WELB CASS Numeracy Team

USING ICT TO SUPPORT NUMERACY

USING ICT TO SUPPORT NUMERACY (Classroom 2000)

LEVEL / NUMBER / SHAPE,SPACE, MEASURES / DATA HANDLING / MENTAL MATHS
L1 /
  • 123 CD (Early Number Skills)
  • Tizzy’s Toy Box (Early Numeracy Skills)
  • Little Monster at School (Talking story reinforcing numbers 1-20 and letters)
/
  • Painter (drawing shapes, symmetry)
  • Stickers (shapes)
  • Thomas the Clown (colour, shape and pattern)
  • Turtle
/
  • Counting Picture (introduction to graphs)
  • Pick a Picture (database – graphing, searching and sorting)
/
  • Number Train – mental maths
  • Tizzy’s Toy Box

L2 /
  • Trudy’s Time and place house (counting in 2’s, odd, even, ordering, subtracting, place value)
  • Smart Spender
/
  • Trudy’s Time and place house
  • (P3/4 directions and time)
  • Turtle
  • Let’s Go 123
  • (Directions – left, right)
  • Blackcat Logo
  • (yellow level)
/
  • First workshop (database)
  • Counting Picture
  • Pick a Picture
  • RM starting Graph
/
  • Roamer (recognize numbers, count on/back and order numbers)
  • Number train

L3 /
  • Smart Spender p4/5
  • Number Works – ground floor
  • Number works – first floor
/
  • Let’s Go 4-7 (Directions and Compass points)
  • Black Cat Logo (green)
  • Roamer World
/
  • Counter Plus – (spreadsheet linked to Numberbox)
  • Smart Spender Ice cream graph (reading values of conversion graphs)
  • Junior Viewpoint (Database to interrogate search and sort)
/
  • Number Works (fizz, buzz)
  • Roamer (estimating distances and angles for turning)

L4 /
  • Number Box (calculations)
  • Time and Money (KS2)
  • Number Works (Attic Level – Unit the Robot)
  • Smart Spender (life skills P5/6 – Handling Money, budget, counting)
/
  • Let’s Go 8-10 (Directions, Compass Points, bearings)
  • Roamer World
/
  • Information workshop 2000
  • Numberbox 2
  • Number magic
  • Decisions
/
  • Number Works (+-x) mental problems, estimating)
  • Smart Spender (handling a budget)
  • Logo (logical thinking, sequencing, estimating)
  • Decisions (sorting and classifying numbers)
  • Numberbox (calculator-activities)

L5 /
  • Numberbox (algebra and formula)
  • Information Workshop
/
  • Roamer World
  • Black Cat Logo (Red level)
  • P7 – the crystal Rainforest (logo directions, shape, space, investigations)
/
  • Information workshop 2000
  • Numberbox 2 (red)
  • Access (database)
  • Excel (spreadsheet)
/
  • Number magic – mental calculations
  • Logo (creating procedures)

LEVEL 1 (POSSIBLE ACTIVITIES) NI STRATEGY FOR NUMERACY AND ICT

NUMBER (Learning Objectives) / RESOURCE / ACTIVITY / PROCESSES
  • Explore and count numbers initially within 10
  • Consolidate addition and subtraction facts within 10 and begin to extend
/
  • 123 CD
  • Tizzy’s Toybox
  • Little Monster at school
/ Play with Wizit who guides children through 11 activities.
10 activities and games to help grasp early number sills
Talking story/discussion reinforcing numbers 1-20 (letters also) / Talk about and record in their own way how a simple problem was solved eg Drawing
Solve simple problems based on stories of “little monster at school”
Recognise simple patterns
SHAPE, SPACE AND MEASURE
  • Make and describe models, patterns and colours
  • Use everyday language to describe features of 2D and 3D shapes
  • Follow instructions for movement along a line
  • Use everyday language to describe position, direction and movement
/
  • Thomas the Clown
  • Painter
  • Stickers
  • Turtle
/ 5 activities from easy to hard to develop understanding of colour, shape, pattern and sequencing skills
Choose colour and shapes to experiment with symmetry and repeating patterns
Control, and simply move the turtle – a very basic introduction to logo /
  • Use with teacher support, mathematical materials to make repeating patterns using shapes, beads or computer software
  • Recognize simple patterns and relationships and say what will come next
  • Understand and use mathematical language when talking about their work

