MAD RIVER DISTRICT

2018 KLONDIKE DERBY

CAMP MATTATUCK

SATURDAY FEBUARY 2nd. 2018

Over a century ago, determined young men traveled to the Alaskan wilderness to find a treasure...gold!!

Your patrol now has that same opportunity at the upcoming Mad River District Klondike Derby!!

Fix up your sled, polish the runners, maybe add some wheels and hone your scout skills to a fine edge, for the Klondike Derby is the greatest challenge your patrol will face!

ALL TROOPS, PATROLS AND TOWNSPEOPLE MUST PRE-REGISTER ON-LINE

AT C.R.C. ON-LINE REGISTRATION

EARLY BIRD REGISTRATION ENDS JANUARY SCOUTS $8.00 ADULTS $5.00

IF YOU REGISTER AFTER JANUARY SCOUTS $13.00 ADULTS $10.00

CONTACT:

BOB BERNIER () 203-768-7898 or Brian Cloney () 203-751-0917

SECTION 1 BE PREPAIRED:

RERQUIRED GEAR AND SUPPLIES

REQUIRED GEAR MUST BE ON SLED.

5 POINTS WILL BE DEDUCTED FOR EACH “REQUIRED” ITEM MISSING AT INSPECTION.

SLED WITH RUNNERS OR WHEELS PATROL FLAG ON POLE

AT LEAST EIGHT (8) 10 FT. ROPES AT LEAST THREE SIX FOOT POLES

COMPASS METAL/FOIL PAN FOR FIRES (NO GROUND FIRES)

THREE (3) TRIANGULAR BANDAGES BLANKET

TWO (2) 8’X10’ PLASTIC SHEET OR TARP CHARCOAL FOR COOK TOWN

COOK POT OR WATER POT CUP FOR EACH PATROL MEMBER

* TWO (2) LITERS WATER FOR EACH MEMBER ZIPLOCK BAG/PLACTIC SLEVE FOR PAPERWORK

PEN/PENCIL RULER/STRAIGHT EDGE

FIRST AID KIT TINDER, KINDLEING, FIRE WOOD

NUGGET POUCH LUNCH INGREDIENTS

GARBAGE BAG FLINT N STEEL, CHAR CLOTH, MATCHES

* BULK WATER JUG’S MAY BE USED TO MEET THE TWO LITRE PER SCOUT REQUIREMENT

GEAR AND SUPPLIES LIST ARE THE REQUIRED MINIMUM.

PATROL’S MAY USE ANY OTHER GEAR OR SUPPLIES THEY FEEL THEY CAN USE, BUT THE MORE YOU CARRY THE HEAVIER YOUR LOAD. NOT A GOOD EVENT FOR THE DUTCH OVEN, BUT A ROLL OF HEAVY DUTY ALUMINIUM FOIL MAY JUST DO THE JOB. A LARGER TARP WOULD SURE MAKE A GREAT SHELTER, BUT MAY BE SO BULKY IT IS TOO DIFFICULT TO HANDLE!

BE PREPARED BUT BE SMART!

PATROL INSTRUCTIONS

SAFETY STATEMENT

·  FIRST AID: Report any injuries immediately to the closest town. The town mayor will then take over and decide on a course of action. First aid is also available at the camp masters office (nurses cabin by the dining hall).

·  Stay off the lake unless we have cleared it for use. Any patrol that ignores this warning will be disqualified.

·  Snowball throwing is prohibited in camp.

·  Safety is your responsibility.

·  Your score sheet will have emergency contact phone numbers on it.

All gear and equipment should be marked for identification; lost items should be brought to the closing.

Patrol sign- in will open at 7:15 am, on a first come, first serve basis. Once your patrol is assembled, patrol leaders will sign in at Dyea, (49ers. Cabin) here you will receive a map, instructions and your patrol itinerary/score sheet. Scouts must dress for the weather; under no circumstances will any scout be allowed on the course wearing sneakers. Appropriate clothing must be worn, including boots, hats, coats and gloves/mittens if needed.

After registration the patrols will travel down to the Amphitheatre for inspection. The starting line will be the dam road along the waterfront, from where all the patrols will start the climb up the “Chilkook Pass” (Toms’ Way) to their base camp in the camporee field.

