Computer Science Introduction
Grade: High
Subject Area: Technology
Time: 18 45min sessions
Description: Introduction to programming using scratch
Standards and Outcomes:
Computational Thinking
Describe software development methods used to solve software problems
- Explain what computer programming is.
- Create programs that accept input from the computer.
- Evaluate what blocks to put together to create a working script.
- Create if/then statements to create a working script.
- Create a variable.
- Create scripts that include and, or and not for simple use.
- Create simultaneous execution of more than one script.
- Coordinate multiple sprites and their actions that tell a story.
- Program design and development
Topics: Introduction to Programming
Academic Language:
- Algorithms
- Iteration and looping
- Conditional Statements
- Variables
- Boolean Logic
- Threads
- Synchronization
Prior Knowledge:No prior knowledge needed
Planning Notes: Knowledge of scratch is helpful, but can learn along side students
Teaching/Learning Strategies: Provided in each lesson
Assessment and Evaluation:
Formative assessment:
- Students will give and get feedback to/from peers and teacher throughout each assignment
- Teacher will give feedback about skills student should work on through observation
Summative assessment:
- Students will create a final scratch project to showcase what they have learned
- Teacher will use a rubric to assess the final project
Accommodation:
- Several example programs and handouts will be provided throughout the unit at varying levels
- Video tutorials will be available throughout the unit
Resources:
- Scratch.mit.edu
- Learnscratch.org
Lesson 1 – Scratch Introduction
Description: This lesson introduces the Scratch programming language, including the basic terms utilized in the language.
Objectives:
Name the basic terms used in Scratch.
- Sprite
- Blocks
- Sprite Editor
- Stage
- Scripts
Create the beginning of a simple program in Scratch.
Outline of the Lesson:
Blog Entry (5 minutes) – What do you know about computer programming?
Scratch introductory video (10 minutes)
Show examples of scratch programs – from or previously made projects
Students to play scratch programs
Student Activities:
Complete blog entry
Watch Scratch introductory video.
Follow along with Scratch open as teacher models how to start name assignment.
Teaching/Learning Strategies
- Explain the concept of Scratch, parts of the screen.
- Introduce the idea of blocks.
- Teach how to save the project
Lesson 2
Day 2 – guided practice – catwalk – move to a beat
Description: This lesson provides students an opportunity to practice using the features of Scratch outlined on Day 1 in the context of creating a simple program.
Intro to scratch PPT
Objectives:
- make a new costume for the cat sprite.
- Copy and change the costume in some small way.
- Make a script to animate the sprite, changing costumes.
- Add movement to the script.
Outline of the Lesson:
- Blog Entry (5 minutes) What do you want to be able to do in scratch?
- Intro to scratch PPT – 15 min
- Guided practice how to make a character move – animation
- Time to explore scratch
Teaching/Learning Strategies:
- Teach how to make a new costume for the cat sprite.
- Copy and change the costume in some small way.
- Make a script to animate the sprite, changing costumes.
- Add movement to the script.
Lesson 3
Day 3 – guided practice – controlling movement, - key moves
Description: This lesson describes the methods of moving Sprites in Scratch.
Objectives:
The students will be able to:
- Explain the 3 major ways to move sprites.
Outline of the Lesson:
- Blog Entry (5 minutes) What do you know how to do in scratch?
- Controlling Movement Presentation (10 minutes) – guided practice with Controlling Movement PowerPoint
- Arrow keys, changing speed
- Finish Movement Project on own (30 min) – handout for scripts needed
Teaching/Learning Strategies:
- Teach about x,y coordinates for starting the animation in a specific place.
- Teach about cardinal directions and the sprite direction buttons, to have the sprite face the appropriate direction.
- Teach how to make a stage, background scenery.
- Teach about the sensing blocks
Lesson 4
Day 4 – Sprite Interaction
Description: This lesson shows how to make more than one sprite interact with each other.
Objectives:
The students will be able to:
- Create a program that has interacting sprites
Outline of Lesson:
- Harold the Robot or light-bot
- Guided practice with teacher
- Work time to create two sprite that interact
Teaching/Learning Strategies
- Add a second character, make a new sprite and add animation/movement script, copying over script from Sprite 1 and revising.
- Teach how to add words using “say.”
- Teach about the waiting block
- Teach broadcast so that the two sprites interact.
- Teach about adding sound, voice or music.
Day 5
Game Day
Description: This lesson provides students the opportunity to choose a previous made game to copy and change make their own.
Objectives:
The student will be able to:
- Create a game from existing scripts
- Change scripts to make the games unique
- Learn how to debug a program
Outline of lesson:
- CSunplugged activity
- Debug discussion
- View available scratch games to use for creation
- Work time
Teaching/Learning Strategies:
- Teach about debugging a program
- Use scratch interface to copy a working program
Day 6-8
Animation Day
Description: This lesson will introduce students to creating their own custom animation
Objectives:
Students will be able to:
- Animate an animal
- Change backgrounds
- Create an original sprite
- Use the broadcast block
Outline of Lesson:
- Blog topic: What are you finding easy to do in scratch? What are you finding hard to do in scratch?
- Present students the lesson:
- Create a scratch program that animates an animal
- How is the sprite going to move?
- Must include 4 items from list:
- Changing backgrounds
- Changing costumes
- More than one sprite
- One sprite created
- One sprite must be able to move using the arrow keys
- One sprite must broadcast and another must receive the broadcast
- Work time
- Present project
Teaching/Learning Strategies:
- Students use software development methodology to create project
- Students will view peers programs
- Students will have work time to create project
Day 9-14
Three Act Play with Small Groups
Description: Students will work in small groups to create a three act play. (Can be use from a play they know or made up)
Objectives:
The student will be able to:
- Work cooperatively to create a scratch program
- Describe what most block are able to do
Outline of Lesson:
- Introduce lesson by showing students a previously made scratch play (Cinderella)
- Discuss different ways to have conversations between sprites – wait or broadcast
- Discuss uses of different color blocks
- Discuss project – Activity requirements provided in handout
- Questions and Work Time
- Groups Present to class
Teaching/Learning Strategies
- Students work in groups and provide ideas and knowledge for their projects
- Discussion of different color blocks