BASIS AND PURPOSE FOR RULE 8

The purpose of Rule 8 is to establish playing rules for blackjack and procedures for conducting blackjack games in compliance with section 12-47.1-302 (2). The statutory basis for Rule 8 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., 12-47.1-302, C.R.S., 12-47.1-816, C.R.S., and 12-47.1-818, C.R.S.

RULE 8 RULES OF BLACKJACK

47.1-834.15 The Play – Dead Man’s Hand Blackjack.

(9) Pay table:

Note to publisher: add this new pay table after the existing pay table in the current rule.

Pay table 6 / Pay table 7
4 – Sets of A-8’s / 500 to 1
3 – Sets of A-8’s / 250 to 1
2 – Sets of A-8’s / 100 to 1 / 100 to 1
1 – Set of A-8’s / 4 to 1 / 4 to 1
A-A or 8-8 with only A-8 after split / 20 to 1 / 20 to 1
A-A or 8-8 no split / 4 to 1 / 4 to 1
Any A or 8 (first 2 cards) / 2 to 1 / 2 to 1
Pair of Aces or Pair of 8’s AND Dealer Blackjack / 50 to 1 / 50 to 1

BASIS AND PURPOSE FOR RULE 21

The purpose of Rule 21 is to establish playing rules for authorized types of games which combine the play of blackjack with the play of poker, and management procedures for conducting blackjack-poker combination games in compliance with section 12-47.1-302 (2). The statutory basis for Rule 21 is found in sections 12-47.1-201, C.R.S., 12-47.1-302, C.R.S, and 12-47.1-818, C.R.S.

RULE 21 RULES FOR BLACKJACK-POKER COMBINATION GAMES Effective 9/14/2012

47.1-2111 The Play – 3 Card 21 “N” Done.

3 Card 21 “N” Done is a blackjack and poker variation game, the rights to which are owned by Score Gaming, LLC of Henderson, Nevada and which may be transferred or assigned. 3 Card 21 “N” Done shall be dealt and played following the standard rules of blackjack except as described below:

(1) 3 Card 21 “N” Done must be played only on tables utilizing the 3 Card 21 “N” Done styled layout. The game shall be played using six or eight standard 52 card decks and is dealt from a dealing shoe or a continuous shuffler.

(2) To start the game, players must place two wagers, the Three Card 21 wager and the Three Card Bonus wager. Both wagers will be in an equal amount and the minimum and maximum amounts of these wagers will be posted at the table.

(3) The players will each receive three cards, face up, to start the game. The dealer will receive two cards, one face up and one face down. The first two cards for the player and the dealer are dealt according to the standard rules of blackjack. After the dealer has received his/her second card, each player will receive his/her third card.

(4) The dealer will then resolve the 3 Card Bonus Wager. The player will win the 3 Card Bonus wager if his/her cards total 21 or create a poker hand. The dealer shall collect all losing wagers and pay all winning wagers according to the posted pay table.

(5) 3 Card Bonus Pay Tables:

Pay Table 1
THREE CARD BONUS / PAYOUT
Mini Royal / 50 to 1
Straight Flush / 15 to 1
3 of a Kind / 5 to 1
Straight / 2 to 1
Flush / 3 to 2
Pair / 1 to 1
21 Total / 1 to 1
Pay Table 2
THREE CARD BONUS / PAYOUT
Diamond Royal / 100 to 1
Mini Royal / 50 to 1
Straight Flush / 15 to 1
3 of a Kind / 5 to 1 / 6 Deck Only
Straight / 2 to 1 / 6 Deck Only
Flush / 3 to 2
Pair / 1 to 1
21 Total / 1 to 1
Pay Table 3
THREE CARD BONUS / PAYOUT
Diamond Royal / 100 to 1
Mini Royal / 25 to 1
Straight Flush / 15 to 1
3 of a Kind / 5 to 1
Straight / 2 to 1
Flush / 3 to 2
Pair / 1 to 1
21 Total / 1 to 1
Pay Table 4
THREE CARD BONUS / PAYOUT
Diamond Royal / 100 to 1
Mini Royal / 40 to 1
Straight Flush / 12 to 1
3 of a Kind / 5 to 1
Straight / 2 to 1
Flush / 3 to 2
Pair / 1 to 1
21 Total / 1 to 1
Pay Table 5
THREE CARD BONUS / PAYOUT
Diamond Royal / 250 to 1
Mini Royal / 50 to 1
Straight Flush / 10 to 1
3 of a Kind / 5 to 1
Straight / 2 to 1
Flush / 3 to 2
Pair / 1 to 1
21 Total / 1 to 1

pay table note: If a player hand qualifies for more than one pay out, only the highest hand is paid.

