Midori Kitagawa, Ph.D.

School of Arts, Technology and Emerging Communication

Arts and Technology Program

Educational History:

Post-doc1993-94Texas A&M University, College Station, Texas

Ph.D.1993Texas A&M University, College Station, Texas

Major: Architecture (Emphasis: Visualization Sciences)
Dissertation title: Boolean Operations on Polygon Meshes
Dissertation advisor: Thomas Linehan

M.A.1989The Ohio State University, Columbus, Ohio
Major: Art Education (Emphasis: Computer Graphics & Animation)
Thesis title: Branching Object Generation for Computer Graphics and Animation
Thesis advisor: Thomas Linehan

B.F.A.1986Joshibi University of Art and Design, Tokyo, Japan
Major: Painting

Employment History – principal positions since the Bachelor’s degree:

Associate Professor2004 - current
Arts and Technology (ATEC) Program
School of Arts, Technology, and Emerging Communication (2015 - current)
School of Arts and Humanities (2004 - 2015)
The University of Texas at Dallas, Richardson, Texas

Associate Professor2001 - 2004
Advanced Computing Center for the Arts and Design
Department of Art
Department of Industrial, Interior, and Visual Communication Design
The Ohio State University, Columbus, Ohio

Assistant Professor1994 - 2001
Advanced Computing Center for the Arts and Design
Department of Art
Department of Industrial, Interior, and Visual Communication Design
The Ohio State University, Columbus, Ohio

Post-doctoral Research Associate 1993 - 1994
Visualization Laboratory, Texas A&M University, College Station, Texas

Programmer1986 - 1987
Computer Imaging and Design Inc., Tokyo, Japan

Employment History – concurrent temporary or visiting appointments, consultantships:

Visiting Lecturer1993 - 1994
Visualization Laboratory, Texas A&M University, College Station, Texas

Professional recognitions and honors (study, teaching, research, service):

The Hollywood Reporter[1]selected and interviewed Professor Kitagawa as one of the ten professors who mentor Hollywood’s next generation of artists. The interview article was written by Thomas McLean, online editor of Animation Magazine, and published on August 20th, 2010.

Joshibi University of Art and Design[2] selected Professor Kitagawa as one of the two most influential alumni. Prof. Kitagawa spoke at the ceremony to commemorate the centennial of the university’s founding. The ceremony was held in Tokyo in October 2000 and attended by five thousand guests.

University Seed Grant Award, The Ohio State University, 1994.

Fresh 1991 Publisher’s Award, 1990.

Award of Excellence in Research, Nippon Computer Graphics Association, 1990.

Ataka Award, Joshibi University of Art and Design, 1986.

Professional membership:

Association for Computing Machinery (ACM) Special Interest Group on Computer Graphics and Interactive Techniques(SIGGRAPH)[3]1987- current.

Achievements in Original Investigation

Book co-authored:

Midori Kitagawa and Brian Windsor.MoCap for Artists: Workflow and Techniques for Motion Capture. Burlington, MA/Oxford UK: Focal Press/Elsevier, 2008.

Journal Publications:

Kobe and Ohio: Co-op and rural landscape preservation, Agricultural and Forestry Statistic Research, 1, 45-49, 1999.

Visualization Blackboard: Visualizing a real forest, IEEE Computer Graphics and Applications, 1, 12-15, 1998.

Branching Object Generation and Animation System with Cubit Hermite Interpolation, Journal of Visualization and Computer Animation, 2, 60-67, 1991.

Conference presentations and publications in proceedings (juried):

VIGOR: Virtual Interaction with Gravitational Waves to Observe Relativitywith Michael Kesden, Ngoc Tran, ThulasiSivampillaiVenlayudam, Mary Urquhart, Roger Malina, Proceedings of Human Computer Interaction 2017 International Conference, Springer, New York, New York, 2017.

Geometry Explorer: Facilitating Geometry Education with Virtual Realitywith Chengyuan Lai, Ryan P. McMahan, Iolani Connolly, Proceedings of Human Computer Interaction 2016 International Conference, Springer, New York, New York, 2016.

Rise and Fall of 2D Animation: Miyazaki Animation vs. Disney Animation, with Bruce Barnes, Proceedings of International Conference on Asian Comics, Animations and Gaming in Toronto, York University, Toronto, Canada, 2006.

What has happened to 2D animation? Contrasting Anime to Disney, Proceedings of The18th Annual Society for Animation Studies Conference, Trinity University, San Antonio, Texas, 2006.

