[S1.FR] Wizard Spells, Forgotten Realms
LvlNameSchoolRangeAreaDur.Effect/Notes Source
1Aura FireAlt80'1 T4L r-2 ACThay
1BarrierAbj(5*CL hp Armor spell)South
1BreatheAlt(Can breathe anywhere!)South
1CatapultAlt150'1 Obj0Can throw a large rock +3 TH, dmg=3d6+1FRA2
1CircleEvo(Combine)Thay
1CorpselightAlt,Nec30L'L TL tDead/Undead bodies glow; -1 AC penaltyFRA2
1Deny ColdAbj(Resist Cold)Thay
1Detho's DeliriumNec(Speak with Drunk)Thay
1Ignite FlameEvo3 r(1d3 dmg)South
1Know SchoolDiv360'1 T1 rKnow schools is specialized/opposite to targetFRA2
1LadderAlt(Ladder)South
1ScattersprayAlt30L'10' r0Small objects fly about, dmg is 1d6 (save)FRA2
1Snilloc's SnowballEvo60L'1 T01d3 dmg snow (no save)FRA2
1Summon UndeadCnj;Nec(2d6 undead; HD<CL)Thay
1WardEnc(Wall: Save or want to leave)South
2Agannazar's ScorcherEvo60'60'x2'0Target takes 6d6 dmg fire (save:½); others 2d8FRA2
2BladethirstAltTouch1 Obj1 rWeapon gets +3/+0FRA2
2Cloak from UndeadAlt;AbjTouch1 CrL mInvisibility to UndeadFRA2
2Cloak UndeadNec;Abj10L'15' rL mUndead are invisible, also to Detect UndeadFRA2
2CombusEvoThay
2Damage MirrorAlt(All in 10' take dmg you take)South
2DecastaveEvo0Caster1+L rStaff: 1d6 dmg force + 1d4 dmg drainingFRA2
2Deny FireAbj(Resist Fire)Thay
2Detect PoisonDivThay
2Flame DaggerEvoThay
2FlashEvo(Blindness area)Thay
2Flying FistEvo30L'-L rFist attacks by self: +2 TH, dmg 1d2 & -2 THFRA2
2Ghost PipesAlt;NecTouch1 ObjConcInstrument plays itselfFRA2
2Move ObjectAltSouth
2Power Word SleepCnjThay
2Predict WeatherDivThay
2Pro. from Normal WeaponsAbjThay
2Pro. from PlantsAbjThay
2Pro. from PoisonAbjThay
2Pro. from Specific Lycan.AbjThay
2RunAlt(Move Rate 36)South
2Quimby's Enchaning GourmetCnj040' r6+L tSpecialized Unseen Servant: Cooking/CleaningFRA2
2Resist Energy DrainAbjThay
2Snilloc's Cream PieEvo60L'1 T01d3 dmg pie (no save)FRA2
2Snilloc's Snowball SwarmEvo30L'30' r0Ld3 dmg snow (save:½)FRA2
2ThunderballEvo(1d6+1 dmg ball, save or deaf)South
2TumbleEnc(Trip)South
2Undead MountNec30'1 Cr2+L hAnimates a dead horse/mount, can carry 300 lbs.FRA2
2Speak with DeadNec;DivThay
2VocalizeAltTouch1 Cr5 mCan cast spells without Verbal componentsFRA2
3AssistCnj(Aid)Thay
3BlacklightAlt30L'20' rL mMagical darkness; save each round or effectedFRA2
3ChantEncAs Priest spellThay
3Charm UndeadEncThay
3Detect CharmDivThay
3Dire CharmEnc360'1 Cr4+L rTarget is charmed and berserked (save)FRA2
3Dispel SilenceAbj;Alt010L' rL mDispels silenceFRA2
3Find TrapsDivThay
3Fire GateAlt0Caster0Dimension Door from one fire to anotherThay
3FootholdAltSouth
3Ghost ArmorCnj;AbjTouch1 CrL mAT +7 sourceFRA2
3Hold VaporAbj30L'10L' r1 hStops movement of cloud or vaporFRA2
3IcelanceAlt30L'1 Obj01 att at +4 TH: 5d6 dmg ice + stun 1d4 r (save)FRA2
3Laeral's Dancing DweomerIll30L'20' rL tConfuses Detect Magic effectsFRA2
3Mummy TouchNecTouch1+ CrL rMummy rot (caster is immune to Mummy rot)FRA2
3Nchaser's Glowing GlobeAltTouch60' rPermContinual Light; can be moved & dimmedFRA2
3NightscarIll90'1 TL dInvisible mark (can be seen w/ Nightscar spell) FRA2
3ParalyzeNecTouch1+ CrL rParalysis 2d4 r (save)FRA2
3Pro. from All LycanthropesAbjThay
3Pro. from ElectricityAbjThay
3Pro. from IllusionsAbjThay
3Pro. from Magic WeaponsAbjThay
3Pro. from ParalyzationAbjThay
3Pro. from Specific UndeadAbjThay
3Pro. from TelekinesisAbjSouth
3Pro. from WaterAbjThay
3Proof from TeleportationAbj030L' r2L hCannot teleport/gate/dim door into or out of areaFRA2
3RevenanceNecTouchL Cr1 dImmune to turning for one turn attemptFRA2
3Skull WatchNecTouch1800sq'1+L tAlarm that shrieks (can be heard ¼ mile away)FRA2
3Speak with DeadDiv;NecThay
3TargetAlt(all others get +2/+2 TH/dmg vs. target)South
3Ward Against UndeadAbj;Nec010L'L mUndead must save to enter areaFRA2
3Waves of WearinessEnc120'1 Cr1 rUnconscious (save)FRA2
3WitchweedEvo(area: cannot vocalize spells, 2 dmg/r)South
[S1.0] Wizard Spells, Level 0 (Cantrips)
#NameSchoolRangeAreaDur.Effect/Notes Source
1Arcane MarkMetaTouch¼' rPermPlace magical writings in areaPH3
2BeeCnj10'1 Cr0Honeybee appears; 90% likely to sting someoneUA1
3BelchEvo10'1 Cr1 sTarget belchesUA1
4Blink (cantrip)Evo10'1 Cr1 sTarget blinks its eyesUA1
5BluelightCnj10'¼' rConc5' radius dim lightUA1
