Xaviant Bio’s

Michael McMain

Chief Executive Officer

Michael brings extensive management experience in IT and gaming companies to Xaviant. He began his career in gaming in 2001 at RealTime Gaming, a leading platform for online casino games. After just two years, Michael rose from software engineer to CEO. In this position he not only helped the company turn a significant corner in market position; he was instrumental in building an organization in Costa Rica to handle the software development tasks for the platform. In 2008, with the Costa Rica operation up and running, Michael turned his attention to his passion for video games, and formed Xaviant.

Tim Lindsey

Design Director

Tim Lindsey began his carrier working on X-sports titles for Sony in 1997. Since then he has held roles as an Environment Artist, Technical Artist, Level Designer, Designer, and Director during his nearly 15 year tenure. Tim’s most notable work was on The Elder Scrolls IV: Oblivion where he was responsible for the Oblivion Planes. Before joining Xaviant Tim worked with CCP as the Level Design Director where he contributed to the World of Darkness MMO and multiple EVE Online expansions. As the Design Director at Xaviant, Tim spends the majority of his time creating a vision, working with developers on simple methods for achieving that vision, and orchestrating efforts between Art, Design, and Engineering.

Britt LaReau

Art & Audio Director

Britt was an integral part of the success of RealTime Gaming, where he developed a complete suite of Flash-based online casino games and was promoted to manage the Flash and Art teams. He transitioned to his role as Art & Audio Director after joining Xaviant, where he manages a team of 23 artists, animators, and sound designers.

Craig Lipinski

Producer

As Producer for Xaviant, Craig carries forward the vision for the game, coordinates efforts among the design, creative, and engineering teams, and oversees the Development Methodology employed by the studio.

Charles Hollingsworth

Director of Engineering

Charles has both a development and managerial background in the gaming industry. During his tenure with RealTime Gaming, Charles led the implementation and deployment of a large number and wide range of features for the platform. At Xaviant, he heads up the engineering and QA departments. Charles brings a successful and well-respected approach to teamwork and problem solving, both of which were employed in the team’s transition to CryENGINE 3. He is also Six Sigma LEAN certified and is implementing these techniques in Xaviant’s Agile development process.