Everyday Math Online Games
To successfully access EM Games, you need to have the software, Shockwave and Flash, installed on your computer.
1. Open your browser
2. Enter this web address: www.macromedia.com/downloads/
3. Select Macromedia Flash Player or Macromedia Shockwave Player from the Download Free Players section.
4. Read the instructions provided.
5. Click the Install Now button.
Getting Started
Go to www.emgames.com. Here is the screen you will see:
1. Type in your username and password. (Your username is your full e-mail address).
2. Students click here to go to their login screen.
3. If you have not logged in before, click on Activate My Account.
a. The first information you will be asked is for the district registration code. Our code is EE119D06
b. Fill in the information on the form that opens up (pictured above). This is where you can choose your password.
c. The next form asks for the address of your school. Put in 1 Raider Lane, Horseheads New York, 14845.
d. Then choose the name of your school from the drop-down arrow.
e. Click on I Agree
4. Login to the program.
We are now going to go over the different features.
1. Build Class- You can use the Class Builder feature to enter your students’ names and assign them to classes. This screen is divided into three main sections:
a. Students in School-This list shows all of the students in your school who are currently registered with the system. (In 2006, Everyday Math did an import of students from the SASI program. This is the only time they will do this. Any students entering after September, 2006, must be entered manually) If a student is already assigned to a class,an asterik appears before their name. Once a student has been assigned to a class, he or she cannot be assigned to another class.
b. Student Information- Students who have not been assigned to a class will have their information posted in this area
c. By clicking on Add to Class button, a student’s name will be moved to the Students in Class list.
d. Students in Class- This list shows all of the students who are currently assigned to a specific class.
i. This list can be modified in the following ways
1. Edit Class-Change the name or grade level of a class
2. New Class- Create a new class
3. Remove Class-Remove a class entirely.
2. Student Passwords- Allows you to view your students’ passwords. Each password consists of a number, a letter, and a shape.
3. Session Length- Determines how long students in one class will be able to use the system per session. This can vary by class. The default is unlimited. (If students are being kicked out of the program, make sure that the session length is set to unlimited)
4. Class Reports-View the performance of different classes. A game drop-down lists all of the games in the system.An asterick before the game tells you that there is data for that game.
5. Student Report- View the performance of a particular student.
a. You will see all of the games listed alphabetically. The data to the right of each game title shows the students performance for up to 10 attempts per game.
i. Each score is shown as a percent.
ii. The number in paranthesis after each game title indicates the total number of sessions the student has played that game.
6. Detailed Student Report- Shows performance by a single student for a single attempt at a game.
a. The report displays all of the questions of the game with each student answer.
b. Both correct and incorrect answers are displayed.
c. The time it tool the student to answer each question is displayed in seconds
7. Educator Resource- You can go here to play the EM Games
a. After making your choice, you will only be able to play the game in demonstration mode.
Created by Mary Hancock January 2007
Materials used by The Wright Group