6BugCnj10'1 Cr0Insect appears; Pinches if appears on someoneUA1
7ChangeAlt10'1 T1 tTurns one animal/plant into another (similar)UA1
8ChillEvo10'1 T0Chills one target -40 CUA1
9CleanAbj10'36 sq.'0Cleans one areaUA1
10ColorEvo10'1 T1 monColors one targetUA1
11Colored LightsAlt,Ill10'1-4 TConcOne 12", two 6", three 4", or four 3" dim lightsUA1
12CoughEvo10'1 Cr3 sTarget coughsUA1
13CreakEvo10'-1 sCreaking sound (like rusty door hinges)UA1
14CurdleEnc10'1 Obj0Hastens spoilage or wiltingUA1
15DampenEvo10'27 cu.'0Dampens one areaUA1
16Dancing Lights (cantrip)Ill90+10L'10' r1 m1-4 illusionary lights, you can move them aroundPH3
17DazeEnc22+3L'1 Cr1 sTarget makes no actions next segment (save)PH3
18Detect Magic (cantrip)Meta0CasterConcDetect magic (type/power require 1r to get) 60'PH3
19Detect PoisonDiv0Caster0Detect poisons within 22+3L' rPH3
20Detect RadiationDiv0Caster1 tDetect radiation (incl. RS rating) 30'DM
21DimAlt,Ill10'1 T1 rLight source sheds only half normal lightUA1
22DirtyEvo10'36 sq.'0Dirties an areaUA1
23Disrupt UndeadNec22+3L'1 Cr01d6 dmg positive (no save); Only affects undeadPH3
24DistractEncSight1+ Cr1 sAll within sight look at a spot within 10' of casterUA1
25DryAbj10'27 cu.'0Dries one areaUA1
26DustAbj10'10' r0Dusts (removes dirt) from an areaUA1
27DustyEvo10'10' r0Makes an area dustyUA1
28ExterminateAbj10'1 Cr01 dmg disintegration to a small creature (save)UA1
29FirefingerAlt,Evo½'1 T01 dmg fire (save)UA1
30FlareEvo22+3L'1 Cr1 m-1 TH (no save)PH3
31FlavorEnc10'1 T0Changes the flavor of a targetUA1
32FootfallIll10'-1 sFootsteps soundUA1
33FreshenEnc10'1 Obj1 hRefreshes spoiled food; stops spoilageUA1
34GatherAlt10'9 sq.'0Gathers (sorts) small objects in areaUA1
35Ghost SoundIll22+3L'-L mCan create sounds in areaPH3
36GiggleEnc10'1 Cr3 sTarget gigglesUA1
37GnatsCnj10'1 cu.'0Cloud of gnats; Distracts 1d4 s (save)UA1
38GroanIll10'-1 sGroaning soundUA1
39HairyAlt10'1 T0Causes hair / hair-like growth to thickenUA1
40HazeAlt,Ill10'10' cu0-1 TH; +1 saves; +5% Hide in Shadows in areaUA1
41HideIll10'1 Obj2 tHides one small object from viewUA1
42KnotAlt10'1 Obj0Rope-like object becomes (hard) knottedUA1
43Light (cantrip)EvoTouch1 ObjL tObject glows w/ light 20' r (No blindness/AC adj.)PH3
44Mage HandAlt22+3L'1 ObjConcTelekinesis 5 lbs.PH3
45MaskAlt,Ill10'1 Cr6 rTarget's face changes appearanceUA1
46Mending (cantrip)Alt10'1 Obj0Repairs a small tear or breakPH3
47MirageIll10'20 sq.'ConcTarget area appears as something elseUA1
48MoanIll10'-1 sMoaning soundUA1
49MouseCnj10'1 Cr0Mouse appearsUA1
50MuteAlt10'1 Obj1 rTurns one small mineral object into anotherUA1
51NodEvo10'1 Cr1 sTarget nodsUA1
52NoiseIll10'10' rConcSounds in area as caster choosesUA1
53Open/CloseAlt22+3L'1 Obj0Opens or closes a (unlocked) door or containerPH3
54PalmIllTouch1 Obj1 sCaster can hide an object in his handUA1
55PolishAlt10'1 Obj0Polishes (makes smooth) an objectUA1
56Prestidigitation (cantrip)Meta10'-1 hMinor "magic tricks" (hide objects,play music,…)PH3
57PresentAlt2'1 Obj0Teleports a small object to caster's handUA1
58Rainbow (cantrip)Alt,Ill10'30' x 1'1 rCreates a colorful rainbow; save or look at it 1-4sUA1
59RattleIll10'-2 sRattling sound (like chains)UA1
60RavelAlt10'1 Obj0Unravels / unstitches an objectUA1
61Ray of FrostCnj,Evo22+3L'1 T01d3 dmg cold (no save)PH3
62Read Magic (cantrip)Meta0CasterL tCan read magical writings at 1 page per minutePH3
63ResistanceAbjTouch1 T1 m+1 savesPH3
64SaltEvo10'1 T0Salts a targetUA1
65ScratchEvo10'1 Cr1 sTarget scratches himselfUA1
66ShineAlt10'1 Obj0Makes an object shine; remove rust, corrosionUA1
[S1.0] Wizard Spells, Level 0 (Cantrips)
#NameSchoolRangeAreaDur.Effect/Notes Source
67SmokepuffEvo10'½' r0Small cloud of smoke appearsUA1
68SneezeEvo10'1 Cr1 sTarget sneezesUA1
69SourEvo10'1 T0Makes a target taste sourUA1
70SpiceEvo10'1 Obj0Adds ginger, pepper, bay, garlic, parsely to objUA1
71SpiderCnj10'1 Cr0Spider appears; 5% chance of poisonousUA1
72SpillAlt10'1 Obj0Causes contents of a container to spill outUA1
73SproutAlt10'27 cu.'0Causes plants to sprout seeds/flowersUA1
74StitchAlt10'27 cu.'0Sew seams in cloth or leatherUA1
75SweetenEvo10'1 Obj0Adds suger, honey, syrup to objectUA1
76TangleAlt10'1 Obj0Rope-like object becomes tangledUA1
