MCPS Outdoor Environmental Education Programs

Predator/Prey Simulation

Summary

Predator/prey is a guided simulation designed to increase awareness and appreciation of the predator/prey relationship that animals exhibit in a forest and field ecosystem. Participants will be assigned a role in the food chain, conduct the simulation, and assess factors affecting their survival at the end of the simulation. Evaluation will include a discussion noting that changes in the environment that may be helpful to some organisms and harmful to others.

Standards

Common Core State Curriculum for Math and E/LA

Standards for Mathematical Practice

  1. Make sense of problems and persevere in solving them
  2. Reason abstractly and quantitatively
  3. Construct viable arguments and critique the reasoning of others
  4. Model with mathematics
  5. Use appropriate tools strategically
  6. Attend to precision.

College and Career Readiness Anchor Standards for Reading

7. Integrate and evaluate content presented in diverse formats and media, including visually and quantitatively, as well as in words.*

Reading Standards for Informational Text 6–12

7. Integrate information presented in different media or formats (e.g., visually, quantitatively) as well as in words to develop a coherent understanding of a topic or issue

College and Career Readiness Anchor Standards for Writing

10. Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of tasks, purposes, and audiences

Reading Standards for Literacy in Science and Technical Subjects 6–12

  1. Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks

7. Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table)

Writing Standards for Literacy in History/Social Studies, Science, and Technical Subjects 6–12

1. Write arguments focused on discipline-specific content.

b. Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources.

Science State Curriculum

3.0F1b – Identify and describe factors that could limit populations within any environment, such as disease or depletion of resources, etc.

3.0F1a – Explain that populations increase or decrease relative to the availability of resources and the conditions of the environment.

1.0A1h – Use mathematics to interpret and communicate data.

1.0B1d – Describe the reasoning that lead to the interpretation of data and conclusions drawn.

Enduring Understandings

  • Populations may be limited by a myriad of factors.
  • Populations increase or decrease relative to the availability of resources and conditions of the environment.
  • Adaptations are characteristics which allow organisms to survive and reproduce in their environment.

Essential Questions

What are the limiting factors that determine if an organism can survive in an environment?

Which adaptations allow individual organisms to survive in this ecosystem?

Vocabulary

Adaptations, Camouflage, Carnivore, Disease, Ecosystem, Food Chain, Food Web, Energy Pyramid, Habitat Herbivore, Omnivore, Limiting Factors, Population, Predator, Prey, Mammal, Simulation

Mastery Objectives

By the end of this lesson, students will be able to:

  • Students will be able to identify and describe factors that limit populations.
  • Students will be able to explain and give examples demonstrating that populations increase or decrease relative to the availability of resources and conditions in the environment.
  • Students will be able to list examples of adaptations and describe how those adaptations affect survival of organisms in the local ecosystem.
  • Students will be able to interpret and communicate data and describe the reasoning that lead to those interpretations.

Engage

Discuss with students:

  • Today we will be participating in a simulation. What is a simulation and what are some examples of simulations you are familiar with?
  • Today you will be simulate being a mammal in a Maryland forest ecosystem. Discuss the characteristics of mammals. It is warm blooded, has hair or fur, gives birth to live young, and nurses its young. Discuss the types of mammals that might live in this area.
  • Your main goal is to survive. What are the basic requirements for survival? Our simulation will focus on food and water
  • Discuss energy transfer in ecosystems – food webs and chains and/or the energy pyramid. Use vocabulary words like producer, consumer, herbivore, omnivore, carnivore, etc.

Assign role designations

  1. Check for any special needs within the group. For example: injuries, asthma, mobility issues, or other special needs. These students may be assigned the special roles as appropriate. Hand these students the white, black and yellow pinnies.
  2. If there are no students with special needs, have the students select the most caring student. Hand this child the white pinney and have that student sit apart from the group. Do not tell the student that they are the Veterinarian. Have the students select a second student who has a good sense of humor. Give this student the black pinney and ask them to sit with the student with the white pinney. Do not tell the student that they are Disease.
  3. Select 10 % of the group and give them red equipment (one pinney and one life ring each). Assign them a seating area. Do not tell them that they are carnivores.
  4. Double the number of reds and pass out that number of blue sets of equipment (one pinney and one life ring each). Assign them a seating area. Do not tell them that they are omnivores.
  5. The remaining students are in the green group. Give each student one green pinney and one life ring. Assign them their own seating area. Do not tell them that they are herbivores.

