Bridge Lessons for After-School Teachers
Bridge Lessons For After School Teachers
Prepared by BridgeUnion.com
Table of Contents
Unit Overview 4
Lesson One: Introduction to cards, rules and play 5
Lesson One Overview 5
Lesson One Instructional Procedure 6
Lesson One Hand Record 7
Poster #1. Suit and ranks 8
Poster #2. Directions and clockwise movement 8
Poster #3A. Declarer hand 9
Poster #3B. Dummy hand 9
Poster #4. Standard lead: top from sequence 9
Poster #5. Promoting winners: knockout high card 9
Lesson One Recap 10
Lesson Two: Opening 1NT and responding in NT 11
Lesson Two Overview 11
Lesson Two Instructional Procedure 12
Lesson Two Hand Record 13
Poster #6. Levels and tricks 14
Poster #7. Suit denomination 14
Poster #8. Bidding matrix 14
Poster #9. Scoring 14
Poster #9. Scoring 15
Poster #10. High card points (HCP) 15
Poster #11. Distributional card points (DCP) 15
Poster #12. Contract zones 16
Poster #13. Opening 1NT and 2NT 16
Poster #14. Opening and responding in NT 16
Lesson Two Recap 17
Lesson Three: Opening one of the suit and responding in NT 20
Lesson Three Overview 20
Lesson Three Instructional Procedure 21
Lesson Three Hand Record 22
Poster #15. Priorities in opening one of the suits 24
Poster #16.Opening one of the suits and responding with NT 24
Poster #17. Example of finesse 25
Poster #18. Opening flow 26
Lesson Four: Opening one of the major suits and raising in that major 28
Lesson Four Overview 28
Lesson Four Instructional Procedure 29
Lesson Four Hand Record 30
Poster #19. Example of fit 31
Poster #20. Open 1H and raise in hearts (the same true for spades) 31
Lesson Four Recap 32
Lesson Five: Finesse, opening one in a minor and responding one in a major 33
Lesson Five Overview 33
Lesson Five Instructional Procedure 34
Lesson Five Hand Record 35
Poster #21. Examples of advanced finesse 36
Lesson Five Recap 37
Lesson Six: Opening one in minor and responding in one major, raising in that major 38
Lesson Six Overview 38
Lesson Six Instructional Procedure 39
Lesson Six Hand Record 40
Poster #22. Opening one of the suit and responding with one of the major 42
Lesson Six Recap 43
Lesson Seven: Opening one of the minor, responding with one of the major; scoring 44
Lesson Seven Overview 44
Lesson Seven Instructional Procedure 45
Lesson Seven Hand Record 46
Poster #23. Opening one of the minor and responding one of the major and no-trump rebid 48
Poster #24. Standard lead against NT contract: Fourth best 48
Poster #25A. Duplicate scoring: Made contracts 49
Poster #25B. Duplicate scoring: Defeated contracts 50
Lesson Seven Recap 51
Lesson Eight: Overcalls 52
Lesson Eight overview 52
Lesson Eight Instructional Procedure 53
Lesson Eight Hand Record 54
Poster #26. Bidding seats 56
Poster #27. Overcalls 56
Lesson Eight Recap 57
Unit Overview
Unit Title: Bridge Lesson for After-School Teachers
Overview:
This unit is about learner playing prepared bridge hands and using posters to memorize the learnt materials.
Unit Purpose:
The purpose of this unit is to teach After School Teachers to play bridge by providing lessons and prepared bridge hands.
Unit Objectives:
ª Understand cards, rules of bridge
ª Understand levels, suit denomination, bidding matrix, hand evaluation, contract zones, scoring
ª Understand trump and fit
ª Overcall
ª Recognize winners
ª Analyze mistakes
ª Open and respond in NT
ª Open one of the suits, respond in NT and rebid
ª Open in one of the major suits and raise in that major
ª Open one of the minor, respond in one of the major and rebid
ª Open one of the minor, respond in one of the major and raise in that major
ª Open in one of the minor, respond with one of the major and no-trump rebid
ª Understand hand evaluation: High card and distributional points
ª Understand how to promote winners: Knocking out high card, finesse technique, keeping entries, drawing trumps, trumping side suit, developing length
ª Recognize open lead: Top of the sequence in a suit contract and NT; fourth best against a suit and NT contracts
ª Understand how to score using scoring sheet
Duration: Eight 2-hour class periods
Lesson Titles:
Lesson One: Introduction to cards, rules and play
Lesson Two: Opening 1NT and responding in NT
Lesson Three: Opening one of the suit and responding in NT
Lesson Four: Opening one of the major suits and raising in that major
Lesson Five: Finesse, opening one in a minor and responding one in a major
Lesson Six: Opening one in minor and responding in one major, raising in that major
Lesson Seven: Opening one of the minor, responding with one of the major; scoring
Lesson Eight: Overcalls
Materials:
ª Posters 1 through 27
ª Hand records 1 through 8
ª Recaps 1 through 8
Lesson One: Introduction to cards, rules and play
Lesson One Overview
Duration: One 2-hour class period
ª Part 1: 10 minutes
ª Part 2: 35 minutes
ª Part 3: 5 minutes
ª Part 4: 60 minutes
ª Part 5: 10 minutes
Purpose: To teach learners rules of bridge and mechanics of play
Objectives:
The learner will:
ª Understand cards
ª Understand rules of bridge
ª Recognize winners
ª Understand how to promote winners: Knocking out high card
ª Recognize open lead: Top of the sequence
ª Analyze mistakes
Materials:
ª Posters 1 through 5
ª Handouts: Lesson One recap and hand record
Lesson One Instructional Procedure
Part 1. Introduction.
