RATING PLAYERS IN REGULAR SEASON BASEBALL
1.0 BATTERS
1.1 BAT (refer to batting average)
.000 - .210 = 0
.211 - .230 = 1
.231 - .250 = 2
.251 - .270 = 3
.271 - .290 = 4
.291 - .310 = 5
.311 - .330 = 6
.331 - .350 = 7
.351 + = 8
1.2 POWER (refer to slugging average)
.000 - .300 = 0
.301 - .350 = 1
.351 - .400 = 2
.401 - .450 = 3
.451 - .500 = 4
.501 - .550 = 5
.551 - .600 = 6
.601 - .650 = 7
.651 + = 8
1.3 SPEED (refer to number of stolen bases)
0 = 0
1-5 = 1
6-10 = 2
11-20 = 3
21-30 = 4
31-50 = 5
51-70 = 6
71-90 = 7
91 + = 8
1.4 FIELDING
This is based on “Rtot” stat category available at www.baseball-reference.com that indicates the number of runs that a player worth with his fielding ability based on the number of plays made. Follow the following chart:
10 or more assign +2
+3 to +9 assign +1
-2 to +2 assign 0
-9 to -3 assign -1
-10 or less assign -2
LINEUP MANAGEMENT
When you have obtained the three ratings above, study the players and divide starters and bench players according to the number of total “at bats” they had in the season, paying attention to fielding positions. When you have the two groups, for the starters put the best sluggers in the middle of the lineups and the players with more speed and bat at the top for the lineup. Also sort players in the dugout still using the “at bats” criterium.
1.5 EXTRA-HOME RUN RANGE
One homerun is automatically assigned to the player obtaining a Power Bonus in the game. So to compile that column these homeruns coming automatically from the game routine must be taken in consideration. The Power Chart assign the following occurrences to each lineup spot and dugout:
Spot 1 = 2
Spot 2 = 3
Spot 3 = 5
Spot 4 = 6
Spot 5 = 4
Spot 6 = 3
Spot 7 = 2
Spot 8 = 2
Spot 9 = 1
A = 2
B = 2
C = 1
D = 1
E = 1
F = 1
Tot = 36
The Power Chart is used 1/3 of the times, since the occurrences in which the white die is equal to the red or the green die are 36+36=72 on 216 total. So in a season of 162 games, each team has the expectation to use the Power Chart 162/3 = 54 times. So 54 homeruns are coming directly from the game. In a season of 154 games the expectation is 154/3=51
Take the actual total homeruns for each team and subtract 54, this is the total to use to determine the individual X-HR occurrences. For each player calculate the odds to receive an extra homeruns depending on the spot occupied.
Example:
a player had 25 homeruns in a season and his team had a total of 135 homeruns.
He’s in spot 4 of the lineup. Spot 4 has the expectation of 6x2=12 on 216.
12: 216 x 162 = 9 is the number of homeruns expected from the Power Bonus for him, while the other 16 must come from the X-HR system.
The total of 135 homeruns becomes 135-54=81 extra homeruns.
This player will have 16 on 81 =19,75% possibilities to have an extra HR that corresponds to 7 possibilities in a scale of 11-66.
2.0 STARTING PITCHERS
STARTING VALUE (ST)
Find Split stats for the pitchers (www.retrosheet.org) and pick ER and IP as starter. The ERA is to be calculated WITHOUT the games where the pitcher achieved a shutout. Subtract 9 innings for each shutout obtained during the season and calculate the modified ERA. Refer to the following chart to assign ST:
To 2.17 = 7.0
2.18 2.42 = 6.5
2.43 2.67 = 6.0
2.68 2.92 = 5.5
2.93 3.17 = 5.0
3.18 3.42 = 4.5
3.43 3.75 = 4.0
3.76 4.25 = 3.5
4.26 4.75 = 3.0
4.76 5.25 = 2.5
5.26 6.00 = 2.0
6.01 6.75 = 1.5
6.76 + = 1.0
EXAMPLE: a pitcher pitched 200 innings as starter with 100 ER and 6 shutouts. His ERA for the ST purpose is not 100:200x9=4.50 because shutout games must be subtracted. So 6x9=54 innings must be subtracted from his total and his ERA becomes 100:146x9=6.16. This gives 1.5 as ST value.