Explain role requirements

  1. Explain to the class that the Reds, Blues and Greens all will represent groups of animals. Their goal is to finish the simulation alive.
  2. Food, water, and shelter are needed to survive. For this simulation, all animals must do two things in order to survive, eat and drink. All the animals sitting in the room must drink water. Show the group the sample blue board. Explain that this is the water station where they will be getting drinks of water. Show the hole-punch and how it operates. Tell the group that they must punch TWO different patterns on their blue cardboard water tags to survive. Each water station has its own unique pattern. The reds, blues, and greens each must get at least two different drinks by the end of the simulation.
  3. The discussion will now move to food.
  1. What type of mammal only eats plants? Name a few. If you are wearing green you are an herbivore. The greens, herbivores, eat only plants. We do not want the students actually eating plants so we imported the delicious “red berry bushes”. The red berry bushes have been planted in the simulation area and look like the red plastic board. (Show a red board as an example). Herbivores must find two different red berry stations and punch the patterns they find onto their pink cardboard slips of paper.
  2. What type of mammal eats meat and plants? Name a few. If you are wearing blue you are an omnivore. An omnivore must find at least one “red berry bush” and punch the pattern onto their pink tag. They may eat more, but they must have at least one. The meat they eat is herbivores. They must find and “kill” at least one herbivore. “Killing” is accomplished by tagging the green herbivore. When an herbivore is tagged, he/she must surrender one of their green life tags (the plastic tag) to the Omnivore that has tagged them. There is a ten-second grace period during which the Omnivore may not retag the same animal. The challenge is to see which omnivores can eat the most herbivores. Omnivores do not eat each other or up the food chain.
  3. What type of mammal eats only meat? Name a few. Carnivores don’t have the enzymes in their stomach to digest plant material so they only eat meat. The Reds, carnivores, do not have a red cardboard tag; because they cannot eat plants they eat omnivores and herbivores. They must kill at least two animals in order to survive. The challenge is to see which carnivores can eat the most. Carnivores no not eat each other.
  1. Now the special roles are introduced. Discuss with the students what else is in the environment that may help or harm the mammals.
  1. Introduce disease. The disease represents rabies: a fatal disease to all warm blooded animals. Herbivores, omnivores, and carnivores are all warm-blooded animals. Disease has the goal of simply killing as many animals as he/she can. Therefore, give disease an empty life ring (shower curtain ring). If Disease tags an animal, the animal must surrender one of his/her life tags that match the color of their pinnie. The animal can be retagged after the 10-second grace period.
  2. Introduce the Veterinarian. The veterinarian has a life ring full of extra green, blue, and red plastic life tags. (There should be one tag for each participant on his/her ring). Animals that have lost all their life tags are sick, but are not dead until the end of the simulation. If they find themselves without any of their life tags, they should find the veterinarian as soon as possible. The veterinarian may give one life tag to a sick animal. The veterinarian’s second job is to control disease. The veterinarian carries a squirt bottle of water. The veterinarian may spray disease with the water. This water is really a vaccine, which has the effect of freezing disease for 2 minutes. It is important that disease wear a watch. The veterinarian can be infected by the disease since he/she is also warm-blooded. If disease tags the veterinarian he/she must give up one of each color life tag carried. Animals in the simulation do not eat the veterinarian. In summary, the veterinarian is to keep as many animals alive as possible while keeping disease in-check during the simulation.
  3. Introduce the Elements. Elements are wearing yellow pinnies and carry empty life rings. Elements are natural disasters (tornado, hurricane, blizzard, etc.). Their goal is to destroy the environment and collect as many life tags as possible. They can tag all other participants. If they tag the veterinarian and disease, they collect one of each color life tag carried. The veterinarian can not stop disaster with the vaccine.
  4. Introduce Road Warrior, who also wears a yellow pinnie and carries an empty life ring. This role is used for students with mobility challenges. This student carries a whistle and guards the boundaries. If any student goes out-of-bounds, the road warrior blows the whistle and collects a life tag from that student.
  5. Introduce Human. This is used for groups of more than 40 students; the human can have a devastating effect on the animals. This role is for students unable to move or process the requirements of the other roles. The human represents hunters, pollution, or any other human impact. The student can stand with an adult. When they see any other participant, except the elements, they blow the whistle and point at the student. That student must come to the human and give them a life tag. The disease and veterinarian should give one of each color life tag carried.