77TapEvo10'-1 sTapping/Rapping soundUA1
78TarnishAlt10'1 Obj0Object becomes tarnished (rusted/corroded)UA1
79ThumpIll10'-1 sThump sound (like something fell)UA1
80TieAlt10'1 Obj0Tie a (easy) knot in a rope or rope-like objectUA1
81TweakCnj10'1 Cr1 sUnseen finger/thumb pinches targetUA1
82TwitchEvo10'1 Cr0Target twitchesUA1
83Two-D'lusionIll10'40 sq.'ConcWall of illusion; static (non-changing)UA1
84UnlockCnj10'1 Obj0Unlocks a simple lockUA1
85UntieAlt10'1 Obj0Unties a rope object (nullifies Tie, Knot, Tangle)UA1
86Wacky Ball 0 / Normal / 0 Evo10'5' r0Ld2 dmg normal element (save: 0)DM
87Wacky Ball 0 / Normal / ½ Evo10'5' r0Ld1 dmg normal element (save: ½)DM
88Wacky Ball 0 / Normal / nsEvo10'5' r01 dmg normal element (no save)DM
89Wacky Bolt 0 / Normal / 0 Evo15'1 T0Ld4 dmg normal element (save: 0)DM
90Wacky Bolt 0 / Normal / ½ Evo15'1 T0Ld2 dmg normal element (save: ½)DM
91Wacky Bolt 0 / Normal / nsEvo15'1 T0Ld1 dmg normal element (no save)DM
92WarmEvo10'1 T0Warms one target +40 C UA1
93WhistleEvo10'-1 sWhistling sound (sharp or eerie, not a cat-call)UA1
94WiltEnc10'1 T0Wilts a plant; Plant creatures take 1 dmg (save)UA1
95WinkEnc10'1 Cr1 sTarget winksUA1
96WrapAlt10'27 cu.'0Wraps (bundles and secures) a group of objectsUA1
97YawnEvo10'1 Cr1 sTarget yawns; Vulnerable to Sleep 1rUA1
[S1.1] Wizard Spells, Level 1
#NameSchoolRangeAreaDur.Effect/Notes Source
1AccuracyEnc10'L ObjL mL missiles get double range categoriesOA1
2Affect Normal FiresAlt,Ele15L'2' rL rDouble or halve the effect of a firePH1
3Alarm (1)Evo30'20L sq.'8+L tAny creature who approaches triggers a soundUA1
4Alarm (3)Abj22+3L'25' r2L hSends mental alarm to you if creature approachPH3
5AnalyzeDivTouch1 Obj0Learn 1 characteristic of an item (magic/psi/tech)RC0
6Animate RopeAlt90+10L'1 ObjL r Animates 1 rope-like objectPH3
7Animate WoodAltTouch1 Obj1 tAnimates 1 wood objectOA1
8Armor (1)Cnj,AbjTouch1 Cr-AC 8 source; +8+L or +2L hp (even above max)UA1
9Armor (2)Cnj,AbjTouch1 Cr1 dAC 6 sourcePH2
10Audible GlamerIll60+10L'Hearing3L rMakes sounds at target locationPH1
11Bigby's Bookworm BaneEvo90'-L tKills bookworms in 100 books/scrolls per minuteGRA1
12Bigby's Feeling FingersEvo180'-6+L tDisembodied hand, can search for secret doorsGRA1
13Burning Hands (1)Alt,Ele03' cone1 rL dmg fire (no save)PH1
14Burning Hands (2)Alt,Ele05' cone01d3+2L dmg fire (save:½)PH2
15Burning Hands (3)Alt,Ele010'cone0Ld4 dmg fire (save:½)PH3
16CantripALL10'-L hCan cast 1 cantrip (Wiz 0) per round as Z actionPH2
17CatapultAlt150'1 Obj0Can throw a large rock +3 TH, dmg=3d6+1FRA2
18Cause FearNec22+3L'1 Cr1d4 rFear (save)PH3
19ChameleonIllTouch1 T2L rTarget matches surroundingsOA1
20Change SelfIll0Caster12+2LmChange appearance to anything +/- 1' in sizePH1
21Charm PersonEnc120'1 CrSpecialCharm 1 humanoidPH1
22Chill TouchNec0Caster3+L rAdd "Save or 1d4 dmg & 1 Str loss" to unarmedPH2
23Chromatic OrbEvo,Ill30'1 Cr0See [S1.N] for notes on this spellUA1
24Cloud LadderAlt010L'4+L mCreates a ladderOA1
25Color SprayAlt,Ill10L'1d6 Cr0Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6)PH1
26Comprehend LanguagesAltTouch1 Cr5L mRead/Write (not speak) 1 languagePH1
27Conjure Spell ComponentCnj0Caster1 rMaterial componenting costs 1Z instead of 1VTM2
28CopyEvo5'1 Obj0Copies 1 nonmagical book or 1 spellbook pagePHBR4
29Corpse VisageIll,NecTouch1 CrL rMakes target's face appears as a rotting corpsePHBR4
30CorpselightAlt,Nec30L'L TL tDead/Undead bodies glow; -1 AC penaltyFRA2
31DarknessAlt,Ill10L'15' r8+L rMagical darkness; can blind if targetted (save)PH1
32Delay ImageTim,IllTouch1 Cr5+L m+2 AC bonus; +1 savesChro2
33Detect DiseaseDiv0CasterL mDetect disease incl. type within 30'PHBR4
34Detect IllusionDiv,IllTouch1 Cr3+2L mCan detect and automatically disbelieve illusionsPH1
35Detect InvisibilityDiv,Ill10L'1 Cr5L mDet. invisible, astral, ethereal, hidden, out/phasePH1
36Detect Magic (1)Div0Caster2L mGives school and general power level within 60'PH1
37Detect PhaseDiv,Dim0Caster2L mDetects fully phased and ethereal creaturesS&M2
38Detect Secret DoorsDiv0CasterConcDetect secret/hidden/concealed doors/containersPH3
39Detect Secret Passage/PortalDiv0Caster1 tDetect secret/hidden/concealed doors/containersS&M2
