NAME:

GAME MAKER – LESSON 5 INTRO

VOCABULARY QUESTIONS
Write a definition for each of the terms listed below.

1) transportation: the moving of an object from one location to another

2) attribute set: a collection of characteristics or features

3) direction: determines the path the object will travel

4) speed: how fast something is moving; velocity

5) instantaneous speed: the exact speed that something is moving at the exact moment or instant you are observing it

6) accelerate: to speed up

7) decelerate: to slow down

8) animation: a series of images played in quick succession, each with a small change, that give the illusion of movement

9) articulation: the bending and positioning of movable parts

10) active animation: if an object is transported and animated

11) synchronizing: linking the timing of events in an animation

12) spawning: the creation of an object within the game

13) teleported: when an object is moved from one point within the game to another point

14) wrapping: when an object leaves one side of a room and teleports to the other

15) checkpoint: a saved point within a game that allows the player to teleport back to that point if damaged or destroyed


REVIEW QUESTIONS
Complete sentences are not required.

16) Given the rate of speed of 50 mph, how far would a car travel if it was driven for two hours?

100 miles

17) What is the velocity of a car that drove 345 miles in five hours and 45 minutes?

60 mph

18) How do you think a player would feel if there were no checkpoints in a long and difficult game?

answers will vary

19) Observe the movement of your hand as you bend your elbow. Describe the articulation path of your hand as it moves. (Hint: the movement is not a straight line.)

It moves in an arc

20) If your trip from home to school were part of a game, list three ways you would move the player to school (using vocabulary from this lesson).

answers will vary