Intel® Teach Program

Essentials Course

Tic-Tac-Toe Technology

Unit Author
First and Last Name / Mike Scoville and Roberta Champeau
School District / Gibraltar Area School District
School Name / Gibraltar Middle School
School City, State / Fish Creek, WI 54212
Unit Overview
Unit Title
Tic-Tac-Toe Technology
Unit Summary
6th grade students learn how to integrate technology into a science fiction unit. The technology highlighted for students to use include: Skype, Pixton, Audacity, Wordle, Animoto, Voicethread, Garageband, Voxopop and Photostory.
Subject Area
Language Arts with Technology
Grade Level
6th Grade
Approximate Time Needed
Five weeks from start to finish—1 46-minute class per day with extra project time available during SEARCH time (Students Engaged in Academically Related Course Happenings).
Unit Foundation
Targeted Content Standards and Benchmarks
Model Academic Standards—Language Arts (Grade 8)
A—Reading/Literature
A.8.2 Read, interpret, and critically analyze literature.
A.8.3 Read and discuss literary and nonliterary texts in order to understand human experience.
B--Writing
B.8.1 Create or produce writing to communicate with different audiences for a variety of purposes.
B.8.2 Plan, revise, edit, and publish clear and effective writing.
C—Oral Language
C.8.1 Orally communicate information, opinions, and ideas effectively to different audiences for a variety of purposes.
C.8.2 Listen to and comprehend oral communications.
C.8.3 Participate effectively in discussion.
D—LanguageD.8.1 Develop their vocabulary and ability to use words, phrases, idioms, and various grammatical structures as a means of improving communication.
E—Media and Technology
E.8.1 Use computers to acquire, organize, analyze, and communicate information.
E.8.3 Create media products appropriate to audience and purpose. E.8.5 Analyze and edit media work as appropriate to audience and purpose.
Model Academic Standards—Information and Technology Literacy (Grade 8)
A—Media and Technology
A.8.2 Identify and use common media formats
A.8.3 Use a computer and productivity software to organize and create information
A.8.4 Use a computer and communications software to access and transmit information
A.8.5 Use media and technology to create and present information
C—Independent Learning
C.8.2 Appreciate and derive meaning from literature and other creative expressions of
Information
C.8.3 Develop competence and selectivity in reading, listening, and viewing
D—The Learning Community
D.8.1 Participate productively in workgroups or other collaborative learning
Environments
D.8.2 Use information, media, and technology in a responsible manner
D.8.3 Respect intellectual property rights
21st Century Skills:
Creativity and innovation,
Critical thinking and problem solving
Communication, Collaboration
Information literacy
ITC literacy
Flexibility and adaptability
Initiative and self direction,
Productivity and accountability
Demonstrate diligence and accountability
Leadership and responsibility
Student Objectives/Learning Outcomes
Students will be able to explain the genre of Science Fiction.
Students will be able to use technology to communicate to the world.
Students will be able to produce three products that incorporate three relatively new technologies.
Students will be able to teach another student how to use three of the nine new technologies.
Students will: (choice of project determines outcome)
1.  Skype: Students will be able to connect live with someone and conduct a book review.
2.  Pixton: Students will create a comic about their book.
3.  Podcast/Audacity: Students will create a pod cast about their book using Audacity and present it to the class.
4.  Wordle: Students will create a 2 page, word-processed book review and turn it into a Wordle sign.
5.  Animoto: Students will create an Animoto movie, from digital pictures taken and videos taken, about their book.
6.  Voice Thread: Students will begin and invite others to a Voice Thread session where their book is reviewed.
7.  Garageband: Students will create, record, and publish a song about their book.
8.  Voxopop: Students will begin and invite students to a Voxopop session to review their book.
9.  PhotoStory 3: Students will create a video using digital pictures taken and/or pictures found.
Essential Question / When does Science Fiction become Science Fact?
Unit Questions / How does understanding Science Fiction help you understand current and
future technology?
How does technology play a part in your Science Fiction book?
Content Questions / What global communication can you use without a cell phone?
Can you find technology based resources?
Can you produce a product with “new” technology?
Assessment Plan
Assessment Timeline
Before project work begins / Students work on projects and complete tasks / After project work is completed
·  Students have four days to self-select a Science Fiction book—using lexiles, and interest. / ·  Students complete a survey using Survey Monkey to find out what Web 2.0 tools/technologies they were aware of and had used in the past. / ·  Students are presented with examples of each type of technology tool.
·  Students explore Atomic Learning to help understand the various web 2.0 applications in this project. / ·  Students are expected to complete 3 projects thus three due dates are assigned. Each project involves a project rubric.
·  Project 1-4/1
·  Project 2-4/9
·  Project 3-4/16 / ·  This unit has three projects thus each project will be presented to the class. / ·  Students will again take a Survey Monkey survey, however, this time, in addition to the previous questions, questions referencing the ability to teach and explain the technology tools will be included.
Assessment Summary
Each of the three projects each student chooses will have a rubric attached to it. Each student will be presenting each of their projects to the class either live or recorded.
Unit Details
Prerequisite Skills
Students must have basic technology skills, a network account, accounts to some of the technology tools (provided), and desire to take a risk.
Instructional Procedures
Language Arts Period:
Monday, March 8--Students learn lexiles of books in Science Fiction unit.
Monday, March 8-11--Students have few days to self-select a book---can repick. Students take
survey of technology background.
Friday, March 12-March 22--Spring Break--students to have read half of Science Fiction book.
Monday, March 22--Students introduced to Science Fiction Tic-Tac-Toe Technology--examples shown
of each project--Project due dates out.
Tuesday, March 23--Work time available
Thursday, March 25--Work time available
Friday, March 26--Work time available
Monday, March 29--Work time available
Wednesday, March 31--Final work time for Project 1
Thursday, April 1--Project 1 due
Monday, April 5--Work time available
Tuesday, April 6--Work time available
Thursday, April 8--Final work time for Project 2
Friday, April 9--Project 2 due
Monday, April 12--Work time available
Tuesday, April 13--Work time available
Thursday, April 15--Final work time for Project 3
Friday, April 16--Project 3 due
SEARCH Period:
Monday, March 22--Technology play around--experiment with technology and setting up accounts.
Monday, March 22-26--Work time available
Monday, March 29-April 1--Work time available
Monday, April 5-9--Work time available
Monday, April 12-16--Work time available
Accommodations for Differentiated Instruction
Special Needs Students / The tic–tac-toe board is established around easier and more difficult web2 skills so the students have a choice in the difficulty of their projects. The Library Media Specialist and the Special Ed. Teacher will be available for additional help during the project.
Nonnative Speakers / There are 3 students who speak Spanish in the 6th Grade. Mr. Scoville could help them if need be, however, all students in 6th grade speak English. There is not a language barrier issue at this time. The ELL teacher would be available to assist.
Gifted/Talented Students / Students choose their projects. Students with a unique talents could/should choose more difficult projects.
Materials and Resources Required For Unit