40Detect Temporal AnomalyTim,Div0Caster2L mDetect time distrurbance & cause within 90'Chro2
41Detect UndeadDiv,Nec0Caster3 tDetects undead within 60+10L'PH2
42DictationEvo,Geo010' rL tAny words spoken in area appear on paperS&M2
43Divining RodDiv,Enc0CasterL mDetects 1 type of general objectPHBR4
44Drawmij's Beast of BurdenAlt90'1 Cr2L hHalves the effective weight a mount is carryingGRA1
45Drawmij's Light StepAltT1 Cr5L mTarget leaves no tracks; Walk across waterGRA1
46Drowsy InsectsCnj60'25L sq'0Swarm of Insects; save or slept 2d6 rOA1
47Elemental BurstCnj,Ele60'5' r01d8 dmg, choose a basic element (save:½)OA1
48Endure ElementsAbjTouch1 Cr1 d-5 dmg/r from 1 of: acid/cold/lightning/fire/soundPH3
49EnlargeAlt15L'1 TL t+/- 20L% sizePH1
50EraseAlt90'1 TPermRemoves writingPH1
51Expeditious RetreatAlt0Caster3+L mx3 move rate; Can jump 15'S&M2
52Feather FallAlt30L'1+ TL sMax = (L+1)*200 lbsPH1
53Fiery EyesCnj0Caster3L rGaze causes Fascination (save)OA1
54Find FamiliarCnj,EncL mi1 CrPermSee [S4], or finds your familiarPH1
55Fire BurstAlt,Evo15L'10' r0L dmg fire (save)TM2
56FirewaterAlt10'L pints1 rTurns water into a flammable (2d6) substanceUA1
57Fist of StoneAlt,Ele0CasterL rStr 18 with unarmed attacksTM2
58Floating DiscEvo6'2' r1 hCan carry 100L lbs.; Moves at caster's rateRC0
59FriendsEnc0Caster4+L m+2d4 ChrPH2
60Gaze ReflectionAlt,Ill0Caster2+L mAny gaze/eye attack reflection upon enemyPH2
61Ghost LightCnj120'100 sq'ConcGhostly light; Int<6 or HD<2 save or feared 1 rOA1
62GreaseEvo30'10 sq'PermSurface becomes greasy/slipperyUA1
63Hail of StoneCnj,Evo120'25L sq'0Ld3 dmg earth (two saves: 1make=½, 2make=0)OA1
64Hold PortalAlt60L'80L sq'L mMagically locks a doorPH1
65Hornung's GuessDiv,WMsight900' r0Know how many persons/objects of one typeTM2
66HypnotismEnc,Ill30'1d6 Cr1+L rSuggestion (two saves, fails if both fail)PH1
[S1.1] Wizard Spells, Level 1
#NameSchoolRangeAreaDur.Effect/Notes Source 67 Identify Div 0 1 Obj L s Gives properties of an item PH1
68Jump (1)AltTouch1 CrSpecialCan jump 30'; Has 1+L/3 jumpsPH1
69Jump (2)AltTouch1 Cr3+L rCan jump 30'PH2
70Know HistoryDiv120'1 T0General information on history of targetOA1
71Know SchoolDiv360'1 T1 rKnow schools is specialized/opposite to targetFRA2
72Lasting BreathAlt15L'L Cr4+L mCan hold breath for durationTM2
73LightAlt,Ill180'20' rL tMagical light; can blind if targetted (save)PH1
74Mage ArmorCnj,AbjTouch1 CrL h+4 ACPH3
75Magic Missile (0)Evo150'1+ Cr0(2*L+3)/5 missiles; 1d6+1 dmg force (no save)RC0
76Magic Missile (1)Evo60+10L'1+ Cr0(L+1)/2 missiles; 1d4+1 dmg force (no save)PH1
77Magic WeaponAlt,EncTouch1 ObjL mWeapon has +1/+1 TH/dmgPH3
78MeltAlt30'9L cu'L rMelts snow or iceUA1
79MessageAlt30(L+6)'3' path5+L mSends a secret message to targetPH1
80Metamorphose LiquidsAltTouchL cu'PermTurns one liquid into another (nonmagical)TM2
81Mordenkainen's Pro. AviansAbjTouch1 Cr5L rAvians have -2 TH targetGRA1
82MountCnj30'1 Cr2+L hSummons a horse/camel/elephant mountUA1
83Murdock's Feathery FlyerAlt0CasterL mCan glideTM2
84Nahal's Reckless DweomerEvo,WM---L% desired spell you know; else Wild SurgeTM2
85Nystul's Dancing WerelightAlt60(L+3)'-2+½L hLight spell that follows caster, can dim/brightenGRA1
86Nystul's FlashEvo90+15L'10' r0Dazed 1d4 r (no save); Blind 1d4 r (save)GRA1
87Nystul's Magic AuraIllTouch1 TL dTarget is considered a magical itemPH1
88Nystul's Undetectable AuraIllTouch1 ObjL dObject immune to detect spellsPH3
89Obscuring MistCnj30'30' rL mEverything has cover to each otherPH3
90Otiluke's Bubbling BuoyancyAlt60L'-L tUp to 100L lbs float on a cloud of bubblesGRA1
91Otiluke's Smoky SphereEvo180'10' r0Smoke, save or coughing (-2 TH/saves) 1d4+1rGRA1
92Otto's Chime of ReleaseAlt180'1 Cr0All shackles/ropes on creature releasedGRA1
93PatternweaveDiv30'100 sq'0Know what jumble of objects is supposed to beTM2
94Phantasmal ForceIll30(L+6)'40+10L'ConcArea is sq'; Visual onlyPH1
95Phantom ArmorAlt,IllTouch1 Cr-AC 3 source; +L hp (even above max); +1 savesUA1
96PrecipitationAlt10L'15' rL sLight rain in areaUA1
97Precognitive SenseTim,Div0 Caster0Know an event which will occur within 6L hChro2
98Protection from ChaosAbjTouch1 CrL m+2 AC, +2 saves vs. evil; Prevents bodily contactPH3
99Protection from EvilAbjTouch1 CrL m+2 AC, +2 saves vs. evil; Prevents bodily contactPH3
100Protection from Hunger/ThirstAbjTouch1 CrL dRequires no food or water for durationPHBR4
101Protection from VerminAbjTouch1 Cr2L mProtection from creatures <1 HDS&M2
102PushCnj10+3L'1 T0Push up to 50L lbs.; Can knock over (save)PH1
103Rary's Empathic PerceptionDiv15L'1+ Cr3L rSense emotions, 1 creature per 5rGRA1
104Ray of Enfeeblement (3)Nec22+3L'1 CrL m-1d6-L/2 Str (save)PH3
105Ray of FatigueNec30+15L'1 CrL rTarget is fatigued (save)S&M2
106Read Illusionist MagicDiv,Ill0Caster2L mCan read/identify illusionist writings/scrollsUA1
107ReduceAlt22+3L'1 TL m-10L% size (max reduction = 50%)PH3
108RunEncTouch1+ Cr8 h(L+1)/2 targets; Move rate doublesUA1
109ScattersprayAlt30L'10' r0Small objects fly about, dmg is 1d6 (save)FRA2
110Secret SignsAlt0Caster+1 mCaster and 1 target can communicate secretlyOA1
111Shield (1)Evo,Abj0Caster5L rImmune Force; AC2 source; +1 savesPH1
112Shield (3)Abj0CasterL m+7 AC; +3 area savesPH3
113Shocking GraspAlt,EleTouch1 TTouch1d8+L dmg electricity (no save)PH1
114Silent ImageIll40(9+L)'(4+L)10'ConcArea is 10' cubes; Illusion sight component onlyPH3
115Sleep (0)Enc240'40' sq4d4 t2d8 HD slept (no save); max HD/creature=4+1RC0
116Sleep (1)Enc30+10L'15' r5L r4d4 HD slept (no save); max HD/creature=4+2PH1
117Slow MetabolismTim,AltTouch1 Cr½L dSlows poison; Needs to eat only once every 12hChro2
118Snilloc's SnowballEvo60L'1 T01d3 dmg snow (no save)FRA2
119Spider ClimbAltTouch1 Cr1+L rClimb Walls 200%; No Material componentingPH1
120SpookIll10'1 CrSpecialFear; Target gets a save each roundUA1
121Still WaterAlt10L'100Lsq'5L mStills (calms) water in areaOA1
122Summon Monster ICnj22+3L'1 CrL rSummons a DL 1 creature to fight for youPH3
123SwimAlt120'1 Cr3L mTarget can swim at move rate 12OA1
124TauntEnc180'30' r1 rOne or more creatures of 1 type taunted (save)PH2
125Tenser's Eye of the TigerAltTouch1 CrL mNight Vision; Has only -1 TH while blindGRA1
126Tenser's Floating DiscEvo60'2' r3+L tCan carry 100L lbs.; Moves at rate 6PH1
127Tenser's Steady AimAltSight1 CrL tTarget has no missile penalty TH while movingGRA1
128True StrikeDiv0Caster1 rYour next attack is at +20 THPH3
129Unseen ServantCnj030' r6+L tInvisible servant, can carry 40 lbs.PH1
130VentriloquismIll10L'1 T2+L rVentriloquismPH1
131Wacky Ball 1 / Normal / 0 Evo40'10' r0Ld4 dmg normal element (save: 0)DM
132Wacky Ball 1 / Normal / ½ Evo40'10' r0Ld2 dmg normal element (save: ½)DM
[S1.1] Wizard Spells, Level 1
#NameSchoolRangeAreaDur.Effect/Notes Source 133 Wacky Ball 1 / Normal / ns Evo 40' 10' r 0 Ld1 dmg normal element (no save) DM
134Wacky Ball 1 / Para / 0 Evo40'10' r0Ld2 dmg para element (save: 0)DM
135Wacky Ball 1 / Para / ½ Evo40'10' r0Ld1 dmg para element (save: ½)DM
136Wacky Ball 1 / Para / nsEvo40'10' r01 dmg para element (no save)DM
137Wacky Bolt 1 / Normal / 0 Evo60'1 T0Ld6 dmg normal element (save: 0)DM
138Wacky Bolt 1 / Normal / ½ Evo60'1 T0Ld4 dmg normal element (save: ½)DM
139Wacky Bolt 1 / Normal / nsEvo60'1 T0Ld2 dmg normal element (no save)DM
140Wacky Bolt 1 / Para / 0 Evo60'1 T0Ld4 dmg para element (save: 0)DM
141Wacky Bolt 1 / Para / ½ Evo60'1 T0Ld2 dmg para element (save: ½)DM
142Wacky Bolt 1 / Para / nsEvo60'1 T0Ld1 dmg para element (no save)DM
143Wall of FogAlt,Ill90'20L' sq8+L rBlocks sight (incl. Infravision)PH1
144Warp WoodAlt10L'2L cu"8+L rWarps woodOA1
145Water ProtectionAlt,AbjT1 T3+L tImmune Drowning; Breathe UnderwaterOA1
146Wizard MarkAltT1 sq'PermMakes a permanent mark on target objectUA1
147WriteEvo01 ObjL hCan copy 1 page of magical writings per hourPH1
[S1.2] Wizard Spells, Level 2
#NameSchoolRangeAreaDur.Effect/Notes Source
1Accelerate Plant GrowthTim30L'100Lsq'PermAccelerates plant growth by L monthsChro2
2Agannazar's ScorcherEvo60'60'x2'0Target takes 6d6 dmg fire (save:½); others 2d8FRA2
3Animal CompanionEnc1 mi1 CrPermMake an animal your companion (not familiar)OA1
4Alter SelfAlt,Ill0Caster12+2LmAlter Appearance; +/- 50% size; Fly 3"; SwimUA1
5Animate WaterCnj,Enc60L'5' cuL mAnimates water, moves at 6", dmg Ld2 /attackOA1
6ApparitionIllTouch1 CrL r-L Cml; causes fear in others <1 HD (save)OA1
7Arcane LockAbjTouch1 ObjPermLocks a look/containerPH3
8Bigby's Dextrous DigitsEvo270'-3L tPair disembodied hands; Can use caster's NWPGRA1
9Bigby's Silencing HandEvo;Enc120'1 Cr2L rSilence (save)GRA1
10BindAlt,Enc90'1 ObjL mAnimates 1 rope-like objectUA1
11BladethirstAltTouch1 Obj1 rWeapon gets +3/+0FRA2
12BlindnessIll90+15L'1 CrPermBlindness (save); can be dispelled/curedPH2
13Blindness/DeafnessAlt90+10L'1 CrPermBlindness or Deafness (caster's choice) (save)PH3
14Blur (1)Ill0Caster3+L r+4 AC; +1 savesPH1
15Blur (3)Ill0CasterL m20% WR vs. creatures without True SightPH3
16Bull's StrengthAltTouch1 CrL h+1d4+1 StrPH3
17Chaos ShieldAbj0Caster10+2L rProtection from your own wild surges (get save)TM2
18Cat's GraceAltTouch1 CrL h+1d8 or +1d4+1 (your choice) DexS&M2
19ChokeNec;Cnj90'1 Cr0Ld4 dmg necromantic (save:½)PHBR4
20Cloak from UndeadAlt;AbjTouch1 CrL mInvisibility to UndeadFRA2
21Cloak UndeadNec;Abj10L'15' rL mUndead are invisible, also to Detect UndeadFRA2
22Continual FlameIllTouch1 ObjPermMagical flame (illusionary); no heatPH3
23Continual LightAlt180'60' rPermMagical light; can blind if targetted (save)PH1
24Darkness, 15' radiusAlt30L'15' r60+L rMagical darknessPH2
25DarkvisionAltTouch1 CrL hCan see in darknessPH3
26DaylightEvoTouch1 ObjL tObject sheds daylight 60' rPH3
27DeafnessIll180'1 CrPermDeafness (save); can be dispelled/curedPH1
28Death RecallNec;DivTouch1 Obj-Visualizes last few minutes of a corpse's deathPHBR4
29DecastaveEvo0Caster1+L rStaff: 1d6 dmg force + 1d4 dmg drainingFRA2
30DeeppocketsAlt,EncTouch1 Obj4+L hExtradimensional space (100 lbs.)UA1
31Detect Evil (0)Div0Caster2 tDetect evil / evil intent 60'RC0
32Detect Evil (2)Div0Caster5L mDetect evil / evil intent 180'PH2
33Detect LifeDiv0Caster5 mDetect life 10L'PHBR4
34Detect PsionicsDiv0Caster2L mDetect Psionics 60'DM
35Detect ThoughtsDiv0CasterL mDetect surface thoughts 60'PH3
36Dispel RadiationAbj180'30' r0Dispels Radiation (1 target = auto success)DM
37Displace SelfAlt;Dim0CasterL rDisplacedS&M2
38Drawmij's Adventurer's LuckAltTouch1 Cr3 tLuckstone effectGRA1
39Drawmij's Breath of LifeAlt300'L Cr5 tCannot drown, don't need air, immune to gasGRA1
40Drawmij's Scent MaskIllTouchL CrL tConceal all odors coming from creaturesGRA1
41Drawmij's Swift MountAltTouchL/2 Cr2+½L hDoubles movement rateGRA1
42Enchanted BladeEvo,EncTouch1 Cr1 tElectrical sword: +(L+3)/4 TH, total Ld6 dmgOA1
43EnduranceAltTouch1 CrL h+1d4+1 ConPH3
44Entangle (0)Enc30'1 ObjL mAnimates a rope; can entangle a creature (save)RC0
45ESP (0)Div60'1+ Cr12 tCan read surface thoughts (no save)RC0
46ESP (1)Div15L'1+ CrL rCan read surface thoughts (no save)PH1
47FascinateIll90'1 CrSpecialCharmed and Fascinated (save)UA1
48FilterAbjTouch10' rL tImmune Gas; takes ½ dmg from Chlorine GasPHBR4
49Fire ShurikenEvo180'1+ Cr0#=(L+5)/6, roll TH, 2d8 dmg fire (no save) & -2THOA1
50Flaming SphereEvo90+10L'3' rL rMove rate 3; 2d6 dmg fire (save if not directly hit)PH3
51Flying FistEvo30L'-L rFist attacks by self: +2 TH, dmg 1d2 & -2 THFRA2
52Fog CloudAlt,Ill90+10L'30' rL tBlocks sight (incl. infravision)PH3
53Fools' GoldAlt,Ill30'L cu'L h4000L gp valuePH1
54ForgetEnc90'20' sqPermForget (L+2)/3 minutes, or 1 specific memoryPH1
55Ghost PipesAlt;NecTouch1 ObjConcInstrument plays itselfFRA2
56Ghoul TouchNec0CasterL rTouch causes paralyzation (save)PHBR4
57Glitterdust (2)Cnj30L'20' cu0Blind 1d4+1 r (save)PH2
58Glitterdust (3)Cnj90+10L'10'cone0Blind L r (save)PH3
59Hornung's Baneful DeflectorEvoTouch1 Cr2L rMissile vs. you: it hits a random creature in 15'TM2
60Hypnotic Pattern (1)Ill030' sqConc24 HD looking at pattern are HypnotizedPH1
61Hypnotic Pattern (3)Ill90+10L'15' rConc2d4+L HD looking at pattern are FascinatedPH3
62Ice KnifeEvo360'1+ Cr0Roll TH, within 5' take 2d4 dmg ice & numb 1d3rOA1
63Improved Phantasmal ForceIll30(6+L)'40+10L'ConcArea is sq'; Sight and soundPH1
64Insatiable ThirstEnc15L'1 CrL rSave or drink anything nearbyTM2
65InvisibilityIllTouch1 T1 dInvisibility; attacking ends spellPH1
66IrritationAlt30L'1 Cr3 r-4 AC; -2 TH; -1 Dex; -1 Cml until 1V spentUA1
[S1.2] Wizard Spells, Level 2
#NameSchoolRangeAreaDur.Effect/Notes Source
67KnockAlt180'10L sq'SpecialOpen locked/barred/held/wizard locked doorsPH1