DATA HANDLING
  • Talk about areas for data collection eg “Themselves” and represent this data using objects, pictures or simple databases
/ Pick a picture-graphing searching and sorting Counting Picture (5-7) / Data handling activities – collect and enter data and have it represented in pictures (4 topics) – ourselves, mini beasts, homes and weather)
Children represent their data as simple graphs or pictograms) / Explore through discussion simple open-ended questions eg “What should we do first?”
“How can we find out?”
MENTAL MATHS SKILLS
  • Count, recognize, read, write and order within 10
  • Add/subtract within 10
/
  • Number Train
  • Tizzy’s Toy Box
/ Complete 20 practical and mental maths activities
10 activities to complete / Make simple predictions and give reasons for them

LEVEL 2 (POSSIBLE ACTIVITIES) NI STRATEGY FOR NUMERACY AND ICT

NUMBER (Learning Objectives) / RESOURCE / ACTIVITY / PROCESSES
  • Explore and use patterns in addition and subtraction facts to 20
  • Add and subtract mentally
  • Count forward and back in 1s, 2s, 5s, 10s
  • Use 50/100 square to explore and order numbers
/
  • Number Train
  • Trudy’s time and place
  • Smart Spender
/
  • interactive activities – counting in 2s, odd and even, ordering, subtracting and place value
  • number activities on spending money
  • estimating/ordering numbers within interactive 100 square
/
  • explain personal calculation strategies
  • explain simple patterns and relationships

SHAPE, SPACE AND MEASURES
  • Recognise and use the mathematical names for 2d shapes – square, rectangle, triangle, circle
  • Tell the time in hours
  • Talk about things that turn
  • Use a computer controlled device eg Roamer or Pixie to explore movement
  • Measure length, using non standard units (Roamer, Pixie)
  • Cover surfaces, using shapes
/
  • Painter
  • Trudy’s Time and Place
  • Roamer
  • Turtle
  • Fresco
/
  • Drawing, rotating shapes
  • Investigating shapes and symmetry
  • Tell time in hour and half hour
  • Programming Roamer to follow instructions, complete journeys and measures distances
  • Covering surfaces using shapes – with gaps and without
/
  • Discuss possible approaches before solving a problem
  • Understand and use an increasing range of mathematical language and symbols

DATA HANDLING
  • Record, compare and talk about data which represents objects/people using pictures or simple databases
  • Collect topic information and record in a given table
  • Organize and discuss the recording of data in pictograms and simple block graphs using ICT
  • Introduce use of a baseline (horizontal and vertical). Discuss titles and labels.
/
  • Counting Picture
  • Pick a picture
  • First workshop
  • RM starting graph
/
  • Gather group data and enter
  • Show results as pictograms and block graphs
  • Enter titles for graphs
  • Interpret graphs
/
  • Use a variety of given forms of mathematical representation to present findings
  • Select with help, appropriate forms of mathematical representation eg block graph or pictogram

MENTAL MATHS SKILLS
  • Count, recognize, read, write, order numbers within 100
/
  • Roamer
  • Train
/
  • Recognize numbers
  • Count on/back and order numbers
  • Number train – mental maths activities
/
  • Choose and use appropriate number and mental strategies to solve problems

LEVEL 3 (POSSIBLE ACTIVITIES) NI STRATEGY FOR NUMERACY AND ICT

NUMBER (Learning Objectives) / RESOURCE / ACTIVITY / PROCESSES
  • Calculate bills using 4 rules
  • Recognize and use banknotes during transactions and games
  • Investigate simple function machines
  • Explore table patterns on 100 squares
/
  • Smart Spender
  • Number works – ground floor
  • First floor levels
/
  • interactive money activities
  • function machines
  • 100 square activities
  • interactive number activities
/
  • solve mathematical problems and puzzles
  • choose and use appropriate number operations and ways of calculating

SHAPE, SPACE AND MEASURES
  • Explore symmetry in shapes
  • Explore tessellation
  • Make, explore and discuss regular and irregular shapes using a programmable device
  • Investigate ¼, ½ 1 turns clockwise/anticlockwise using Roamer or Pixie
  • Tell-time-recall hours and half hours or analogue and digital clocks
/
  • Fresco
  • Painter
  • Turtle
  • Roamer
  • Logo (green level)
  • Let’s Go (4-7 modules)
  • Trudy’s time and place house
/
  • Exploring symmetry and tiling
  • Programming Roamer to complete journeys
  • Directions and compass points explored through computer activities
  • Directions and time
/
  • Plan work and report findings using a writing frame

DATA HANDLING
  • Introduce simple tallying including bar gates for recording of data and organise using frequency table
  • Use simple graphing packages to produce horizontal and vertical bar charts focusing on title and axes labels
  • Use decision trees to display information
  • Enter in and access information from a simple database
  • Develop an awareness of pie charts
/
  • Counter plus
  • Junior viewpoint
  • Smart spender ice cream graph
  • Decisions
  • Number magic
/
  • Spreadsheet activities linked to number box – focus on graphs
  • Interrogate, search and sort the database
  • Reading values from graphs
  • Sorting properties of numbers or shapes
  • Make simple pie charts with 4 sections
/
  • Organize own work before starting a task
  • Identify patterns
  • Seek ways to solve problems and overcome difficulties