Technology – Hardware (Click boxes of all equipment needed)

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Intel® Teach Program

Essentials Course

Camera
Computer(s)
Digital Camera
DVD Player
Internet Connection / Laser Disk
Printer
Projection System
Scanner
Television / VCR
Video Camera
Video Conferencing Equip.
Other web- cam, speakers, microphone, flip video cameras
Technology – Software (Click boxes of all software needed.)
Database/Spreadsheet
Desktop Publishing
E-mail Software
Encyclopedia on CD-ROM / Image Processing
Internet Web Browser
Multimedia / Web Page Development
Word Processing
Other Audacity, Photostory 3, Garageband, unblocked sites

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Intel® Teach Program

Essentials Course

Printed Materials / All instructions are online---possible list of account set up codes
Supplies / Skype: computer, account, microphone, web cam
Pixton: computer, account
Audacity: computer, microphone
Wordle: computer
Animoto: computer, digital camera, flip video camera, account, music?
Voice Thread: computer, account, digital pictures, flip video camera,
micophone, cell phone?
Garageband: computer (Mac), microphone, instruments?, music?
Voxopop: computer, account, microphone
Photostory: computer, Photostory download, digital camera, microphone,
music?
"Fair-use" policy--document
Various Science Fiction novels: The Giver(Gathering Blue, The Messager),
Shadow Children Series (Among the....Hidden, Imposters, Betrayed,
Barons, Brave, Enemy, Free), Z for Zachariah, Alien Secrets, The Hunger
Games, Hidden Talents (True Talents), The Missing: Book 1 Found (Book
2 Sent), Running Out of Time, Turnabout
Surveymonkey: account
Internet Resources / Our school homepage for Atomic Learning tutorials.
http://www.gibraltar.k12.wi.us/education/school/school.php?sectionid=2
www.Skype.com
http://pixton.com/sign-up
http://audacity.sourceforge.net/
http://www.wordle.net/create
http://animoto.com/
http://voicethread.com/
http://www.voxopop.com/explore/#disc
http://www.teachingbooks.net/
www.surveymonkey.com
Other Resources / Experience of staff and students

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Copyright © 2007, Intel Corporation. All rights reserved. Intel, the Intel logo, Intel Education Initiative,and Intel Teach Program are trademarks of Intel Corporation in the U.S. and other countries.*Other names and brands may be claimed as the property of others.

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