Chabot College
Course Outline for Music Recording and Technology 22B, Page 2
Fall 2010
Chabot College Fall 2010
Replaced Fall 2011
Course Outline for Music Recording and Technology 22B
ELECTRONIC MUSIC II
Catalog Description:
22B – Electronic Music II 3 units
(May be repeated 3 times)
Advanced electronic music production. Projects will include audio for film and video, theatrical productions, video games, advertisements, sound effects and sound installations. Prerequisite: MURT 22A. 2 hours lecture, 4 hours laboratory.
[Typical contact hours: lecture 35, laboratory 70]
Prerequisite Skills:
Before entering the course students should be able to:
1. recognize and operate basic electronic music instruments;
2. properly wire MIDI instruments, computers, and digital interfaces;
3. understand and implement the essential components of MIDI sequencing software;
4. analyze the layers of a multi-track electronic music piece;
5. compose intermediate-level works of electronic music in a variety of styles;
6. enhance their ability to effectively present works of synthesized, electronic music.
Expected Outcomes for Students:
Upon completion of the course students should be able to:
1. develop and create music and audio for visual media;
2. create sound effects and incidental music for theatrical productions;
3. compose complex, multichannel works of electronic music;
4. create music for the specific needs of industry collaborators;
5. incorporate advanced electronic music production techniques towards multiple outcomes.
Course Content – Lecture:
1. Composition and production of music for visual media
2. Audio/video sync
3. Composing for film
4. Foley design and recording
5. Soundscape design
6. Advanced synthesis
7. Advanced signal processing
8. Collaboration in the professional setting
Course Content – Labratory:
1. Composition and production of music for visual media
2. Audio/video sync
3. Composing for film
4. Foley design and recording
5. Soundscape design
6. Advanced synthesis
7. Advanced signal processing
Methods of Presentation:
1. Class lecture, including multimedia presentations
2. In-lab small group and individual instruction
3. Reading assignments, handouts, and homework
4. Performance and discussion of group and individual projects
5. Guest Lecturer
Assignments and Methods of Evaluating Student Progress:
1. Typical Assignments
a. Read chapter on audio/video sync and discuss.
b. Compose incidental music for an on-campus production
c. Compose a 60-second background loop for a viseo game.
2. Methods of Evaluating Student Progress
a. Examinations
b. Performance and critique of group projects
c. Performance and critique of individual projects
d. Final examination or performance
Textbook (typical):
The Fundamentals of Sonic Arts and Sound Design, Tony Gibbs, AVA Publishing, 2007
Special Student Materials:
Recordable CDs or DVDs as needed
Analog sound-making object materials
Eric Schultz, 2. COR-MURT22B.doc
6 October 2009
12-10-09 cp