THEME: Heroes SUBTHEME: Cape Making

5:50: COMING IN ACTIVITY: Make Name Tags for Fun Day
6:00: OPENING CEREMONY:

6:05: : Game: Alien, Tiger, Cow Standing game, strike a pose. Demonstrate the poses. 1. Alien – make antennae with your fingers on head and make the noise “zeep, zeep”. 2. Tiger – expose ferocious claws and roar. 3. Cow – make the cow’s horns with your hand and moo. Leader counts to 3. On 3 Joeys do one of the 3 character types – alien, tiger or cow. Keep repeating the cycle of 1-2-3 until everyone does the same creature. Call out the creature and any Joey being that creature is eliminated and sits down for 1 turn.

6:10: Activity: Paint Capes for Fun Day

6:25: Skits:

Submarine

Get one volunteer from the audience and the den/patrol lines up sitting in a straight line with the volunteer at the end. The scout in front (Captain) looks through his periscope and yells, "Enemy Ship!" which is repeated down the line. The Captain then issues the following commands which are repeated down the line: "Fire Torpedo One!...."We Missed!"...."Fire Two!"..."We Missed!"...."Fire Three!"...."We Missed Again, You Blockhead"...."Enemy Torpedo Coming our Way!"...."We've Sprung a Leak"....as the last command is repeated the next to the last person throws hidden confetti on the last person in line; the volunteer.

The Sounds of the Wilderness

Four or five Scouts enter the stage (more can be accommodated) and stand facing the audience. The announcer explains to the audience, "If you listen quietly you can hear the sounds of the wilderness: the birds" (one Scout whistles a bird song, then stops).

The announcer continues: "... or the deer" (another Scout makes swishing sounds like a deer travelling through the brush, then stops).

The announcer continues: "... or the bear" (another Scout growls).

And so on, for as many Scouts has you have on stage.

Finally, the announcer says, "And if you are very, very quiet, you can hear the sound of the lost Joey Scout.." From offstage, you hear, "HEY! WHERE ARE YOU GUYS?"

I Gotta Go Wee

Five guys sleeping in a tent, all in a row. The scoutmaster on one end, the little scout on the other.

The little scout climbs over all the other sleeping scouts, who try to remain asleep, and shakes the scoutmaster. "Scoutmaster! Scoutmaster! I gotta go wee!"

"Huh? Wha? Go back to sleep." The little scout crawls back over everyone and goes back to sleep for 5 seconds.

The little scout climbs over all the other sleeping scouts, who try to remain asleep, and shakes the scoutmaster. "Scoutmaster! Scoutmaster! I gotta go wee!"

"Huh? Wha? Go back to sleep." The little scout crawls back over everyone and goes back to sleep for 5 seconds.

The little scout climbs over all the other sleeping scouts, who try to remain asleep, and shakes the scoutmaster. "Scoutmaster! Scoutmaster! I gotta go wee!"

"OK! OK!", says the scoutmaster, "If you've gotta go, then go."

The little scout stands up and waves his hands in the air: "Weee!!!!"

6:45: Game: Gates, Bridges and Tunnels Equipment: Rubber chicken

Place the Joeys into groups of three and form a circle so that they are standing beside the people in their group. One person is the gate person, one is the bridge person and one person is the tunnel person. The Leader should be standing in the middle holding the rubber chicken. When Gates is called, the gate people leave their spot in the circle and run around the outside of the circle. The two people from the group then form a gate by putting their arms together. When the gates person gets all the way around they then run through their gate into the middle of the circle and try to grab the rubber chicken. The same thing happens for the tunnel and the bridge people, except their partners form tunnels and bridges. The first person to grab the rubber chicken wins.

6:50: Game: Freeze Everyone stands still when the command ‘Freeze’ is called. When ‘Melt’ is called each Joey Scout has to act like a well-known person or thing, the name of which is also called: Car, Motorbike, Principal, Clown, Mickey Mouse, Superman, Angry Bird, Batman,

6:50: Activity: Anything Fabric

Equipment: a piece of fabric

Joeys sit in a circle. The Leader shows the fabric to the Joeys, saying, "What could this piece of fabric be? We’re going to pass it around the circle and each of you will show us something that it could become." The Leader demonstrates, turning the fabric into something (for suggestions, see list below) and stating what it is. The fabric is passed from Joey to Joey, with each participant sharing an idea. Some Joeys will need some help coming up with an idea – encourage them to think of their own idea, but have some spare ideas ready. Some ideas include: Superman cape, Nappy, Magic carpet, Flag, Picnic blanket, Dog’s leash, scarf,

6:55 CLOSING CEREMONY: