Ssyf Flag Football Rules

Ssyf Flag Football Rules

FLAG FOOTBALL RULES FOR 2008

General Game Rules

A game consists of two 20 minute halves with a 10 minute intermission between halves. The game clock runs continuously, but the referees can stop the clock for injuries or

other unforeseen delays.

Each team gets 2 timeouts per half.

The game field is 50 yards long.

A coin flip determines the team that begins on offense. The team that starts the game on defense automatically gets the first offensive possession of the second half.

Flags must be worn outside of the jersey so that the flag belt and entire length of the flags

are fully visible

Flags should be positioned on each hip

All kids are expected to wear mouth guards and their team jersey. All other equipment is optional (cleats, cups, etc)

There are a maximum of 8 players per team on the field at any time

Player substitutions can be made at any time

General Rules for Offensive Play

All offensive possessions begin on the teams own goal line

A first down can be made by moving the ball 20 yards or more within 4 plays

A change of possession occurs when the offense either scores a touchdown, fails to gain 20 yards after 4 plays or throws an interception

All formations must minimally consist of a center, 2 tackles and 2 ends on the line of scrimmage, spaced not more than arms length apart

Blocking should be with the forearms only, keeping hands in at the chest. No dive blocks

No restrictions on number of pass plays or run plays during an offensive possession

The quarterback position may only run once during any set of downs.

No pitching the ball or shotgun snaps

Players eligible to run the ball or catch a pass are the quarterback, running backs and ends only

Option passes are permitted

A play ends when either of the following happens:

- the player with the ball has his flag pulled

- the player with the ball falls down

- the player with the ball steps out of bounds

- the ball is fumbled (including snap from center)

- a pass is intercepted

- the referee signals a penalty

A player running the ball cannot impede a defensive player trying to pull his flag by swatting at the hands of the defensive player

Penalties can be called for illegal blocking/holding, illegal forward passes or other general rule violations and will result in a loss of down with the ball being placed at the previous line of scrimmage or where the violation occurred

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2008 Flag Football Rules (cont.)

General Rules for Defensive Play

All formations must minimally consist of a center, 2 tackles and 2 ends on the line of scrimmage, spaced not more than arms length apart. Any defensive lineman can move into another position once the ball is snapped

Players cannot rush past the line of scrimmage until the quarterback hands off or at the point that the quarterback himself begins running with the ball

For pass plays, a player must count to “7 Mississippi” before crossing the line of scrimmage. The play is considered a pass play if the quarterback is “in the pocket”, holding the ball. If the quarterback begins running with the ball then the defense can immediately rush.

After pulling a flag, the player should immediately stop and hold the flag in the air for the referee to see

Players cannot grab and hold onto the ball carrier, however they can impede the runner with their arms.

If the player intercepts a pass, the play is over and the ball is dead.