The Mecrosa Order

Typical Non-Force Sensitive Mecrosa Order Agent (276)

Background: The Mecrosa Order was established by House Mecetti nobles. Their intention was to protect and serve their house. But the order lost its way. They became a terror to the rest of the houses. This led to House Pelagia with the help of the Jedi Knights, destroying the order. Because of the demise of the order so closely to the aftermath of the Great Sith War, a rumor still exists to this day - that the Mecrosa Order was run by Sith agents. Few know that the order still operates today, but at a much-limited scale. But this could change because some of the younger members want to become more aggressive. Of course since Bod’e has come to power, at great many things have changed and the order is growing bigger every day.

Capsule: These are completely loyal to Lord Leobund. They obey without question.

Honor Code: No member may harm another through the use of Order arts or poisons. Those caught violating the code will be slain, and their entire extended family.

Quote(s):

Type: Sith; 2nd Level Elite Trooper; 2nd Level Ninja Assassin

Gender: Male or Female
Species: Human
Age: Varies, but generally 18+
Height: 1.73 meters
Weight: 77.33kg

Force Points: 1-5

Dark Side Points: 5+

Character Points: 16

Extra Character Points: 0

Move: 10

DEXTERITY 4D: Acrobatics: 5D; Archaic weapons 4D+1, blaster: 7D; Blind Fighting: 5D; dodge: 7D; firearms 5D, grenades 5D, melee combat 7D, (S) melee combat: knife 8D+1, missile weapons 4D+2, running 5D, (S) thrown weapons: knife 5D+2

PERCEPTION 4D: Bargain 5D+1, command 6D, con 7D+1, forgery 5D, gambling 4D+2, hide 6D+2, investigation 5D+2, persuasion 6D, search 6D, sneak 6D+1

STRENGTH 3D: Brawling Combat: 6D, (AS) Echani Martial Arts: 4D; (AS) Sith Bare-Handed Keldaeris Martial Arts: 6D+1; climbing/jumping 5D+2, lifting 4D, stamina 6D, swimming 4D

(Known MA moves: )

KNOWLEDGE 3D: Alien species 5D+2, (S) biochemistry: exotic poisons 8D+1, bureaucracy 5D+1, (S) cultures: The Expanse 7D, intimidation 6D+1, languages 4D, (S) planetary systems: Tapani Sector 7D, Sith Sorcery: 3D+1; Sith Alchemy: 3D+1; streetwise 5D, survival 4D+2, Technology: 4D; willpower 5D

MECHANICAL 2D: Astrogation 4D+1, beast riding 3D+2, communications 5D, Repulsorlift ops 5D, sensors 4D+2, space transports 6D, starship gunnery 4D, starship shield 4D+2

TECHNICAL 2D: Blaster repair 4D, computer prog./repair 6D, demolition's 5D, first aid 5D, Repulsorlift repair 5D+1, space transport repair 5D, security 5D+2

Talents:

Special:

Prestige Class Specials: Ranged Weapon Focus (HBP) +1D; Melee Weapon Focus (Vibrosword) +1D; Exceptional Resources;

Equipment:

Chemical vials, hypodermic injectors, exotic poisons, other equipment varies depending on the mission;

knife (STR +1D plus 5D poison damage the first round plus 3D+2 damage for the next 5 rounds),

Dark Armor: +2D Vs Physical & Energy; Cortosis Weave inlay; Dark Side Imbued; (Full Stats below);

Dark Armor

Areas Protected: Neck, Torso, Shoulders, and forearms, front of Legs, Buttocks and Groin. This armor has good expansion capabilities. A repair kit (8 uses)

Dark Side Imbued: granting the wearer a +1D bonus on rolls made to resist light side Force powers, or any Force power augmented by a light side Force Point. Increases the difficulty of Life Detection and Life Sense used against the wearer by +3.

Specialists:

Disguise Specialist (40): Plus 1st Level Master Con Artist;

The following stats are adjusted to:

(S) Con: disguise: 10D+1; forgery: 8D; persuasion: 7D+2; sneak: 7D+2

Computer Slicer Specialist (25): Plus 1st Level Elite Slicer;

The following stats are adjusted to:

Communications: 6D+2; sensors: 5D+1; computer programming/repair: 9D+2; security 8D.

Sharp Shooter (50):

The following stats are adjusted to:

Blaster: 8D; (S) blaster: blaster rifle: 11D; (S) firearms: rifle: 7D+2; hide: 8D; search: 7D+1; sneak: 8D+2.

Demolitions Specialist (50):

The following stats are adjusted to:

Grenade: 6D+2; missile weapons: 6D; demolitions: 9D; security: 7D.

Other Equipment generally includes:

Modified Heavy Blaster Pistol: 6D);

Duranium Vibrosword (STR +2D+1);

Biotech fastflesh med Pac;

Proton Sniper Rifle;

Order of the Paw M-321 "Overkill" Mk. IV (standard issue rifle);

Mezzak's Droids TLX-15 Assault Droid (1 per company);

Dyseki Missile Blaster (3 per company);

TerexComm Gauntlet-Computer (only to medics, spec ops, and engineers);

GS1 Sentry Blaster (2 per company);