Your sled and your scouts will be inspected before being sent out on the trail. The sled shall contain all the equipment listed above in section 1, plus any other gear you think you need. You will be scored on this inspection. All patrols will start with 100 points, there is a five (5) point deduction for each item missing from the required gear and equipment list. In the event there is not enough snow cover patrols should add wheels to their sled.

Scoring: Your score will range between 1 and 100 points based on how you complete the stations challenge, how you work as a team and your scout spirit.

The first wave will start at 8 a.m., then a wave every five minutes.

You must visit the towns in the order they are numbered on your itinerary. After your first station the course is to be traveled in a clockwise direction. You will receive a ten-point bonus for going to the correct first town, or a ten-point deduction for starting at the wrong town.

This is a timed event, but time has little influence on the scoring, it will be used as a tiebreaker. Your time is the cumulative time spent a the stations..You will receive gold nuggets at each town according to the quality of your work, scout spirit and teamwork. Towns will close at 3:00 pm. If your patrol is already in a town and checked in, you may finish the challenge and receive your score.

COOK TOWN/FIRE STARTING You can stop at the closest cook town between 11:30 am to 1 pm. Fire starting is now part of the cook town. At the station your patrol will use char cloth, flint and steel to start their fire. You are advised to bring tinder, kindling and fuel wood with you. Once you have started your fire you may us charcoal to cook with. No charcoal starter fluid is allowed. Match light charcoal will be allowed. Your meal must include meat or poultry, vegetable, and hot drink or soup. All food must be cooked on the premises. No hot dogs, or other pre‐cooked meals allowed. Foil or metal pans are required for your fire. No ground fires allowed.

The patrols’ menu choice, cooking technique, leave no trace methods along with team work and scout spirit will add up to the stations score.

The finishing line is Dyea, (49ers. Cabin) all patrols must report there, turn in their paperwork and their nuggets. When done your sled should be left at the top of the hill, near the parking lot. All patrols will gather at the Ulcer Gulch Saloon for a slide show, entertainment and warm beverages.

At 3:30 we will present the awards and patches.

Awards will be presented as follows:

STANDARD PATROL 1st 2nd 3rd place SENIOR PATROL 1st 2nd 3rd place

BEST SLED AWARD (craftsmanship, style and creativity) presented to best overall sled

THE RED LANTERN AWARD: One patrol will be selected for their scout spirit. “The patrol that goes above and beyond ordinary spirit and team work.

BEST TOWN AWARD: You vote for the town you thought was the Best town !

The program will conclude and patrols dismissed around 4:00 p.m.

“BE PREPARED”

“DO YOUR BEST”

TOWN RULES

There will be a mayor’s meeting at 7 a.m. at Dyea (49ers. Cabin) Maps, and scoring information will be provided at check-in.

Camporee field stations should be open for 8:00 a.m., Lake trail stations should be open for 9:00 a.m.

Please provide enough equipment/supplies to outfit five to six patrols at a time. Plan a safe, engaging activity and challenge them!

·  Be sure to fill out the patrols score sheet.

·  Check to see if your station is their first station? Plus or minus 10 points.

·  Record the time in/out of the station.

·  Fill out the stations Master Score Sheet.

·  Keep the patrols under the 30-minute time limit.

·  Please print neatly

Scoring: Give between 1 and 100 Points and 10 points for the bonus question. Come up with a formula for scoring your station.

Remember scores from 1 to 100 points please no zero scores

At the conclusion of the day, all patrols can vote for (in their opinion), the best town of the Klondike. The winner will get an award and the glory of being “Best Town” until next year.

To increase your chance of winning best town, mayors’ should encourage the townspeople to dress in period style clothing, dress their station up with a gateway or other enhancements and make it fun!

Recommended that each station bring the following to ensure they are prepared for activity execution, scoring, and lunchtime.

·  First aid kit

·  Materials/ supplies to operate station at least (4 to 5 patrols per rotation)

·  Clipboard, pens, pencils for completing scorecards

·  Clock/watch for following the schedule

·  NO GROUND FIRES. Use existing fire rings at campsites if available if your station is not at a campsite please bring a portable fire pit also properly dispose of your ash and coals and any unused wood.