Survival Requirements and End of Simulation

For survival, students must have 2 waters, 2 foods, and at least one of their own color life tags. No mammal in the simulation eats it’s own kind or “up” the food chain. There are no time-outs for any reason except medical emergency. Explain to the students that the simulation will end with several long blasts on the horn (air horn or similar very loud horn). When the horn sounds, the simulation is over. No action can take place after the horn sounds. All players should report back to the starting area.

Record the number of students for each category prior to leaving the classroom.

Explore

Conduct Simulation

Walk the students to the simulation area. Review the boundaries and show the students the starting point. Review safety details:

What the teacher location will be in case of an emergency during the simulation

Boundaries – USE MAPS - paths large enough to drive a tractor on; never cross those large boundaries

Never cross a stream, bridge, or road

If you’re lost, stay where you are and staff will be looking for you.

Listen for ending signal and return immediately to designated area

Pitfalls – watch out for holes, branches, briars, barbed wire, poison ivy

Do not climb trees. No participant in this simulation is arboreal, a tree climber.

This is a park and people may be on the trails.

“Keep an eye out” for each other.

Call all the herbivores together. Review what they need to have to survive when the simulation ends (two drinks, two foods and at least one green life tag). Send them on their way.

Next call the omnivores together. Review what they need to have to survive when the simulation ends (two drinks, one food stamp, at least one of their own blue life tags, and at least one green food tag). Release them 3 – 4 minutes after the herbivores have left.

Call the carnivores over to the start. Review what they need to have to survive when the simulation ends (two drinks stamped on their blue cards, at least one of their red life tags and at least two kills – blue or green, any combination.) Send them on their way after allowing the omnivores at least 3-4 minutes to roam about.

Next, call over the veterinarian and disease. Go over what they need to do. Disease kills as many mammals as possible; the veterinarian saves as any many mammals as possible and tries to freeze rabies the entire simulation. Send disease after the 3-4 minute wait, but send the veterinarian after disease after only about a one-minute head start.

If you have elected to use other participants (Elements, Road Warrior, and/or Human) they should enter the simulation at this point. As the simulation progresses, it is suggested that the adult(s) present walk the boundaries to insure that the “animals” stay within the simulation area.

The simulation continues until time is up or the students stop participating, usually about 30 minutes. Be sure to leave 20-25 minutes for processing and summarizing the activity and resetting the materials.

When time is up, sound the horn twice. ROLL SHOULD BE TAKEN IN THE FIELD BEFORE YOU RETURN TO THE MAIN AREA. Sometimes children do not hear the horn or are very far from the starting point. WE DON’T WANT TO LEAVE A CHILD IN THE MIDDLE OF THE SIMULATION AREA ALONE.

Explain

Processing and Data Keeping:

1. Determine how many of each type of animal survived. Calculate percentages.

2. Discuss the following. (It is suggested that each group be provide with an opportunity to share their thoughts in turn)

a. How did you feel today as an animal?

b. What were some of the feelings you had toward the other animals?

c. What strategies did you use?

d. What happened as various predators entered the simulation?

e. What would happen if there were more carnivores? herbivores? omnivores?

f. How does this activity help explain the deer population problems in our area?

g. How do human’s activities influence animal populations in our area?

h. Discuss adaptations of each group. Herbivores have eyes on the sides of their head so they can watch for predators as they eat head down, most of the day. Omnivores have two different types of teeth to eat two types of food, enzymes to digest two types of food, and binocular vision, eyes in the front of their head, for depth. Carnivores have speed and binocular vision for hunting.

Reassemble materials to reset for the next session

Collect folded pinnies and have students help reset the life rings – add new food and water paper strips and redistribute the plastic cards so each life ring has the correct number.

Evaluate

Answer reflection questions (in the journal if applicable):

  1. Calculate the survival rates and percentages of each energy role.
  2. Explain in detail the strategies you used to acquire your basic needs and avoid being eaten during the simulation. Include both successful and unsuccessful strategies in your answer.
  3. Give examples of adaptations or strategies the animals use to help them obtain their basic needs. (Example: a rabbit stands still to avoid being noticed by a predator.)
  4. Predict what you think would happen if the simulation was changed so that there were many more carnivores and omnivores than herbivores. Provide specific examples from what you experienced to support your answer.

Additional Teacher Notes and Reminders