MENTAL MATHS SKILLS
  • Count, recognise, read, write, order numbers within 1000
  • Know all table facts up to 10 x 10
  • Count on/back in appropriate units including time
/
  • Number works
  • Roamer
/
  • Mental maths games – fizz buzz
  • Estimating distances and angles for turning
  • Mental maths 4 rules activities and tests
/
  • Explain personal calculation strategies
  • Choose appropriate number operations and ways of calculating

LEVEL 4 (POSSIBLE ACTIVITIES) NI STRATEGY FOR NUMERACY AND ICT

NUMBER / RESOURCES / ACTIVITY / PROCESSES
  • Extend function machines to include 2 operations
  • Understand and use the constant facility on a calculator to create a function machine and to do 4 rules calculations and fractions and %
  • Do number calculations using money
/
  • Number Magic
  • Number Box
  • Calculator
  • Time and Money KS2
  • Number Works – Attic Level
  • Unit the Robot
  • Smart Spender
/
  • set up formula for function machine and enter numbers to see results (spreadsheet)
  • calculator machine activities using constant facility
  • interactive number activities
  • P5/6 – counting money activities and handling a budget
/
  • Choose and use appropriate number operations and ways of calculating.
  • Discuss and compare ideas and methods with others.

SHAPE, SPACE AND MEASURES
  • Develop an awareness of 8 points of compass and explore angles of 45 degrees
  • Use programmable device eg Roamer, Pixie to explore position, movement and direction through use of ICT software.
  • Explore large areas to introduce square metre
  • Read and relate analogue and digital time in 5 mins and 1 min intervals
  • Read and interpret timetables
/
  • Let’s Go (modules 8-10)
  • Roamer World/Pixie/Pip
  • Logo (blue level)
  • Time and Money KS2
  • Internet – timetables (boats, planes, buses)
/
  • Investigating directions and compass points
  • Roamer – generating shapes and designs and investigating procedures for shapes and patterns.
  • Exploring angles and measurements through Logo and then drawing shapes.
  • Programming Roamer to cover distances in metres
  • Interactive time activities
  • Making sense of internet timetables
/
  • Explain and record, using numbers and symbols, hoe a problem was solved (procedures and sequences)
  • Make and justify decisions in discussions with others

DATA HANDLING
  • Use ICT software to represent data in a range of ways and discuss most effective
  • Design and use appropriate observation/data collection sheet. Evaluate its effectiveness
  • Design and use decision tree diagram to sort or identify objects
  • Discuss, draw, label, bar-line graphs
  • Sort and search an existing computer database in response to directed questions
/
  • Number Box
  • Number Magic
  • Word, Publisher, Excel
  • Decisions
  • Information workshop
  • Junior viewpoint
/
  • Investigate – do the tallest children jump the highest? Use spreadsheets as ICT tool. Show results in various ways (1 and 2 criteria)
  • Design a questionnaire to complete online via network
  • Sort 2D and 3D shapes according to criteria – decisions
  • Search, sort and answer questions on existing database
/
  • Choose a format to record work present findings and give reasons for choice.
  • Plan and organize work in a systematic way
  • Gather information for an investigation, initially with help from the teacher

MENTAL MATHS SKILLS
  • Estimate answers to + - calculations
  • Count on back, explore doubles, near doubles
  • Partitioning and rounding and adjusting using a calculator
  • Understand prime, square, cube and triangular numbers – sort using decisions
/
  • Logo
  • Number Works
  • Decisions
  • Number Box/Calculator
  • Smart Spender
/
  • Logical thinking, sequencing instructions
  • Estimating and mentally calculating required external angles
  • Estimate and calculate lengths, visualise movements and turns when writing simple procedures
  • Number Works – 4 rules mental calculations
  • Sorting and classifying numbers (Decisions)
  • Calculator games – Beat the calculator
  • Handling a budget
/
  • Explain personal calculation strategies
  • Explore strategies when solving problems, persevere when difficulties are encountered

