Speaking Notes for Christina Tessier
for Let’s Talk Gaming!
(Revised: March 23, 2016)
DATE:Wednesday, March 23, 2016
TIME:6:30 p.m. to 9:30 p.m.
LOCATION:Lowertown Brewery
73 York St, Ottawa
613-722–1454
Scenario / Schedule:
5:30 pmStudents from Algonquin College and Carleton University arrive to set-up
6:00 pmSpeakers arrive
6:30 pmDoors open to public
7:00 pm Opening speeches. Sean or Annie announces Christina Tessier who introduces the Game Changers initiative
7:10 pmUrsula Gobel, Associate Vice-President, Future Challenges, introduces speaker Shawn Graham at 7:10p.m.
7:15 pmPresentation by Shawn Graham
7:30 pmIntroduction of Kelsey Schmitz (by Sean Tudor and Annie Jacques)
7:33 pm Presentation by Kelsey Schmitz
7:48 pmIntroduction of Robert Warren (by Sean Tudor and Annie Jacques)
7:50 pmPresentation by Robert Warren
8:05 pmopen bilingual Q&A with three speakers (coordinated by Sean Tudor and Annie Jacques for translations)
8:20 pmSocial Event, Appetizers, Game Testing, and networking
AT 7 P.M.
Thank you Sean / Annie.
Bonsoir et bienvenue à cette soiréeParlons jeux vidéos.
Welcome. It’s great to have so many people join us this evening for this kick-off event for the Museum’s Game Changers initiative: the Game Changerstravelling exhibition, and this very first speakers series discussion.
There are many unfounded, preconceived notions about video games and gamers.
But the reality is so different.
The technologies behind video and online gaming have simply exploded,not only changing the gaming experience, but also revolutionizing how we use and interact with digital technologies in our lives.
It’s not just about games anymore.
What we now call gameplay has transformed video gaming systems, and it also has changed the way we interact with and use many different technologies.
For instance, gameplay technologies have revolutionized medical procedures training for surgeons and automobile design testing.
And in the museum world, the technologies are being used to enrich museum visits, both in the museum and online from a distance.
What may not be well known is that Canada has played major roles in developing and transforming the gaming industry.Game Changers will talk about that.
Another important goal of the Game Changers exhibition and speaker series is to engage Canadian youth in science, technology, engineering, arts, and math—the so-called STEAM subjects.
The museum has partnered with the Game Development program at Algonquin College to launch a new video game development summer camp this year.
The Game Changers exhibition premieres at Science North in Sudbury this coming October, and then tours the country until 2020.
After Sudbury, it goes to Moose Jaw and Saskatoon, and then to the Canada Science and Technology Museum when it reopens in the fall of 2017.
And these speaker series events will take place in cities across the country, too.
It’s very important to acknowledge and thank Game Changers’ sponsors who have helped us tremendously.
The Social Sciences and Humanities Research Council has helped with the initiative’s social and research impact aspects of gaming and gamification.
Electronic Arts video game company has been instrumental to exhibition content and connecting us with industry experts.
And thank you to tonight’s speakers: Kelsey, Shawn, and Robert. We appreciate your participation.
I also want to thank Lowertown Brewery for hosting tonight’s speaker series.
Thank you / Merci.
[End]
1