Tapani Sector Freighter Pilot

Background:

Capsule:

Quote(s):

Type: Professional Bodyguard; 1st Freighter Captain;

Gender: Male or Female
Species: Human
Age: Varies, but generally 21-35
Height: 1.73 meters
Weight: 77.33kg

Force Points: 1

Dark Side Points: 2

Character Points: 11

Extra Character Points: 0

Move: 10

DEXTERITY 3D+2: Archaic guns: 4D+2; blaster: 6D; bows: 5D; dodge: 6D; melee combat: 4D; (S) melee combat: swords 5D;

PERCEPTION 3D: Bargain: 4D; command: 4D; con: 4D; gambling: 4D; persuasion: 4D; sneak: 4D;

STRENGTH 3D: Brawling combat: 4D; climbing/jumping: 5D; Stamina: 4D; swimming: 4D; (AS) Sith Bare-Handed Keldaeris Martial Arts: 1D;

(Known MA moves: Back flip ;)

KNOWLEDGE 3D: Alien species: 4D; (S) bureaucracy: Tapani Sector: 5D; cultures: 5D; intimidation: 7D; languages: 5D; (S) law enforcement: Tapani Sector: 6D; planetary systems: 6D; (S) planetary systems: Tapani Sector: 7D; streetwise: 6D; tactics: 5D; (S) tactics: Starfighter: 6D; Technology: 4D; willpower: 5D+2

MECHANICAL 3D: Astrogation: 5D+2; Communications: 4D; Computer Operations: 4D; Repulsorlift ops: 5D+2; Sensors: 5D; Space Transports: 6D; Starship Gunnery: 5D+2; starship shields: 5D+2;

TECHNICAL 3D: Computer programming/repair: 4D+2; First Aid: 4D; Repulsorlift Repair: 4D; Security: 6D; Space Transports Repair: 4D;

Talents:

Special:

Prestige Class Specials: Space Transport Defense;

Equipment:

Biotech fastflesh med Pac: see full stats below;

Order of the Paw M-321 "Overkill" Mk. IV (standard issue rifle): see full stats below;

TerexComm Gauntlet-Computer (only to medics, spec ops, and engineers): see full stats below;

Standard Gear

Order of the Paw M-321 "Overkill" Mk. IV
Type: Tactical Beam Generator
Ammo: 15

Range: 3-75/250/500
Blast Radius: 0-1/2/4
Damage: 6D+2
Cost: 28,000

Biotech Fastflesh Medpac
Model: Fastflesh Medpac
Type: Advanced Medpac
Cost: 500 each
Weight: 1.5 kg
Description: Reduces difficulties for First Aid to minimums for difficulty level (Wounded difficulty is 5, Incapacitated 10, Mortally Wounded 15); Can not be used on a character more than once per day, but normal medpacs can be used in combination with this type.

TerexComm Gauntlet-Computer

Type: Portable computer workstation

Scale: Character

Skill: Depends on model, see Game Notes

Weight: 1-3 kg

Cost: 75-250 credits, depending on model

Availability: 1 (can differ depending on model's resources)

Description: Originally developed by the Amtech Consortium shortly before its collapse, Gauntlet-Comps were designed to replace the dataslate and datapad as the primary means of computing. Worn over the forearm and hands, all gauntlets feature touch-pads on the upper forearm and on the palm, a thin screen on the back of the hand, holographic projection technology, and various jacks for connecting the gauntlet to a computer interface mechanism much in the same manner as utilized by R2 units. Unfortunately, the gauntlets were disliked for a variety of reasons, many of which were founded on rumor; the most popular misconception of the time was that the concentrated radiation often led to cancer of the arm - this was later proved to be a rumor planted by one of Amtech's most prominent competitors.
Although Amtech dissolved decades ago, the Gauntlet-Comp has made a recent reappearance with the purchase of the license by TerexComm. Hoping to create a new market for the Gauntlet-Comp, TerexComm has unleashed a marketing blitz unseen in modern times, focusing on the younger generation. It is curious to note that the best market so far is suspected slicers.
Game Notes: Gauntlet-Comps come in a variety of different models, each with a different role. Below are some examples; GM should be final arbiter about whether a Gauntlet-Comp can or cannot accomplish a goal.
Select Variations:

Standard Gauntlet: Is a standard datapad with holographic projection capability, minimal computer interface, and communications link-up. Combines best elements of a comlink, holonet capable computer, and digital holocam.

Science-Gauntlet: The favored gauntlet of scouts and explorers, this item is specifically designed to scan local environments for hostile radiations, odd combinations in the atmosphere, unusual geographic circumstances, and the like.

Medical-Gauntlet: An Easy sensors roll will provide basic readouts relating to the patient's overall physical status. A Moderate sensors roll is required to scan for specific injuries or ailments. Following this scan, the Med-Gauntlet will provide a recommendation for treatment that grants a +1D to any First Aid rolls. GM may adjust sensor difficulties depending on injury, ailment or other unusual condition.

Slicer-Gauntlet: Allows Slicer remote access to most standard computer systems. Generally grants a +1D to computer programming/repair rolls, although this can be modified by the actual system or hardware. This gauntlet is always illegal.

Shipboard-Gauntlet: A new type of Gauntlet-Comp, this item is beginning to appear on tramp freighters and naval ships alike. If the Ship-Gauntlet has remote access to the data core of a starship, it can be used to diagnose system malfunctions and damage. An Easy sensors roll will provide basic readouts relating to damage. A Moderate sensors roll is required to isolate specific malfunctions and/or damage. The Gauntlet will further provide a recommendation as to the repair that grants a +1D to Repair skills. Of course, if the ship has been radically upgraded or altered, the Gauntlet may actually provide a penalty to Repair rolls depending upon the GMs discretion. And of course, there are some Gauntlets that have been modified to remote-pilot ships...