LEVEL 5 (POSSIBLE ACTIVITIES) NI STRATEGY FOR NUMERACY AND ICT

NUMBER(Learning Objectives) / RESOURCE / ACTIVITY / PROCESSES
  • Follow sets of instructions to generate number sequences
  • Understand that a letter can represent an unknown number
  • Calculate % quantities using calculator key
  • Interpret a calculator display when solving money problems
  • Develop an awareness of household expenses and the need for budgeting
/
  • Number Magic
  • Number box
  • Calculator
  • Information workshop
  • Number works – attic Level
/
  • Input formula to set up function machines and number sequences (using a letter for an unknown number)
  • Using a calculator for 2/3 stage problems
  • Spreadsheet – household expenses challenge – show how £200 is spent for 1 week
  • Household expenses
  • Catalogue challenge show how you would spend £100 from a catalogue – (organize spreadsheet with appropriate formula)
  • Interactive number activities
/
  • Know and use a variety of ways to check results of calculations
  • Apply and adapt a variety of appropriate strategies to solve problems

SHAPE, SPACE AND MEASURES
  • Investigate properties of quadrilaterals – use drawing software and a programmable language such as Logo to construct 2D shapes. Investigate repeat procedures to draw regular shapes.
  • Use Logo to generate mathematical shapes and designs
/
  • Decisions
  • Roamer
  • Fresco/colour magic
  • Logo (red level)
  • The CrystalRain forest – P7
  • Digital camera
/
  • Sorting 2d shapes using a branching programme
  • Write instructions to make Roamer draw shapes – what is the rule?
  • Investigate procedures for drawing any regular 2D shape and make a Logo programme with only one line of code
  • Challenges, puzzles, shape and space investigations
  • Shapes in the Environment
/
  • Plan and organize work in an efficient way
  • Examine generated information for patterns, so that trends may be discussed and used to make predictions about future outcomes

DATA HANDLING
  • Test hypotheses by interrogating data in a prepared computer database
  • Insert data into a database and interrogate, use two criteria. Discuss the data and draw valid conclusions
  • Discuss examples of data represented in multimedia sources
  • Complete and interpret given pie charts
  • Understand notion of range and mean
  • Plan, collect, organize and represent data in response to a question or statement
/
  • Information Workshop 2000
  • Number Box
  • Internet – teletext
  • Access
  • Excel
  • Data logging software
/
  • Using a database to sort data using one and two criteria
  • Use database as a tool during investigations.
  • Search internet/teletext for suitable data eg football league tables
  • Enter time against distance or temperature – produce line/bar graphs to show light, heat, temperature and heartbeat measurements
/
  • Using ICT – decide what information is needed to carry out a task and how to obtain it
  • Using computer software, refine ways of recording
  • Select and use materials and equipment including appropriate ICT resources

MENTAL MATHS SKILLS
  • Mentally calculate external angles
  • Know all X facts up to 12 x 12
  • Count on/back
  • Investigate number patterns and relationships
/
  • Roamer Logo
  • Number Box
  • Calculator
/
  • estimate distances and angles for turning
  • work out external angles for drawing shapes
  • give clockwise/anticlockwise directions with instructions to complete a task
  • count on/back in decimals
  • use calculator as function machine
  • complete interactive mental calculations and puzzles
/
  • Make and justify estimates and approximations

1

WELB CASS Numeracy Team

NUMERACY WEBSITES

Resources for parents, teachers and children to support Key Stages 1, 2 and 3. Lots of puzzles and games.

Contains maths games, active worksheets for the interactive whiteboard and more.

Need to subscribe to get full benefits of this site.

Some good games to play individually or whole class. Subscription needed to get full benefits of site. CD rom of materials from this site can be purchased. Details on site.

Go to curriculum and select numeracy.

Excellent materials/links for both pupil and teacher. No subscription required.

Teaching tools, tests, games and much more….

  • Digger and the Gang
  • Dynamo
  • Little Animal Activity Centre
  • Mega Maths Tables
  • Mega Maths Shapes
  • Number Time
  • KS2 Revisewise Maths
  • KS2 Revisewise Challenge
  • MathsMansion
  • Puzzle Maths
  • The Number Crew

Resources for parents, teachers and children in Key Stages 1 and 2. Worksheets, tests, magazines, competitions, a maths dictionary and puzzles to print off.

Contains powerpoints, lesson plan ideas etc.

Interactive site for pupils to consolidate learning, can be used as whole class activities. No subscription needed. Contains other useful resources.

A good site for numeracy games but a subscription is necessary.

Maths Goodies is a free math help site featuring interactive math lessons, homework help, worksheets, puzzles, forums, and more.

Interactive activities supporting Key Stages 1 and 2, lots of games.

Lots of resources, challenges, games and investigations supporting Key Stage 1 and 2.

Interactive games and activities to support Key Stages 1 and 2.

Lots of mathematics games.

HANDLING DATA

Interactive graph making activities particularly suited to Key Stage 2.