·  Extinguishing water/ snow

·  Canopy (in case of snow/ rain)

·  Chairs/tables be comfortable

·  Lunch/snack / beverages

·  Trash bags Carry In- Carry Out

Inclement weather postponement: The Klondike derby will generally not be cancelled due to low temperatures or winter precipitation. It will be postponed if: the Connecticut Rivers Council closes the camp or the Connecticut State Police and Department of Transportation declare a snow emergency and restricts travel on the secondary roads.

Lost and found: All personal, troop & patrol items should be marked for identification; lost items should be brought to ulcer gulch saloon (the dinning hall).

First Aid: First aid is located at the nurses’ cabin by the dining hall.

EMERGENCY CALL 911

HANGING A BEAR BAG

Hanging food can be tricky, so practice hanging techniques before venturing into the backcountry and allow yourself plenty of time before dark to get set up.

Equipment

In order to properly hang a bear bag, there are a few necessary pieces of equipment:

•  100 feet of rope or parachute cord

•  1 to 2 carabiners

•  a stuff sack large enough for all food, trash, and smellables (soap, bug spray, toothpaste, etc.)

Site

The ideal site for a bear bag hang is a minimum of 100 feet from your campsite (in grizzly country, consider placing your hang 300 feet from your camp to be safe).

Single-Tree Hang

Once far enough from camp, you’ll need to locate a suitable tree from which to hang your bag. Sometimes a single tree will have the perfect branch from which you can hang your bag (12 feet up and 6 feet out from the trunk or nearest branch).

In this case, you simply need to attach something weighted to the end of your rope or cord. A rock can work well, but you must be cautious when throwing rocks over tree branches, making sure to keep all group members at a safe distance and having a spotter to ensure no one (especially the thrower) gets hit by the flying rock.

Another option is to use an old sock filled with gravel, small stones, or a single rock. A sock can also be easier to attach to the end of the rope.

If you can locate a single tree branch to meet your needs, all you do is:

1  Throw the rope over the branch.

2  Ensure that it’s 12 feet up and 6 feet out.

3  Attach your bag to the rope with a carabiner.

4  Hoist your bag to the desired height.

5  Tie the bag off on the nearest suitable anchor (rock, tree, etc.).

Two-Tree Hang

Hang all smellables (food, soap, bug spray, etc.) in bear bags.

In many areas finding the perfect tree for a single-branch hang is challenging. More often than not you’ll have to do a two-tree hang, meaning you’ll have to use two shorter branches on two different trees.

This is most easily accomplished by:

1  Throwing the rope (weighted, of course) over one branch on one tree.

2  Throwing the other end over the branch of another tree.

3  Attaching your bag to the center of the line.

4  Have a helper pull on one end of the rope while you pull on the other, raising the bag until it reaches the magic 12 feet and 6 feet.

Practice

Hanging a bear bag is far from an exact science and requires a lot of practice. Ideally, you’d try a few bear bag hangs in the backyard or at a local park before heading out into the woods. Learning how to hang a bear bag at the end of a long day, in the fading daylight, can be an exercise in frustration. Therefore, be sure to practice this skill so that you can do it right the first time when in the field.

Also, choosing a bear bag site and getting the ropes hung should be a priority when you first arrive at your campsite. By properly storing all of your food, trash, and smellables, you’ll ensure both a good night's sleep and a natural diet for bears.

ADULT REGISTRATION

TROOP NUMBER ______

SCOUTERS’ NAME (PLEASE PRINT)

1______

2______

3______

4______

5______

6______

7______

8______

9______

10______

SCOUTMASTER______

To be completed by registration staff

Patrol Registration Number______

PATROL REGISTRATION

PATROLS SHOULD HAVE BETWEEN 4 AND 8 SCOUTS.

TROOP NUMBER______

PATROL NAME______STANDARD/SENIOR (CIRCLE ONE)

PLEASE PRINT NEATLY

SCOUTS NAME

1______

2______

3______

4______

5______

6______

7______

8______

SCOUTMASTERS’ NAME______