he is in a body, Uragirimono has a reduction of 8. If the body is destroyed, Uragirimono must spent a simple action to exit the body), undead.

The False Hoturi

School / rank : Kakita bushi 5 / maho-bunjin 2

Fire : 4 (agility 6)

Air : 5 (reflexes 6)

Water : 6

Earth : 4

Void : 0

Glory : 6,0 Status : 7,0 Honneur : 0,3 (4,3)

Shadowland taint : 7,0

Shadowlands powers and mutations : blessing of the dark one, child of darkness, mind of darkness, chosen of Fu-leng, father of lies, unholy beauty.

Advantages / disadvantages : allies (Bayushi Kachiko 4/2), clear thinker, crafty, dangerous beauty, dark paragon (perfection), great potential (iaijutsu), quick, perceived honor (8 points), strength of the earth, dark secret (egg of Pan'ku), failure of bushido (honor), insensitive, lechery, overconfident, sworn enemy /nemesis (Doji Hoturi).

Skills : etiquette 7, iaijutsu (focus, assessment) 10, kenjutsu (katana) 7, kyujutsu 3, sincerity (deceit) 7, tea ceremony 1, jiujutsu 3, acting (Crane clan) 5, courtier (manipulation) 7, investigation (notice) 5, lore : Shadowlands 3, battle (mass combat) 7, defense 7, horsemanship 3, war fan 3, intimidation (bullying) 5, temptation (seduction) 5

Katas : any katas he meets the requirements for.

Akiyoshi

School / rank : disciples of Sun Tao 1 / eyes of Nanashi 1

Fire : 2 (intelligence 3)

Air : 4

Water : 2 (perception 3)

Earth : 2 (willpower 4)

Void : 3

Glory : 0,5 Status : 0,0 Honneur : 6,5

Advantages / disadvantages : bland, hero of the people, higher purpose (help others), soul of artistry (artisan), dark secret (see her background), idealistic, obligation (Bayushi Kachiko, 3 points), social disadvantage (ronin).

Skills : athletics 1, defense 5, hunting (survival) 5, iaijusu 5, kenjutsu 5, lore : law 3, acting (male) 7, courtier (gossip) 3, etiquette (conversation) 3, perform : dance 5, investigation 3, tea ceremony 3, horsemanship 3, temptation (seduction) 5.

Katas : strike as air, strike as void.

Bayushi Goshiu

School / rank : Bayushi courtier 5/ Scorpion instigator 2

Fire : 3 (intelligence 5)

Air : 5 (awareness 6)

Water : 3 (perception 5)

Earth : 3 (willpower 4)

Void : 4

Infamy : 3,0 Status : 0,0 Honneur : 3,5

Advantages / disadvantages : blackmail (numerous), clear thinker, read lips, disturbing countenance, social disadvantage (ronin), shadowed heart, spy network, precise memory, dark secret (unknown, but likely something he took care of after joining the instigator school), failure of bushido (compassion).

Skills : calligraphy (cypher) 5, courtier (gossip, manipulation) 10, etiquette 7, investigation (notice) 5, sincerity (deceit) 7, temptation 10, games : letter 3, games : sadane 6, defense 3, horsemanship 3, knives 5, forgery (documents) 7, intimidation (control) 7, sleight of hand 5, stealth 4, lore : heraldry 5

Akeru no oni

Fire : 3

Air : 3

Water : 3

Earth : 3

Void : 7

Initiative : 5k3

Damage : 7k3

Reduction : 17 (8 against jade, crystal and obsidian)

Attack : claws 8k3 (simple)

Armor TN : 15

Wounds : 32/ +5; 64/ +10, 96/+15; 124/ dead.

Shadowland taint : 6,0

Shadowlands powers and mutations : none.

Skills : investigation (notice) 5, intimidation (bullying) 7, temptation (bribery) 5

Special : fear 4, huge, invisible (can use the effect of the air mastery level 4 spell Gift of wind at will), invulnerability, void sap (each time a void point is spent within 100' of an Akeru no oni, roll a contested void roll between the user and the oni. If the oni wons, the point is spent but has no effect. Works also on Akasha points, but not on Name points. This ability can also be used when making a successfull attack : winning the roll means a void point is drained from the target), void strike (may spend 10 void points to make a ranged attack with a DR equal to the oni void ring. Any target killed by this effect has his body and soul disintegrated).

Jimen no oni

Fire : 3

Air : 2

Water : 4 (strength 7)

Earth : 7

Void : 0

Initiative : 2k2

Damage : 7k4

Reduction : 40 (20 against jade, crystal and obsidian)

Attack : fists 5k3 (complex)

Armor TN : 10

Wounds : 64/ +5; 96/ +10, 124/+15; 204/ dead.

Shadowland taint : 6,0

Shadowlands powers and mutations : none.

Skills : intimidation (bullying) 10, battle 3

Special : fear 4, huge, invulnerability, quake (as long as Jimen isn't totally immobilized, all skills rolls made within 100' suffer a -1k0 penalty, or if withing 10' a 2k0 penalty), stone brotherhood (can move through solid stone or metal at normal speed), vulnerability (good quality metal double damage against jimen no oni).