Ce n'est pas un jouet: This is not a toy.
Why do we forget to play when we grow up? Why do we hurt each other? Everywhere I look I see distrust, miscommunication, and misunderstanding. This is followed with greed, selfishness, and pain. How can play help us to understand each other? Can play transform us and our world? Play is how we learn and gain trust from each other, so can play liberate us from the cycle of hurting each other?
Through toys and games, I explore the intersection between adversity and play. Play is a serious venture and as the title says, it is not a toy. I invoke Magritte with this title because his work showed us that possibilities are only limited by our imagination. I believe that through play we release ourselves from adversity and open the door to new possibilities.
Unspoken: A series of noisemaker blow toys explores the thoughts that we don't say to each other. The toys measure approximately 5 inches x 2 inches x 1 inch and can be played with in the same manner as party blow toys. There are 21 in the series. 2012
In Pursuit of a Happy Middle: A series of dice games explore the chances we take in relationships and how we gamble our lives on these relationships. Each game is an assemblage of readymade and handmade objects. These games range in size from 1.5 in x 5.5 in x 2.25 in to 4.25 in x 8 in x 4.25 in. There are 10 in the series. 2013
The Enemy Within: A series of Xbox 360 Video Games that explore the intersection between games, the spiritual, and the struggle against invisible foes. These games are coded in C# and XNA without a game engine. The graphics are digitally created in Photoshop from traditionally drawn, painted and printed charcoal drawings, acrylic paintings and etchings. There are 4 in the series. 2007-2014
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