Online Amish game and its simulation of agricultural environments. Proceedings of International Symposium on the Preservation and Assessment of Agricultural Environments, Sendai, Japan, 1998.

Visualizing the Midway Face of the Dixie National Forest, with D. House, A. Scott and G. Schmidt. SIGGRAPH 97 Visual Proceedings, Technical Sketches, Los Angeles, 207, 1997.

A realistic walkthrough of an existing forest, with D. House, A. Scott and G. Schmidt. Proceedings of Data Visualization 97, St Louis, Missouri, 1997.

Rendering the Midway Face Forest: Towards High Realism in Environmental Visualization. Proceedings of Resource Technology 94, Toronto, Canada, 1994.

Branching Object Generation and Animation System with Cubic Hermite Interpolation. Proceedings of NICOGRAPH 90, Tokyo, Japan, 160-170, 1990.

Visualization of Environmental Effects on Branching Objects. Proceedings of Resource Technology 90, Washington D.C., 1990.

Invited talks/presentations to professional meetings and seminar or colloquia assemblies:

STEAM Education Projects, ATEC Watering Hole, Dallas, Texas, 2016.

Motion Capture, O’Donnell FoundationFine Art Grant Exhibition, Dallas, Texas, 2013.

Arts and Technology Education at UTD, Japan American Grassroots Summit, Dallas, Texas 2012.

Capturing Movements: What Motion Capture Reveals. Science Café Kobe (Seminar organized by Kobe University), Kobe, Japan, 2008.

3D Computer Animation Education in the United States, Computer Graphics Arts Society and the Journal of Visual Communication Joint Seminar, Boston, Massachusetts, 2006.

Can traditional feature animation survive in the digital age?: Rise and fall of 2D animation in US and Japan, TexGraph 2006, Texas A&M University, College Station, Texas, 2006.

Introduction to 3D Computer Animation, Monterrey, Mexico, Technologico de Moneterrey,2009.

Making a ball bounce, Monterrey, Mexico, Technologico de Moneterrey, 2009.

Can traditional feature animation survive in the digital age?: Rise and fall of 2D animation in US and Japan, TexGraph 2006, Texas A&M University, College Station, Texas, 2006.

Art and Technology, Joshibi University 100th Year Anniversary Celebration, Tokyo, Japan, 2000.

SIGGRAPH 97 Electronic Theater: Jury Process and Trends, Multimedia Contents Association Seminar, Los Angeles, California, 1997.

BETHA Online Chemistry Tutorial Project, Best Practices Faculty Symposium, Columbus, Ohio, 1997.

About my work: About my name, Dream Science 97 CG Grand Prix in STEC, Tokyo, Japan 1997.

About my work: About my name, Information Society of Japan (Nihon Jouho Gakkai), 7th Digital Media Research Seminar, Tokyo, Japan 1997.

BOGAS: Branching Object Generation and Animation System, Central Ohio Chapter of the Association for Computing Machinery Seminar, Columbus, Ohio, 1997.

WWW, Computer Graphics, Education and Arts, CG Grand Prix in STEC, Tokyo, Japan, 1996.

Research and Education at OSU/ACCAD, PIXEL Seminar, Los Angeles, 1995.

Hollywood and Silicon Valley, Japan-America Institute of Management Science: Seminar on Multimedia Trends, Los Angeles, California, 1995.

Hollywood and Silicon Valley, NICOGRAPH Seminar, Los Angeles California, 1995.

Animation Production at OSU/ACCAD, Nippon Electronics College, Tokyo, Japan, 1995.

Articles:

Interview with the SIGGRAPH 94 Conference Chair. PIXEL, No, 138, Tokyo, Japan, 3, 105-107, 1994.

Computer graphics education in the United States. PIXEL, No, 137, Tokyo, Japan, 2, 120-123, 1994.

Studying computer graphics in the United States. PIXEL, No, 136, Tokyo, Japan, 1, 130-133, 1994.

Computer graphics research labs in the United States. PIXEL, No. 98, Tokyo, Japan, 11, 80-83, 1990.

Current computer graphics research. PIXEL, No. 96, Tokyo, Japan, 9, 33, 1990.

Panel discussions at professional meetings:

Future of Digital Imaging, Quarterly Research & New Venture Showcase: Virtual Worlds, Simulation & Game Technology, University of Texas at Dallas, Dallas, Texas, 2006.

