Marines (610,000)

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Capsule:

Quote(s):

Type: Professional Bodyguard; 3rd Level Elite Trooper;

Gender: Male or Female
Species: Human
Age: Varies, but generally 21-35
Height: 1.73 meters
Weight: 77.33kg

Force Points: 1

Dark Side Points: 2

Character Points: 11

Extra Character Points: 0

Move: 10

DEXTERITY 3D+2: Armor Weapons: 4D+2; Archaic guns: 4D+2; blaster: 6D; bows: 5D; dodge: 6D; melee combat: 4D; (S) melee combat: swords 5D;

PERCEPTION 3D: Bargain: 4D; command: 4D; con: 4D; gambling: 4D; investigation: 5D; persuasion: 5D; sneak: 5D;

STRENGTH 3D: Brawling combat: 6D; climbing/jumping: 5D; Stamina: 4D; swimming: 5D; (AS) Sith Bare-Handed Keldaeris Martial Arts: 1D;

(Known MA moves: Back flip ;)

KNOWLEDGE 2D: Alien species: 3D; (S) bureaucracy: House Mecetti 4D; cultures: 4D; intimidation: 6D; languages: 4D; (S) law enforcement: House Mecetti: 5D; planetary systems: 5D; (S) planetary systems: Tapani Sector: 6D; streetwise: 5D; tactics: 4D; (S) tactics: small unit: 5D; willpower: 4D+2

MECHANICAL 3D: Astrogation: 4D+2; Powersuit Operation: 4D; Repulsorlift ops: 5D+2; space transports: 5D; starship shields: 4D+2;

TECHNICAL 2D: Computer programming/repair: 3D+2; Demolition: 3D; First Aid: 3D; Security: 5D;

Talents:

Special:

Prestige Class Specials: Ranged Weapon Focus (M321) +1D; Melee Weapon Focus (Vibrosword) +1D; Uncanny Dodge;

Equipment:

Biotech fastflesh med Pac: see full stats below;

Proton Sniper Rifle: see full stats below;

Order of the Paw M-321 "Overkill" Mk. IV (standard issue rifle): see full stats below;

Mezzak's Droids TLX-15 Assault Droid (1 per company): see full stats below;

Dyseki Missile Blaster (3 per company): see full stats below;

TerexComm Gauntlet-Computer (only to medics, spec ops, and engineers): see full stats below;

GS1 Sentry Blaster (2 per company): see full stats below;

TSMF Armor: +3D/+2D/+1D Strength and all skills: see full stats below;

TSMF Advanced Armor Basic Suit

Magnetically Sealed Composite Armor: Protects the following: Head, Neck, Torso, Shoulders, Forearms, Front of Legs, Buttocks and Groin. This armor has good expansion capabilities. A repair kit (8 uses)

Powered: Provides built-in Dexterity Enhancements; Controlled by built-in computer.

EMP Protection: Provides 6 rounds of continuous protection.

Jet Pack: 10 Charges. Move: 50v/75h

Breath Mask: Provides 3 hours of oxygen, plus environmental filters; must be replaced after 30 hours of continuous use.

Flash Protection: Reduces the effects of bright flashes by one half.

Macrobinoculars: Add +2D to Search for objects 100-500 meters away. Scomp-linked to two weapons to reduce ranges by one level. Example: long range becomes medium, medium becomes short)

Communications: Secure Comlink, with variable channel frequency.

Integral Utility Belt: The standard utility belt is integral to the armor plating around the wearer's waist and cannot be removed without taking off the corresponding piece of armor. Utility belt includes spare power packs, line w/ grappling hook, comlink, survival gear, 2 medpacs, and other standard gear.

Weapon System:

Grenade Launcher: Mounted on the left forearm*
Range: 5-25/50/100.
Concussion Grenades: Ammo: 4.

Blast Radius: 0-2/4/6

Damage 4D/3D/2D

Auto-Blaster Carbine*

Range: 3-25/50/250

Ammo: 20 bursts

Damage: 6D

*Smart-linked Weapons: All weapons display a dot on the trooper's HUD inside the helmet. This gives him point-and-shoot abilities, thereby increasing his accuracy; +2D to Blaster skill.

Standard Gear

Proton Sniper Laser
Model: Terranon Blaster Technologies 12-D Proton Sniper Laser Rifle
Scale: Speeder
Skill: Blaster: Sniper
Ammo: 5
Cost: 4000
Availability: 4,X
Range: 50-300/800/1.5km
Damage: 5D

Mezzak's Droids Special Assault Droid

Type: Mezzak's Droids TLX-15 Assault Droid

Dexterity 3D: blaster: medium repeating blaster 9D+2, dodge 7D, melee combat 7D, missile weapons: missile launcher 9D+2

Perception 2D: search 7D, sneak 6D

Strength 3D (+2D/+2D): stamina 7D

Knowledge 0D:

Mechanical 0D:

Technical 2D: security 8D

Equipment:
-Mini Concussion Missile Launcher: 7D (Ammo: 15, Range: 4-75/250/500, Blast Radius: 0-1/2/4)
-Medium Repeating Blaster Rifle: 7D (Range: 3-75/200/400; fires three shots with no penalty)
-Four auto-balance legs (one leg can be used as a close-quarters melee combat weapon, Damage: Str+2D)
-Retractable fine manipulator arm
-Retractable heavy grappling arm (+1D lifting)
-Acoustic signaler
-Energy Shield Generator (+2D vs. Energy Weapons)