(6) The dealer will check the 3 Card 21 main wager and pay all totals of 21 at 1 to 1 and the player’s cards will be removed. The player may elect to decline the automatic pay and keep his or her cards as described below in “Player Rule” 2B and 4A.

(7) Dealer will then check his/her hand for a blackjack when his/her face up card is a 10. The dealer will offer insurance per the standard rules of blackjack. Insurance will be paid at 2 to 1 for winning insurance wagers.

Player rules – Original 3 Card 21 Hand:

(1) If the player’s first three cards equal 21, the player will be paid 1 to 1 on his/her 3 Card 21 wager and his/her cards will be removed.

(2) If the player’s first three cards equal less than 21, the player will keep these three cards together and play one hand of blackjack per the standard rules of blackjack.

(a) However, if the player’s hand is less than 21 but contains a pair, he or she has the option of placing two additional wagers equal to their original wager and splitting the cards into three separate hands. Standard rules of blackjack would then be followed for each hand with the one exception being that pairs received on any of these three hands cannot be re-split.

(b) Player may split a 21 (if hand contains a pair) and elect not to accept the automatic pay of 1 to 1.

(3) If the player’s first three cards equal greater than 21, the player can either:

(a) Surrender and forfeit half of the original 3 Card 21 wager, or;

(b) place two additional wagers equal to their original wager and split the three cards into three separate hands. Standard rules of blackjack would then be followed for each hand with the one exception being that pairs received on any of these three hands cannot be re-split.

(4) Depending on player preference, an Ace can be counted as an 11, to put the total over 21 or as a 1 to keep it under 21.

(a) Player may split a 21 (counting an ace as an 11) and elect not to accept the automatic pay of 1 to 1.)

(5) All totals of 21 after a hit, double, or split win 1 to 1 automatically.

(6) After all players have acted on their hand(s), the dealer will complete his/her hand and complete the game following house procedures for blackjack.

BASIS AND PURPOSE FOR RULE 23

The purpose of Rule 23 is to establish playing rules for craps and procedures for conducting craps games in compliance with section 12-47.1-302 (2). The statutory basis for rRule 23 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., and 12-47.1-302, C.R.S., and 12-47.1-818, C.R.S.

RULE 23 RULES OF CRAPS

47.1-2317.04 The Play – Craps with Super Front Line WinnerRide The Line.

Super Front Line WinnerRide The Line is a craps variation game, the rights to which are owned by Score Gaming, LLC of Henderson, Nevada and which may be transferred or assigned. Craps with Super Front Line Winner Ride The Line must be played according to the following rules.

(1) Super Front Line WinnerRide The Line may be played only on tables displaying the Super Front Line WinnerRide The Line Llayout.

(2) Super Front Line WinnerRide The Line Sshall be played using all standard craps equipment, including two die, a point marker, and all standard equipment used to play the traditional game of craps.

(3) No changes will be made to the standard play, procedures or payouts of craps except where described below for the outcome of the Super Front Line WinnerRide The Line wager.

(4) The Play of the Super Front Line WinnerRide The Line wager requires at least one shooter/player to make a Pass LineBet or Don’t Pass WagerBet per House minimums and maximums and a Super Front Line WinnerRide The Line wager per house minimums and maximums.

(a) Table signage will be present depicting the house minimums and maximums for all wagers including the Super Front Line WinnerRide The Line wager.

(5) All players who have bet the pPass LineBet and/or the dDon’t pPass LineBet may also bet the Super Front Line WinnerRide The Line wager. Players who have not bet the pPass LineBet or dDon’t pPass LineBet will not be eligible to play the Super Front Line WinnerRide The Line wager.

(6) The Super Front Line WinnerRide The Line wager must be placed in the designated spot on the craps table marked for the Super Front Line WinnerRide The Line wager. The wager may be placed at any time during the shooter/player’s roll, provided the shooter/player has not yet rolled a seven or eleven. on the come out roll(s) or after a point has been established.

