REQUEST FOR DILIGENCE MATERIALS

REGARDING GSN & FUN TECHNOLOGIES

BACKGROUND

The materials requested in this diligence list are intended to provide Sony Pictures a detailed understanding of three potential scenarios for GSN and FUN, including:

·  An updated view of GSN’s financial forecast in a “Base Case”, assuming no formal partnership or merger with FUN Technologies

·  The general nature of a potential “Partnership” between GSN and FUN (assuming no merger), including the associated financial forecast for both businesses

·  The financial forecast for a “Merger” between GSN and FUN

OVERVIEW OF ASSUMPTIONS

·  For the Base Case, describe any key assumptions, including recently identified improvements to the business

·  In a Partnership scenario, address the overall relationship and anticipated flow of funds between the two companies. For example:

o  Would FUN license game shows from GSN to be developed into casual games? If so, which properties? What are the anticipated license terms / economics

o  Would GSN license a white-label platform from FUN (e.g., to power GSN.com/games)? If so, what are the anticipated license terms

·  In a Merger, confirm which assets would be included (e.g., FUN Games) and excluded (e.g., FUN Sports)

·  Describe how the below items would be managed in a Partnership and in a Merger (clarify if the approach would differ between the two scenarios).

o  Promotion

§  How would GSN use its advertising inventory to promote FUN and vice versa

o  Cross platform

§  How would GSN and FUN collaborate to bring interactivity to GSN shows? What investment would be required? How would they be funded

§  What would be the impact on revenues of leveraging TV ad sales packaging and content across all platforms

o  Customers (Acquisition/Retention)

§  What would be the overall strategy for FUN to access GSN’s user base and vice versa

§  How would the partnership / merger expand the overall audience base

§  How would both companies drive reductions in customer acquisition and retention cost

FINANCIALS

For GSN (in all cases) and FUN (in the Partnership and Merger cases) please provide a 5-year forecast addressing:

·  Base revenues by type and division:

o  For FUN address:

§  Revenue by type (hosting fee retained on cash competitions, advertising, transactional)

§  Revenue by division (FUN Games, FUN Sports, Teagames, SkillJam, Worldwinner, Octopi, CDM)

§  Key growth drivers (growth in number of users per division, growth in partners and hosting fees by partner, changes in pricing, industry growth rates, changes in market share)

o  For GSN address:

§  Revenues by type (license fees, advertising revenues, interactive and other revenues)

§  Revenue drivers (ratings assumptions, growth / changes in advertising CPMs and sell-out rates)

·  Incremental revenues derived in a Partnership

o  By FUN from GSN (e.g., fees paid by GSN to FUN to license technology)

o  By GSN from FUN (e.g., to license shows to become casual games)

·  Incremental revenues in a Merger

o  Customer growth from cross-promotion

o  Revenue growth from premium CPMs or improved account penetration

·  Base Expenses

o  Expenses by type

o  Headcount assumptions

o  Key areas of investment

·  Incremental expenses and/or cost savings (clarify if these differ in a Partnership vs. in a Merger)

·  Adjustments required to calculate cash flow in each case (amortization, CAPEX)