Redox Card Game Rules

  1. Predicting Redox Reaction: individual
  1. Provide each student with one OA and one RA card
  2. The student will locate the OA and RA on the Reduction Half-Reaction table and predict the redox reaction, predict spontaneity, evidence of reaction, Enet calculation etc.
  3. Use the redox answer sheet to record information and check with teacher.
  1. Predicting Redox Reactions: partner, class activity
  1. Provide each student a redox card
  2. OA and RA move to different areas of the classroom
  3. Each group organizes themselves from strongest to weakest
  4. Pair up OA/RA and have the pair determine the balanced redox reaction, predict spontaneity, and total electrons transferred between OA/RA
  5. Use redox answer sheet or whiteboards to record redox reaction
  1. Redox War: partners(Play this game if you haven't covered spontaneity ofredox reactions)
  1. Separate cards into OA and RA piles
  2. Deal out OA cards between two partners
  3. Flip cards simultaneously, strongest OA wins.
  4. Play until the piles are completely finished.
  5. Repeat steps 1-3 with the RA cards.
  1. Spontaneity War: partners
  1. Between partners, determine who will win the spontaneous reactions and who will win the non-spontaneous reaction
  2. Deal out all cards in the pile
  3. Each partner flips card simultaneously:

a) If an OA and RA are flipped, determine whether the reaction is spontaneous or non-spontaneous...the designated player gets the cards

b) If two OA are flipped, the player with the stronger OA takes the cards

c) If two RA are flipped, the player with stronger RA takes the cards

  1. Variation (by Michelle McRorie): If and OA/RA is flipped between partners, whoever completes the balanced redox reaction wins the cards
  2. Players can also calculate the net cell potential and the first to calculate the Enet correctly, wins the cards
  1. Spontaneity game: groups of4-6 players (groups can be smaller but the larger group allows students sufficient time to find and play cards and also interact with more people)
  1. Deal six cards to each student
  2. The pile sits in the centre and the card on top is flipped over
  3. Person to the left of the deal plays a card which reacts spontaneously with the flipped card
  4. If a player cannot play a card, they pick from the pile...and play continues. If no one in the group can play and each player has picked from the undealt pile, flip a card over from undealt pile and continue play.
  5. First person to play all their cards win
  1. Spontaneous Memory: individual, groups of 2-6 players
  1. Shuffle redox cards and lay out cards face-up in a 3X3 or 4X4 grid.
  2. Player to the left of the dealer starts by choosing two cards which react spontaneously (OA and RA; OA must be above the RA on a Reduction Half-reaction table)
  3. Replace two cards removed with cards from the redox card pile. The next player continues.
  4. Play until the entire pile of cards is complete or until no more cards can be matched up as spontaneous reactions
  5. Variation 1- players can match up as many spontaneous reactions they can find before giving the next player a turn. Do not replace the cards from pile into the grid until the player has completed his/her turn.
  6. Variation 2 (by Dave Nickell)- After making the Grid, provide students up to 5 minutes to come up with as many spontaneous or non-spontaneous reactions and record them. Each player must take turns identifying the reactions to the other players. The player with the most redox reactions predicted wins.

Peggy AuChemistry Playground13/03/2012