Teaching Animation: At the Crossroads of Production and Studies, the 18th Annual Society for Animation Studies Conference: Animation at the Crossroads”, Trinity University, San Antonio, Texas, 2006.

SIGGRAPH 99 ArtTALKS: Large Format and Cross Processes, Los Angeles, California, 1999.

Hard-hitting Discussion on Evaluating the Relationships with Industry that Confront Artists and Education Today, Columbus, Ohio, 1996.

USA-Japan Internet Conference, CG Grand Prix in STEC, Tokyo, Japan, 1996.

Exhibition curatorship:

ACM SIGGRAPH 30th Year Anniversary Celebration: Envisioning the Future Art Show, Tokyo, Japan, 2000.

ACM SIGGRAPH 30th Year Anniversary Celebration: Envisioning the Future Art Show, Los Angeles, California, 1999.

Expanded Visions: Art and Technology, Schumacher Gallery, Columbus, Ohio, 1997.

Insights, Hopkins Hall Gallery, Columbus, Ohio, 1996.

Exhibitions:

Visiting Artist Workshop, Dallas Museum of Arts, Dallas, Texas, 2013.

Expanding Media Art: Gleaming, Moving, Feeling, Playing, Joshibi Art Museum, Tokyo, Japan, 2007.

New Works: Department of Art Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, 2000 - 2004.

SIGGRAPH Traveling Art Show: 6th Annual New York Digital Salon (1999-2000) which travelled to the following locations:

Visual Arts Museum, New York, New York

Circulo de Bellas Artes, Madrid, Spain

Triennale di Milano, Milano, Italy

Centro de Cultura Contemporanea, Barcelona, Spain

Sala de Exposiciones CAM, Alicante, Spain

Las Palmas, Gran Canaria, Canary Islands

El Parque de Las Naciones, Lisbon, Portugal

New Works: Department of Art Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, Ohio, 1999.

SIGGRAPH 99 Art Gallery, Los Angeles, California, 1999.

Dream Centenary Computer Graphics Grand Prix 99 in Aizu, Aizuwakayama, Japan, 1999.

The 14th W League Exhibition, Gallery Horikawa, Kobe, Japan, 1999.

New Works: Department of Art Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, 1998.

The 13th W League Exhibition, Gallery Horikawa, Kobe, Japan, 1998.

Dream Science 97 Computer Graphics Grand Prix in STEC Tokyo, Tokyo, Japan, 1998,

Expanded Visions: Art and Technology, Capital University, Columbus, Ohio, 1997.

New Works: Department of Art Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, 1997.

The 12th W League Exhibition, Gallery Horikawa, Kobe, Japan, 1997.

Dream Science 96 Computer Graphics Grand Prix in STEC Tokyo, Tokyo, Japan, 1997.

Computer Imaging 96, Alamosa, Colorado, 1997.

Insights, Hopkins Hall Gallery, Columbus, Ohio, 1997.

Favorites, Hopkins Hall Gallery, Columbus, Ohio, 1997.

New Works: Department of Art Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, 1996.

The 11th W League Exhibition, Gallery Horikawa, Kobe, Japan, 1996.

SIGGRAPH 95 Art Gallery, Los Angeles, California, 1995.

Bit.Movie, Riccione, Italy, 1995.

The Processing of Perception, Center of Science and Industry, Columbus, Ohio, 1995.

New Works: Department of Art Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, 1995.

Excerpts, Hopkins Hall Gallery, Columbus, Ohio, 1995.

The 19th W League Exhibition, Gallery Horikawa, Kobe, Japan, 1995.

SIGGRAPH 94 Art and Design Show, Orlando, Florida, 1994.

New Works: Department of Art Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, 1994.

Visiting Artists/New Faculty Exhibition, Hopkins Hall Gallery, Columbus, Ohio, 1994.

Techno Artists: New Paradigms for Virtual Reality, Center for the Visual Art of Metropolitan State College of Denver, Denver, Colorado, 1992.

El Art/Exhibition of Electronic Art, Helsinki, Finland, 1991.

Hi Tech Art Exhibition, Tokyo, Japan, 1991.

Computer Generations: Animation and Mixed Media, Warwick Museum, Warwick Rhode Island New York, 1991.

The Third Biennial Arts & Technology Symposium: Exhibition of Computer Art, New London, Connecticut, 1991.

IMAGINA, Mote-Carlo, Monaco, 1991.

