Year 2 term planner
Keys to remember:
- Put in your swimming carnivals etc. first so that you know how many days you really have to play with.
- Plan only 1 journal problem per week. This takes 3 days. The other 2 days are up to you. Look at the suggested consolidation activities for a source of important tasks to complete regularly.
- Every 5th week should be left free for “catch up” time. You can always add in extra journal problems if you have the time, but planning a very full term just makes teaching ineffective.
Step 1: Choose your Focus topics and Consolidation topics. Colour code the ones that you are planning to cover as your focus. Use the same planner for term 2, and choose different focus areas.
Focus topics:You should only have 1/3-1/4 of these each term. / Consolidation topics:
- count, read, write, model and order numbers to 1000 and partition numbers to 1000 using hundreds, tens and ones
- count forwards and backwards in 2s, 3s, 5s and 10s from any starting point
- add and subtract simple numbers using strategies such as building to 10, tens facts, doubles, turn arounds, adding ten, ten frames and twenty frames
- represent multiplication as groups, arrays and repeated addition, represent division as grouping equal sets
- recognise and count coins and notes
- recognise and describe halves, quarters and eighths of objects and collections
- use uniform informal units to measure, compare and order objects according to length, area, volume, mass and capacity
- tell the time using quarter hours, including “to” and “past”
- Name and order the seasons and months, and connect these to the seasons used by Aboriginal people. Use a calendar.
- draw common 2D shapes and describe 3D objects using terms such as corners, edges and faces
- interpret simple maps and directions to familiar places
- investigate single-step flips and slides, and identify half and quarter turns
- describe events as likely, unlikely, certain and impossible
- collect data, and make lists, tables and picture graphs
- count, read, write, model and order numbers to 1000 and partition numbers to 1000 using hundreds, tens and ones
- count forwards and backwards in 2s, 3s, 5s and 10s from any starting point
- add and subtract simple numbers using strategies such as building to 10, tens facts, doubles, turn arounds, adding ten, ten frames and twenty frames
- represent multiplication as groups, arrays and repeated addition, represent division as grouping equal sets
- recognise and count coins and notes
- recognise and describe halves, quarters and eighths of objects and collections
- use uniform informal units to measure, compare and order objects according to length, area, volume, mass and capacity
- tell the time using quarter hours, including “to” and “past”
- Name and order the seasons and months, and connect these to the seasons used by Aboriginal people. Use a calendar.
- draw common 2D shapes and describe 3D objects using terms such as corners, edges and faces
- interpret simple maps and directions to familiar places
- investigate single-step flips and slides, and identify half and quarter turns
- describe events as likely, unlikely, certain and impossible
- collect data, and make lists, tables and picture graphs
Step 2: Choose your Journal problems and consolidation activities. Year 2 alignment table will show how these relate to the topics above.
Journal problems: / Example consolidation activities: You will need to add your own as well.- Numbers to 100
- ‘Teens’ numbers
- Number lines
- Counting patterns
- Ordinal numbers
- Two digit number names
- Bigger than 100
- Regrouping with three digit numbers
- Simple fractions
- Calculate addition and subtraction
- Partitioning numbers
- Mental strategies (number lines)
- Mental strategies (compensate)
- Related facts
- Addition and subtraction problems
- Arrays
- Sharing
- Money (equivalent values)
- Balancing and Equivalence
- Growing patterns
- Function
- Length
- Area
- Volume
- Mass
- Calendars
- Elapsed time
- Chance
- Grouping and displaying data
- Using data
- 2D shapes
- 3D shapes
- Flip, slide and turn
- Symmetry
- Position
- Direction
- Number recognition tasks (card matching games with different representations of numbers written with digits, pictures of bundling sticks, words, sums, tens frames)
- Number board squares (laminated squares with some numbers in and others missing from the hundreds chart – kids fill them in. They also make jigsaw puzzles.)
- Board games with dice where students count on from the number that they have landed on.
- Dice games (e.g. adding the numbers from two or more dice)
- Building a number games (e.g. given a card with 13 written on it students gather 13 tokens) with action cards (e.g. then the student selects “take off three” and makes it).
- Bundling sticks tasks (e.g. given a bunch of sticks, count them and then bundle).
- Writing numbers tasks
- Number “dominoes” where students make a path or pattern by matching the ends of domino-style cards. This can be altered to “make tens” game where the ends that are joined need to “make ten” when put together (e.g. one card has 4 dots and the matching second card has 6 dots).
- Tens frames and twenties frames activities with counters
- Clocks and telling the time games
- Months and seasons activities
- Counting games and counting patterns (e.g. colouring a hundreds chart)
- Group-making games with classmates (e.g. make a group where you have 6 shoes)
- Pattern cards (e.g. the start of a pattern with blocks or beads is given)
- Picture-making with attribute blocks (e.g. find which blocks to use to fill a picture)
- Making 3D objects from play dough
- Playing shop with play money
- Making patterns by tracing around attribute blocks that are turned, flipped or slid
- Making tally charts and picture graphs
- Following directions to “find the treasure”
- Measuring lengths with string or blocks
- Filling and emptying containers to see which holds the most. Comparing mass.
- Grouping games (e.g. given 8 different objects group them according to various categories – shape, colour, texture, mass, height…)
- Partitioning activities (e.g. how many different ways can you break this chain of 8 links into two chains?)
- “What’s missing?” games (e.g. we had 8 counters, but now some are missing)
- Barrier games (2 children with a blanket held up between them. The blanket is dropped and they have to match what the other child has as quickly as they can.)
Step 3: Plan your journal problems to take 3 lessons and your consolidation activities to take the other 2 lessons. Place one journal problem in each week, leaving every 5th week completely free for “catch up”. You can always add in more journal problems if you don’t need the time later on.
Monday / Tuesday / Wednesday / Thursday / FridayWeek 1:
Journal problem:
Week 2:
Journal problem:
Week 3:
Journal problem:
Week 4:
Journal problem:
Week 5:
Leave this free for catch up!
Week 6:
Journal problem:
Week 7:
Journal problem:
Week 8:
Journal problem:
Week 9:
Journal problem:
Week 10:
Leave this free for catch up!
Week 11:
Journal problem:
Week 12:
Journal problem:
© Tierney Kennedy 2011Back-to-Front Maths