#GamesUR Conference 2016: A one-day knowledge-sharing and networking event for professionals, novices and students interested in making video games better through playtesting, games user research, and the study of player psychology. Returning for our second year in Europe, the #GamesUR Conference is an annual non-profit event organised by the IGDA Games User Research Special Interest Group (IGDA GURSIG).

CALL FOR SPEAKERS

Dates for your diary:

·  #GamesUR Conference: 30th September 2016

·  EXTENDED FINAL Submissions Deadline: 4th July 2016

·  Session Announcements: Late July 2016

·  Tickets on sale: July 2016

If you or your employer would consider sponsoring the #GamesUR Conference, please consult the sponsorship information website, or please contact the committee

Your name:

(If submitting a panel or multi-person talk please add all presenters’ names, and clearly mark the submitting author's name)

Your organisations name(s):

(For each person listed, in order)

Speaker Biography:

(150 words per speaker, please include biographies for all listed speakers)

Your country of residence:

(We hope to present a geographically diverse conference)

Desired format for presentation:

… or please give details of your alternative presentation format:

The #GamesUR Conference will be video recorded and made available publically online after the conference, via the GURSIG YouTube channel.

We politely request for submitters to seek permission(s) from all relevant parties before submission, and grant us permission for recording and broadcast using the waiver below. If you require more time, or more information from the committee, please indicate as such, but note that a lack of written permission at the submissions deadline may affect submission acceptance chances. Please reach out to the conference team if you have any questions or concerns.

Select the relevant presentation area(s) of interest:

Games User Research Methods

Analytics, Telemetry and Data Collection

Qualitative and Quantitative Research

Best Practices and Lessons Learnt

Case Studies

Playtest Lab Setup and Research Tools

Careers in Games User Research

… and/or give details of alternative areas of interest below:

Intended audience(s) for the presentation:

Professional researchers

Novice researchers

Academics

Students

… and/or give details of an alternative audience below:

Session Title and Abstract: (300 words max)

Session Outline: (750 words max)

SUBMISSION PROCESS

Submission Process

Submissions should be emailed by the final extended deadline of 4th July 2016

1.  Return your completed submission form via email to the submission address: - this is a different email address to last year

2.  If you have images you would like to include in your proposal, please attach them to the email when submitting

3.  Multiple submissions from individual presenters are very welcome

We hope to see you in London, September 30th 2016!