SIGGRAPH 90 Traveling Art Show (1990-1991) which travelled to the following locations:

The Computer Museum, Boston, Massachusetts

Instituto de EstudiosNorteamericanos, Barcelona, Spain

Hudson River Museum, Yonkers, New York

La Freewaves Celebration of Independent Video, Frankfurt, Germany

SIGGRAPH 90 Art Show, Dallas, Texas, 1990.

Dallas Film Festival 90, Dallas Texas, 1990.

NICOGRAPH 90 Film Show, Tokyo, Japan, 1990.

SIGGRAPH 90 Film and Video Theater, Dallas Texas, 1990.

The 3rd W League Exhibition, Gallery Horikawa, Kobe, Japan, 1988.

W League Exhibition, Gallery Horikawa, Kobe, Japan, 1986.

Visual works published/cited in printed media or broadcasted:

The Art of 3D Computer Animation and Effects, 4th Edition (a book by Isaac Kerlow), John Weily and Sons, Hoboken, New Jersey, 2009.

The Art of 3D Computer Animation and Effects, 3rd Edition (a book by Isaac Kerlow), John Weily and Sons, Hoboken, New Jersey, 2003.

Joshibi: A Centenary Exhibition Calatog, Tokyo, Japan, 2000.

The Art of 3D Computer Animation and Effects, 2nd Edition (a book by Isaac Kerlow), John Weily and Sons, Hoboken, New Jersey, 2000.

SIGGRRAPH 99 Electronic Art and Animation Catalog, ACM SIGGRAPH, 1999.

Dream Centenary Computer Graphics Grand Prix 99 in Aizu Proceedings (a book and a CD), Aizuwakayama, Japan, 1999.

SIGGRAPH 97 Visual Proceedings (a book and a CD),AMC SIGGRAPH, 1997.

Visual Arts: Approaches to Computer Aided Work Explored (a newspaper article by Jacqueline Hal), The Columbus Dispatch, 1997.

Dream Science 97 Computer Graphics Grand Prix in STEC, Tokyo Proceedings, Tokyo, Japan, 1997.

The Art of 3D Computer Animation and Effects (a book by Isaac Kerlow), Van Nostrand Reinhold, New York, New York, 1996.

Dream Science 96 Computer Graphics Grand Prix in STEC, Tokyo Proceedings, Tokyo, Japan, 1996.

SIGGRAPH 95 Conference Visual Proceedings, ACM SIGGRAPH, 1995.

SIGGRAPH 94 Conference Visual Proceedings, ACM SIGGRAPH, 1994.

SIGGRAPH 94 Conference Art and Design Show Slide Set, ACM SIGGRAPH, 1994.

SIGGRAPH 94 VR in Orlando (an article by Wim van der Plas), Wave, Holland, 1994.

Computer Imagery: Visions of Electronic Frontier (TV program), Greenspun School of Communication, University of Nevada, Las Vegas, Nevada, 1993.

Frame of Mind (TV program), KDTN, Dallas, Texas, 1992.

Computer Graphics Access (a book and a laser disc), Bunkensha, Tokyo,Japan, 1992.

Fresh Video Portfolio Computer Graphics Animation 1991 (video), Fresh Electronic Publishing Inc., Los Angeles California, 1991.

SIGGRAPH 90 Conference Proceedings, ACM SIGGRAPH, 1990.

SIGGRAPH 90 Conference Art Show Slide Set, ACM SIGGRAPH, 1990.

SIGGRAPH Video Review: SIGGRAPH 90 Film & Video Theater, ACM SIGGRAPH, 1990.

Leonardo: SIGGRAPH 1990: Digital Image, Digital Cinema, Pergamon Press, New York, New York, 1990.

Digital Image, Digital Cinema (an article by Thomas Linehan), Communication of ACM, 3, 3, ACM SIGGRAPH, 1990.

Computer Graphics Special (TV program), Television Espanola, Madrid, Spain, 1990.

EX-Television: CG Special (TV program), Nippon Television Network, Tokyo, Japan, 1990.

Sinwa High School Class Journals (illustrations), Kobe Shinbun Publishing Center, Kobe, Japan, 1982.

External funding for original investigations:

Proposals submitted:

EXP: Mobile Immersive Learning Environment (MILE) for High School Geometry, PI: Midori Kitagawa, National Science Foundation: Cyberlearning, $549,196. Declined.