(a) Once the shooter/player has rolled a seven or eleven on the come out roll(s), or when an established point has been made, the designated casino staff will announce the Super Front Line WinnerRide The Line wager is now closed for the entirety of the current shooter/player’s complete round of craps defined as when the shooter/player sevens-out.

(7) Once placed, the shooter/player cannot take down, increase, or decrease the amount of the super front line winnerRide The Line wager. tThe wager must be played until it is resolved by winning, losing, or pushing as described below.

(8) At the discretion of the retail licensee, the shooter/player that has placed the Super Front Line WinnerRide The Line wager may be permitted to place tip wagers for the dealer on the Super Front Line WinnerRide The Line wager. If such tip wagers are accepted, winning wagers must be paid at the same odds as the shooter/player’s winning wager. The retail licensee may require tip wagers to be in an even dollar amount, and may limit the maximum amount of such tip wagers.

(9) The Oobject of the Super Front Line WinnerRide The Line wager is for the shooter/player to roll as many Ssevens or Eelevens on the come out roll(s) and/or make as many points as possible during a shooter/player’s complete round of craps.

(a) A shooter/player’s complete round of craps is defined as the period between the shooter/player’s first come out roll and the shooter/player sevening out.

(b) The seven which results in a seven-out is not counted in determining the total number of “points” the shooter/player rolls in their complete round of craps. The count is determined by the amount of come out rolls of seven and/or elevens and/or points made prior to the seven-outalways counted as one seven in determing the total number of sevens and elevens the shooter/player rolls in their complete round of craps.

(c) All further rules will apply to a shooter/player’s complete round of craps.

(10) Rolling fourthree (43) sevens and/or elevens on the come out roll(s) and/or points made, provides the minimum payout per the established pay table.

(a) However, the casino may select a pay table where the super front line winnerRide The Line wager may be returned to the shooter/player, i.e. treated as a push, instead of losing if the shooter/player rolls threetwo (32) sevens and/or elevens on the come out roll(s) and/or points made.

(11) Rolling eleven (11) sevens and/or elevens on the come out roll(s) and/or points made, provides the maximum payout per the established pay table. Additional sevens and/or elevens that are rolled after the shooter/player reaches the maximum of eleven (11) do not eaffect the outcome of the Super Front Line WinnerRide The Line wager.

(12) Per pay table 1: If the shooter/player rolls less than threetwo (32) sevens and/or elevens on the come out roll(s) and/or points made during their complete round of craps, the Super Front Line WinnerRide The Line wager will lose and will be collected by the appropriate casino staff.

(13) All winning Super Front Line WinnerRide The Line wagers are paid at the end of the shooter/player’s complete round of craps.

(14) The Stickman or Boxman will use a single lammer, proprietary to Score Gaming, to keep track of the number of sevens and/or elevens rolled on the come out roll(s) and/or points made every time a new shooter/player begins the round of craps, even if there are no Super Front Line WinnerRide The Line wagers active on the table.

(15) The lammers, by definition, have no monetary value.

(16) The lammers will be generic and will not have any identifying number on them.

(17) The lammers will be kept on the table.

(18) If/when the first come out roll of seven and/or eleven is rolled, or when the first point is made, the stickman or boxman will place the lammer on the designated spot on the table representing the first come out roll of seven or eleven or point has been rolled and announce the super front line winner Ride The Line wager is closed. nNo more wagers can be placed until the shooter/player finishes their complete round of craps.

(19) If/when the second come out roll of seven and/or eleven is rolled or when the second point is made, the stickman or boxman will place the lammer on the designated spot on the table representing the second come out roll of seven or eleven or point has been rolled.

(20) If/when the third come out roll of seven and/or eleven is rolled or when the third point is made, the stickman or boxman will place the lammer on the designated spot on the table representing the third come out roll of seven or eleven or point has been rolled.

(21) If/when the fourth come out roll of seven and/or eleven is rolled or when the fourth point is made, the stickman or boxman will place the lammer on the designated spot on the table representing the fourth come out roll of seven or eleven or point has been rolled.

(22) If/when the fifth come out roll of seven and/or eleven is rolled or when the fifth point is made, the stickman or boxman will place the lammer on the designated spot on the table representing the fifth come out roll of seven or eleven or point has been rolled.