ENDURANCE (END)
Find again IP as starter (split stats) and subtract 9 innings for each CG obtained. Divide the modified number of innings pitched by the not completed games (GS – CG) and refer to the following chart to assign END:
To 4.16 = END 0
4.17 4.50 = END 1
4.51 4.83 = END 2
4.84 5.16 = END 3
5.17 5.50 = END 4
5.51 5.83 = END 5
5.84 6.16 = END 6
6.17 6.50 = END 7
6.51 + = END 8
EXAMPLE: the above pitcher played 30 games as starter and 10 CG. To find his END value 10x9=90 innings must be subtracted from his total and the result (110 innings) must be divided by the number of game he didn’t complete (20). The resulting 5.5 innings per game gives to him an END value of 4.
COMPLETE GAMES AND SHUTOUTS
Find the percentage of CG and SHO on the total number of games started and refer to the following chart:
16,20% / 611 / 13,43% / 621 / 10,65% / 631 / 7,87% / 641 / 5,09% / 651 / 2,31% / 66115,74% / 612 / 12,96% / 622 / 10,19% / 632 / 7,41% / 642 / 4,63% / 652 / 1,85% / 662
15,28% / 613 / 12,50% / 623 / 9,72% / 633 / 6,94% / 643 / 4,17% / 653 / 1,39% / 663
14,81% / 614 / 12,04% / 624 / 9,26% / 634 / 6,48% / 644 / 3,70% / 654 / 0,93% / 664
14,35% / 615 / 11,57% / 625 / 8,80% / 635 / 6,02% / 645 / 3,24% / 655 / 0,46% / 665
13,89% / 616 / 11,11% / 626 / 8,33% / 636 / 5,56% / 646 / 2,78% / 656 / 0,00% / 666
Each number in the 111-666 scale is 0.46%.
If a pitcher had 1 shutout on 10 starts his SHO rating will be 632
REST
Rest is simply based on the total games started (GS):
40 or more = rest 3
30-39 = rest 4
20-29 = rest 5
15-19 = rest 6
10-14 = rest 7
1-9 = rest 8
3.0 RELIEF PITCHERS
3.1 RELIEF VALUE (REL)
Find split stats for the pitchers as relievers. Use the same Chart used for ERA and assign the following REL ratings still using actual ERA:
To 2.17 = -5
2.18 2.42 = -4
2.43 2.67 = -3
2.68 2.92 = -2
2.93 3.17 = -1
3.18 3.42 = 0
3.43 3.75 = +1
3.76 4.25 = +2
4.26 4.75 = +3
4.76 5.25 = +4
5.26 6.00 = +5
6.01 6.75 = +6
6.76 + = +7
For Fatigue, first determine the number of games relieved by each pitcher and assign the FAT rating as follows:
60 or more games relieved = 1
50-59 = 2
40-49 = 3
30-39 = 4
1-29 = *
IMPORTANT NOTE: relievers must appear in the roster in the order determined by the “Game Finished” stats. Pitchers with more GF must stay at the bottom of the roster, while pitchers with less GF at the top (under starters).
4.0 TEAM RATING
4.1 BATTING VALUE
The batting value is simply the sum of the single BAT values of the players in the starting lineups. When a League without the DH is to be rated, in spot 9 put a batter as PH and use his BAT value for the total.
4.2 HOME RUN GRID
Find the team total number of HR for the season and subtract 54 (for 162 games seasons) or 51 (for 154 games seasons). This because this amount of homeruns are already coming from the expected power bonuses. Use the resulting amount of HR to determine the grid.
EXAMPLE: Team 1 had 153 HR, so 100 is considered for the grid calculation. (100/162)*216=133. You can allocate 133 in an infinite number of ways, the below can be an example:
111-125 3 HR 11 possibilities time 3 = 33
126-241 2 HR 44 possibilities time 2 = 88
242-261 1 HR 12 possibilities time 1 = 12
262-666 0 HR 149 possibilities time 0 = 0
TOTAL 216 133
4.3 “UNEARNED RUNS ALLOWED”
This grid determines how many unearned runs are allowed by the team when the OPPONENT rolls a sum of 10 or less.
To compile this grid, find the average unearned runs each team allowed PER GAME. This same average must result from the different combination of the sum of the dice. See the example below. This team allowed an average of 0.51 unearned runs per game. The grid can be compiled as shown in the RUNS column.
Roll runs % total
3 +2 0.5 1.0
4 +3 1.4 4.2
5 +1 2.8 2.8
6 +1 4.6 4.6
7 +1 6.9 6.9
8 +2 9.7 19.4
9 0 11.6 0
10 +1 12.5 12.5
TOTAL 51.4