Collaborating with a team of UTD faculty members in science of learning, computer science, mathematics education and psychology, I developed a project proposal that will explore how an immersive virtual environment (IVE) can assist geometry learners in gaining geometry content knowledge and geometric imagination.

Enhancement of Tracking Capabilities for UTD Motion Capture Lab, PI: Ryan McMahan, Faculty Participant: Midori Kitagawa, National Science Foundation, $727.379. Declined.

The upgrade of motion capture cameras, truss expansion and purchase of facial motion capture systems are proposed to expand the capabilities of the motion capture lab for research and instruction.

VIGOR: Virtual-reality Interaction with Gravitational Waves using Oculus Rift, PI: Midori Kitagawa, American Physical Society, $9,483.00. Declined.

Michael Kesden in Physics, Roger Malina and I have been developing VIGOR which is a virtual environment in which gravitational waves emitted by binary black holes can be experienced.

Learning Physics in a Synergistic Scaffolded Programming Environment, PI: Midori Kitagawa, National Science Foundation, 1,114,524.Declined.We propose to develop a Scaffolded Training Environment for Physics Programming (STEPP) in which students learn physics and programming synergistically by creating dynamic models of physics concepts using a 3D video game engine.

Mobile Immersive Learning Environment for High School Geometry, PI: Midori Kitagawa, National Science Foundation: Transforming Education, $549,837. Declined.

Collaborating with a team of UTD faculty members in science of learning, computer science, mathematics, psychology and K-16 STEM education and a local high school teacher, I developed a project proposal that will explore how an immersive virtual environment (IVE) can assist geometry learners in gaining geometry content knowledge and geometric imagination.

Enhancement of Tracking Capabilities for UTD Motion Capture Lab, PI: Ryan McMahan, Co-PI Midori Kitagawa, National Science Foundation, $648,323. Declined.

The upgrade of motion capture cameras, truss expansion and purchase of facial motion capture systems are proposed to expand the capabilities of the motion capture lab for research and instruction.

Multisensory Creative Learning Environment for High School Geometry, PI: Midori Kitagawa, National Science Foundation: Transforming Education, $549,288. Declined.

As the PI, I led a team of faculty members from various disciplines (ATEC, Computer Science, Mathematics and STEM Education and Research) to develop a project proposal for teaching geometry by taking advantage of the multisensory stimuli and immersive nature of a virtual reality environment.

Multi-Scale Integrated Intelligent Interactive Sensing (MINTS) for Environmental Hazard and Risk Assessment, PI: Georgia Fotopoulos, Co-PI Midori Kitagawa, National Science Foundation, $3,295,177. Declined.

As a Co-PI, I was in charge of the dissemination research thrust that catalyzes creative thinking and approaches to effective communication among various types of individuals, organizations and communities from the pre-crisis prevention phase to the post-crisis evaluation phase of an environmentally hazardous event. Also I was responsible for developing an international research collaboration plan with Kyoto University.

Center for Offshore Wind Energy (Engineering Research Center), PI: Su Su Wang (University of Houston, Mechanical Engineering Department), National Science Foundation, March 2011 – February 2016 (2021 if renewed), $18,490,817.00. (University of Texas at Dallas’s portion will be $2,685,013.00 NSF funds, excluding cost sharing.). Declined.

Aiding Detection and Intervention of Certain Behavioral Disorders in Children (Integrative Graduate Education and Research), PI: BalakrishnanPrabhakaran (UTD, Computer Science Department), National Science Foundation. Declined.

Earth Atmosphere Visualization, PI: Rod Heelis (UTD, Center for Space Sciences Director), National Science Foundation. Declined.

The anticipatory profile (Human and Social Dynamics), PI: Mihai Nadin, National Science Foundation, $698,000.00. Declined.

Grants/contracts awarded

NSF Gravitational Theory Program, Black-Hole Spin Precession and its Astrophysical Implications, 2016-19. (Collaborator) $134,869. For the development of VIGOR (Virtual Interaction with Gravitational Waves to Observe Relativity).

Critical Difference for Women, About my name…,2004. (PI) $1,500. For research for an animation project “About my name…”

Battelle Endowment for Technology and Human Affairs, An On-line Agroecosystem Database for Multimedia Teaching of Agricultural andCultural Diversity in Holmes County, Ohio, 1997 - 99. (Co-PI, Project Leader)$41,875.For establishing a new electronic resource for ecological, agricultural, and cultural diversity education viainternet.