68Know AlignmentDiv01+ Cr1 tDetect alignment 30L' on 1 creature /rUA1
69Leomund's TrapIllTouch1 ObjPermIllusionary trap, can be "disarmed" to avoidPH1
70Levitate (0)Alt0Caster6+L tCan levitate up/down at normal movement rateRC0
71Levitate (1)Alt60L'1 CrL tCan levitate up/down at normal movement ratePH1
72Life SoundingTimTouch1 Cr0Know age of target, and how much lifespan leftChro2
73Locate Object (1)Div60L'1 ObjL mLocate one objectPH1
74Locate Object (3)Div400+40L'1 ObjL mLocate one objectPH3
75Magic MouthAltSight1 ObjPermObject speaks up to 25 words, can set up triggerPH1
76Maximillan's Earthen GraspAlt30+30L'1 Cr3+L rArm holds target, has double caster's hpTM2
77Melf's Acid Arrow (1)Evo90'1 T0Roll TH +1: (3+L/3)d4+1 dmg acid (no save)UA1
78Melf's Acid Arrow(3)Cnj400+40L'1 T0Roll TH: (2+2*L/3)d4 dmg acid (no save)PH3
79Metallic OrbEvo,Ill30'1 Cr0See [S1.N] for notes on this spellDM
80Minor ImageIll40(9+L)'(4+L)10'ConcArea is 10' cubes; Illusion: sight & soundPH3
81Mirror Image (0)Ill0Caster6 tCreates 1d4 images of yourselfRC0
82Mirror Image(3)Ill0CasterL mCreates 1d4+L/3 images of yourselfPH3
83MisdirectionIll22+3L'1 TL hRedirects divination spellsPH3
84Moon RuneAlt,Geo01 sq'PermWizard mark, not visible until condition reachedS&M2
85Mordenkainen's Encompassing VisionAltTouch1 CrL hAll-around sightGRA1
86Nahal's Nonsensical NullifierAbjTouch1 Cr6+L rKnow Align / Detect Evil/Lie give random resultsTM2
87Nystul's BlackmoteEvo90+15L'1 Cr02d6+L dmg darkness/cold (no save)GRA1
88Nystul's Blazing BeamEvo90+30L'1 Cr0Blind 2d4r, -4 TH, -4 AC (save); within 1' is ½ GRA1
89Nystul's Crystal DaggerEvo;Cnj0-2+L rDagger: 1d4 mineral, +2/+2, +3/+3 vs. undeadGRA1
90Obscure ObjectAbjTouch1 Obj8 hHides object from location/detection/scryingPH3
91OmenDiv0--Know general fortune of some major undertakingOA1
92Otiluke's Boiling Oil BathEvo;Cnj180'1 Cr03d4 dmg heat (save:0)GRA1
93Otto's Soothing VibrationsEnc180'20' rL rFriendship (save+2)GRA1
94Otto's Tones of ForgetfulnessEnc30L'1 CrL tForgets all Nonweapons (save)GRA1
95Past LifeDivTouch1 T1 rKnow dead's former appearance & last minuteTM2
96PreserveAbj,Tim10L'25L cu'PermPreserves freshnessChro2
97Protection from ArrowsAbjTouch1 CrL t-10 dmg /missile attack, unless +L/5+1 or betterPH3
98Protection from CantripsAbjTouch1 TL dImmune to 0 level spells (Cantrips or Orisons)UA1
99Protection from CharmAbjTouch1 CrL m+L/3 saves vs. charmOA1
100Protection from ParalysisAbjTouch1 CrL tImmune to paralysis, slow, holdTM2
101Protection from PoisonAbjTouch1 CrL mPoison-using creatures must save to attackS&M2
102PyrotechnicsAlt,Ele360'1 Fire0Blindness within 120' (save); obscures visionPH1
103Quimby's Enchaning GourmetCnj040' r6+L tSpecialized Unseen Servant: Cooking/CleaningFRA2
104Rary's Aptitude AppropriaterDiv;AltTouch1 CrL tKnow a proficiency the target knowsGRA1
105Ray of Enfeeblement (1)Enc30+8L'1 CrL rLoses 25+2L% Str and physical dmg donePH1
106Ray of Enfeeblement (2)Enc30+15L'1 CrL rStr goes to 5, -1 per die physical dmgPH2
107Resist ElementsAbjTouch1 Cr1 d-12 dmg/r from 1 of: acid/cold/lightning/fire/soundPH3
108Ride the WindAlt15L'L CrL tCarried by wind at 12" (save)TM2
109Rope TrickAlt002L tCreates 30' rope, top is extradimensional spacePH1
110Scare (1)Enc30'1 Cr12 rFear (save)PH1
111Scare (3)Nec90+10L'15' rL rFear (save); Creatures > 5 HD are immunePH3
112See InvisibilityDiv0CasterL tDetect invisible/astral/ethereal 100+10L'PH3
113Sense ShiftingAlt0Caster3 tSensory affects of your SL 1-3 spells changeTM2
114Shatter (1)Alt180'1 ObjPermObject destroyed (save vs. crushing blow)PH1
115Shatter (2)Alt90+30L'3' rPermObject(s) destroyed (save vs. crushing blow)PH2
116Smoke ShapeAltTouch1 cu' /LL mCan shape smoke into any shape (such as wall)OA1
117Smoky FormAltTouch1 CrL tPolymorph to cloud of smoke, +2 wpn to hitOA1
118Snilloc's Cream PieEvo60L'1 T01d3 dmg pie (no save)FRA2
119Snilloc's Snowball SwarmEvo30L'30' r0Ld3 dmg snow (save:½)FRA2
120Spectral HandNec90+15L'-2L rCan use 1 touch at range per round (roll TH+2)PH2
121Stinking CloudEvo90'20' cuL rNauseated (save)PH1
122StrengthAltTouch1 CrL h+1d8 StrPH1
123Summon Monster IICnj22+3L'1 CrL r1 DL 2 or 1d3 DL 1 creatures to fight for youPH3