Move: 12

Size: 1.2 meters

Cost: 33,000

Order of the Paw M-321 "Overkill" Mk. IV
Type: Tactical Beam Generator
Ammo: 15

Range: 3-75/250/500
Blast Radius: 0-1/2/4
Damage: 6D+2
Cost: 28,000

Biotech Fastflesh Medpac
Model: Fastflesh Medpac
Type: Advanced Medpac
Cost: 500 each
Weight: 1.5 kg
Description: Reduces difficulties for First Aid to minimums for difficulty level (Wounded difficulty is 5, Incapacitated 10, Mortally Wounded 15); Can not be used on a character more than once per day, but normal medpacs can be used in combination with this type.

Dyseki Missile Blaster
Type: Disposable Missile Launcher
Scale: Speeder
Skill: Missile Weapons
Ammo: 2
Weight: 5kg
Cost: 8000
Availability: 3,R
Fire Control: 1D (laser guided)
Range: 100-300/1.2/2.5km
Damage: 5D
Description: Awesome damage with a fair range, this missile launcher from Dyseki is impressive. Just aim, shoot one or both missiles, and toss. A bit on the expensive side, this weapon has great stopping power and comes with a laser guided sight; Designed for fire-and-fade missions.

TerexComm Gauntlet-Computer

Type: Portable computer workstation

Scale: Character

Skill: Depends on model, see Game Notes

Weight: 1-3 kg

Cost: 75-250 credits, depending on model

Availability: 1 (can differ depending on model's resources)

Description: Originally developed by the Amtech Consortium shortly before its collapse, Gauntlet-Comps were designed to replace the dataslate and datapad as the primary means of computing. Worn over the forearm and hands, all gauntlets feature touch-pads on the upper forearm and on the palm, a thin screen on the back of the hand, holographic projection technology, and various jacks for connecting the gauntlet to a computer interface mechanism much in the same manner as utilized by R2 units. Unfortunately, the gauntlets were disliked for a variety of reasons, many of which were founded on rumor; the most popular misconception of the time was that the concentrated radiation often led to cancer of the arm - this was later proved to be a rumor planted by one of Amtech's most prominent competitors.
Although Amtech dissolved decades ago, the Gauntlet-Comp has made a recent reappearance with the purchase of the license by TerexComm. Hoping to create a new market for the Gauntlet-Comp, TerexComm has unleashed a marketing blitz unseen in modern times, focusing on the younger generation. It is curious to note that the best market so far is suspected slicers.
Game Notes: Gauntlet-Comps come in a variety of different models, each with a different role. Below are some examples; GM should be final arbiter about whether a Gauntlet-Comp can or cannot accomplish a goal.
Select Variations:

Standard Gauntlet: Is a standard datapad with holographic projection capability, minimal computer interface, and communications link-up. Combines best elements of a comlink, holonet capable computer, and digital holocam.

Science-Gauntlet: The favored gauntlet of scouts and explorers, this item is specifically designed to scan local environments for hostile radiations, odd combinations in the atmosphere, unusual geographic circumstances, and the like.

Medical-Gauntlet: An Easy sensors roll will provide basic readouts relating to the patient's overall physical status. A Moderate sensors roll is required to scan for specific injuries or ailments. Following this scan, the Med-Gauntlet will provide a recommendation for treatment that grants a +1D to any First Aid rolls. GM may adjust sensor difficulties depending on injury, ailment or other unusual condition.

Slicer-Gauntlet: Allows Slicer remote access to most standard computer systems. Generally grants a +1D to computer programming/repair rolls, although this can be modified by the actual system or hardware. This gauntlet is always illegal.

Shipboard-Gauntlet: A new type of Gauntlet-Comp, this item is beginning to appear on tramp freighters and naval ships alike. If the Ship-Gauntlet has remote access to the data core of a starship, it can be used to diagnose system malfunctions and damage. An Easy sensors roll will provide basic readouts relating to damage. A Moderate sensors roll is required to isolate specific malfunctions and/or damage. The Gauntlet will further provide a recommendation as to the repair that grants a +1D to Repair skills. Of course, if the ship has been radically upgraded or altered, the Gauntlet may actually provide a penalty to Repair rolls depending upon the GMs discretion. And of course, there are some Gauntlets that have been modified to remote-pilot ships...

GS1 Sentry Blaster

Type: Auto Blaster Cannon

Scale: Character

Skills: Computer Controlled
Blaster: GS1 8D
Sensors 6D
Alien Species 5D
Alien Species: Creatures 5D
Self-Repair 7D

Fire Arc: Turret
Fire Control: 4D
Body: 2D+2

Sensors:
Passive: 75/2D
Scan: 150/2D
Search: 300/3D
Focus: 3/4D

Range: 3-50/300/900m

Damage: 7D+1

Description: This little baby can take down a rancor from 300 meters and not run out of ammo or power. Specifically designed for guarding entrances or secure areas, the GS1 can handle any intruders automatically. Specific parameters can be set to include range, damage and sensor mode. It can even be programmed to ignore specific targets.