Introduce yourself, and get to know the students’ names. Explain that it is a 10-week course, two hours each week. Ask if anyone has played bridge before. Ask if anyone has played any card games before (spades, hearts, etc.). Find out how much they know about cards, suits, ranks, trumps and tricks. Introduce to cards, suits and ranks (use Poster #1).
Part 2. Playing cards.
Exercise #1. Playing individually.
Give a deck of cards to one of the students. Ask him (dealer) to deal cards face down clockwise (show Poster #2) to four people until all cards are gone. Ask how many cards everyone has (each student should have 13). Play with closed cards right away. Every player should pick up their cards (do not show them to each other). Next, sort their cards (show Poster #3A: Declarer hand). After everyone has sorted their cards, ask how many winners everyone has. Explain that each ace is one winner, ace and king together are two winners, etc. Next, tell the person on the left of the dealer to play any card. The rest of players should play one card at a time, moving clockwise.
The goal is to win as many tricks as possible. A trick is four cards played in one round. Every player should follow suit. If someone is not able to follow the suit, they can play another suit (discard) but they would not be able to win any tricks. The player who won the trick should put his cards long side perpendicular to the table edge; other students should put their card long side parallel to the table. Remember, “Winning cards stand tall, losing cards fall over.” At the end of the game, count how many winners everyone has. Congratulate the winners.
Exercise #2. Playing in partnerships.
Person on the left from declarer (see glossary) will deal cards. After sorting cards and counting how many winners, announce that people sitting opposite each other are partners. There should be two partnerships at the table. Determine partnership that claimed the majority of winners. Start playing again. Emphasize that if their partner will win the trick, there is no need to beat it. The pair that won the trick should put their cards long side perpendicular to the table edge, and the other pair should put their cards long side parallel to the table. At the end of the game count how many winners everyone got. Congratulate the winners. Ask why some won more tricks and some won less.
Part 3. Promoting winners and lead from top of the sequence.
Use Posters #4: Standard lead and #5: Promoting winners.
Part 4. Playing prepared hands.
Use prepared hands for Lesson One.
Put playing board in the middle of the table and explain that everyone has their own direction: NSEW. Ask students to take their cards (cards should be pre-sorted). Again ask them to count winners. Assign declarer according to prepared hands. Ask person on the left of the declarer to play a card from the top of the sequence. Once the leader plays his or her card, ask the person on the left of the leader to put their cards on the table (show Poster #3B: Dummy hand). Ask declarer to count how many winners they have now. Tell him/her that he/she needs to take nine tricks. Ask declarer in which suit he/she can promote missing winners, and explain that if he/she has to lose tricks at the beginning it is normal (because he/she would lose four tricks anyway). After that, let him/her play. If the declarer doesn’t follow the assigned strategy and didn’t get nine tricks, show where he/she made a mistake.
Part 5. Conclusion and assessment.
Give quick summary, hand records and recap. Ask if anyone has questions and answer them. After that, acknowledge everyone and confirm meeting for the next week.
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Prepared by BridgeUnion.com
Bridge Lessons for After-School Teachers
Lesson One Hand Record
1. / 2.South is declarer with a goal of nine tricks. West should lead the queen of hearts in an attempt to set up some heart tricks for the defense. The lead of the queen shows partner a sequence that starts with the queen. South has six sure winners (two hearts, three diamonds and one club). South can set up three spade winners by playing spades until the opponents take their ace. South should end up with nine winners. / South is declarer with a goal of winning nine tricks. West should lead the jack of clubs, promising a sequence headed by the jack. South has seven winners (two spades, three hearts and two clubs). South can set up two diamond winners for a total of nine. The defenders can set up five winners first if they defend accurately. They can take three clubs and two diamonds. East must be sure to get the queen of clubs out of the way. Remember that west’s opening lead promised a sequence headed by the jack. This will hold declarer to eight tricks.
3.
/ 4.
South is declarer with a goal of nine tricks. South starts with seven winners: three hearts, two diamonds and two clubs. South should play spades until the opponents have taken the ace and king. The two spade winners will give them nine. / West declares with a goal of nine tricks. West has three heart winners and two club winners for a total of five. There is no suit that can promote four more winners, so west will have to work on spades and diamonds. West should win the club lead and play spades until the ace is played. That will be three more winners. When south wins the ace of spades he should return a club (the suit partner led). West will win in the dummy and lead diamonds. That will establish two diamond winners. The defense will be able to take two club tricks to go with their two aces, but west will win the other nine tricks.
Prepared by BridgeUnion.com 10
Bridge Lessons for After-School Teachers
Poster #1. Suit and ranks
Total count / Count per suit / Suit in order high-low / Cards (from high to low)52 / 13 / Majors / ♠ / A / K / Q / J / 10 / 9 / 8 / 7 / 6 / 5 / 4 / 3 / 2
13 / ♥ / A / K / Q / J / 10 / 9 / 8 / 7 / 6 / 5 / 4 / 3 / 2
13 / Minors / ♦ / A / K / Q / J / 10 / 9 / 8 / 7 / 6 / 5 / 4 / 3 / 2
13 / ♣ / A / K / Q / J / 10 / 9 / 8 / 7 / 6 / 5 / 4 / 3 / 2
Poster #2. Directions and clockwise movement
Poster #3A. Declarer hand
Poster #3B. Dummy hand
Poster #4. Standard lead: top from sequence
Poster #5. Promoting winners: knockout high card
Lesson One Recap
Deck has 52 cards: 4 suits with 13 cards in each suit: clubs ♣, diamonds ♦, hearts ♥, spades ♠.
Ranks are called (from highest to lowest): Ace (A), King (K), Queen (Q), Jack (J), ten (10), nine (9), eight (8), seven (7), six (6), five (5), four (4), three (3), two (2).