124Summon SwarmCnj180'10' cu-Summons rats,bats,spiders,etc. 1d4+L/3 dmg/rPH2
125Tasha's Hideous LaughterEnc22+3L'1 Cr1d3 rDo nothing (save)PH3
126Tasha's Uncont. Hideous LaughterEvo150'1 Cr1 r-2 Str and Dazed (save)UA1
127Tenser's BrawlAltTouch1 CrL r+2 TH; 10% chance to stun per attack (save)GRA1
128Tenser's Hunting HawkAltTouch1 ObjL mPolymorphs an arrow into a hunting hawkGRA1
129TimeslipTim0Caster0Disappear for 1r; teleport up to 10 mi at endChro2
130UltravisionAlt,IllTouch1 Cr6+L tUltravision 300'UA1
131Undead MountNec30'1 Cr2+L hAnimates a dead horse/mount, can carry 300 lbs.FRA2
132VocalizeAltTouch1 Cr5 mCan cast spells without Verbal componentsUA1
[S1.2] Wizard Spells, Level 2
#NameSchoolRangeAreaDur.Effect/Notes Source
133Wacky Ball 2 / Normal / 0 Evo90'15' r0Ld6 dmg normal element (save: 0)DM
134Wacky Ball 2 / Normal / ½ Evo90'15' r0Ld4 dmg normal element (save: ½)DM
135Wacky Ball 2 / Normal / nsEvo90'15' r0Ld2 dmg normal element (no save)DM
136Wacky Ball 2 / Para / 0 Evo90'15' r0Ld4 dmg para element (save: 0)DM
137Wacky Ball 2 / Para / ½ Evo90'15' r0Ld2 dmg para element (save: ½)DM
138Wacky Ball 2 / Para / nsEvo90'15' r0Ld1 dmg para element (no save)DM
139Wacky Ball 2 / Quasi / 0 Evo90'15' r0Ld2 dmg quasi element (save: 0)DM
140Wacky Ball 2 / Quasi / ½ Evo90'15' r0Ld1 dmg quasi element (save: ½)DM
141Wacky Ball 2 / Quasi / nsEvo90'15' r01 dmg quasi element (no save)DM
142Wacky Bolt 2 / Normal / 0 Evo135'1 T0Ld8 dmg normal element (save: 0)DM
143Wacky Bolt 2 / Normal / ½ Evo135'1 T0Ld6 dmg normal element (save: ½)DM
144Wacky Bolt 2 / Normal / nsEvo135'1 T0Ld4 dmg normal element (no save)DM
145Wacky Bolt 2 / Para / 0 Evo135'1 T0Ld6 dmg para element (save: 0)DM
146Wacky Bolt 2 / Para / ½ Evo135'1 T0Ld4 dmg para element (save: ½)DM
147Wacky Bolt 2 / Para / nsEvo135'1 T0Ld2 dmg para element (no save)DM
148Wacky Bolt 2 / Quasi / 0 Evo135'1 T0Ld4 dmg quasi element (save: 0)DM
149Wacky Bolt 2 / Quasi / ½ Evo135'1 T0Ld2 dmg quasi element (save: ½)DM
150Wacky Bolt 2 / Quasi / nsEvo135'1 T0Ld1 dmg quasi element (no save)DM
151WakefulnessEnc90'1 Cr8 hCancels a sleep effect; Resist sleepDK2
152Wall of GloomCnj;Sha90'10' cu /L8+L r-2 TH through wall; Fear (save)S&M2
153Web (0)Evo10'10' cu48 tSave & Str check: Miss 1 = Slow; Miss 2 = HeldRC0
154Web (1)Evo15L'400 sq'2L tSave & Str check: Miss 1 = Slow; Miss 2 = HeldPH1
155WhipEvo30'1 ObjL rWhip, 0,1/r to swing: Fear animals; Disarm (save)UA1
156Whispering WindAlt,IllL mi2' r2 sSend 12 word message or cause a soundUA1
157Wind BreathEvo060'cone05L mph wind; Can knock down objects/creaturesOA1
158Wizard LockAltTouch30L sq'PermMagically locks door/lockPH1
159ZephyrEvo010'x5L'1 sGentle breeze; holds back clouds/vaporUA1
[S1.N] Notes on Specific Wizard Spells
Chromatic Orb
Must roll to hit with Chromatic Orb (you get Str+Dex).
LvlColorDmgSpecial Power Effect
1Pearly1d4light in area; save or blinded for L r or until leaves area
2Ruby1d6save or -1 Str and -1 Dex for 1 r
3Flame1d8save or 2 fire dmg
4Amber1d10save or blinded 1d4+4 r
5Emerald1d12save or nauseated until leaves area
6Turquoise2d8save or magnetised 3d4 r
7Sapphire2d4save or paralyzed 5d4 r
10Amethyst0slowed 2d4 r (no save); save or petrified
12Ashen0paralyzed 1d4+1 r (no save); save or slain
Find Familiar
See [S4].
Metallic Orb
Must roll to hit with Metallic Orb (you get Str+Dex).
LvlColorDmgSpecial Power Effect
1 Lead 1d6 -3 to base movement rate (save)
2 Tin 1d8Chill L r (save)
3 Bronze 1d10Cold 2'r, dmg=1d6 (save:0)
4 Copper 1d12 Hypnotism L r (save)
6 Silver 2d6-2 Con 1 d (no save); Stun L r (save)
8 Electrum 2d8-20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save)
9 Gold 2d10Weakness (no save); Dispel Evil/Neutral/Good (save)
11 Steel 2d12Color Spray 5'r; Prismatic Spray 5'r
13Platinum 3d8Maze (no save); Imprisonment (save)
[S1.3] Wizard Spells, Level 3
#NameSchoolEffect/NotesSource
5BlinkAlt0, 1/r: Uncontrolled Blink somewhere within 10'PH2
6Blink AltYou randomly vanish and reappear for 1 round/level.PH3
7Bone ClubEnc;NecActs as a club +1, +4 vs. undeadPHBR4
8ClairaudienceDivSame planePH2
9Clairaudience/Clairvoyance DivHear or see at a distance for 1 min./level.PH3
10ClairvoyanceDivSame planePH2
11Delay DeathEnc;NecCan act normally at up to -10 hpPHBR4