Hidden Effects

Opo-Opo Crown [Rare/Ex Lv65 Str+1 Dex+1 Vit+1 Agi+1 Int+1 Mnd+1 Chr-7 ALL]

Enhances "Pamama" Effect to Str-3 Int+1 Chr+14 HP+50 MP+50

Company Sword [Lv70 DMG46 DLY264 PLD/DRK]

DMG56 when in a full PT.

Kung Fu Shoes [Lv51 8DEF ALL]

Improves Kick damage

Wulong Shoes/+1 [Lv66 9/10DEF ALL]

Improves Kick damage

Dune Boots [Rare/Ex Lv70 11DEF MNK/WHM/RDM/THF/PLD/BST/BRD/DRG/SMN]

Improves Kick damage

Honebami [Rare Lv70 DMG68 DLY420 SAM/NIN]

Blunt weapon-type

Bourdonasse [Rare Lv70 DMG84 DLY478 DRG]

Blunt weapon-type

Bartholomew's Knife[Rare/Ex Lv71 Dmg23 Dly200 AGI+2 Water+7 Steal+2 WAR/THF/DRK/RNG/NIN]

Additional Effect: Water Damage

Amanojaku [Rare/Ex DMG29 DLY221 Acc-1 NIN]

DMG stat increases as HP decreases

Exocets [Rare/Ex Lv46 DMG+10 DLY+51 Dex+1 Agi+1 WTR+9 WAR/MNK/RDM/THF/DRK/BST/NIN]

Allows consumption of raw fish

Pagures [Rare/Ex Lv60 DMG+14 DLY+106 Vit+3 WTR+11 Acc+2 WAR/MNK/RDM/THF/PAL/DRK/BST]

Allows consumption of raw fish

Calamar [Rare/Ex Lv56 DMG62 DLY396 Agi+2 Mnd+2 WAR/PAL/SAM/DRG]

Allows consumption of raw fish

Narval [Rare/Ex Lv67 DMG83 DLY492 HP+15 Healing Magic Skill+10 Add Effect vs. Undead: Water Damage DRG]

Allows consumption of raw fish

Carbuncle Mittens [Rare/Ex Lv20 DEF5 MP+14 SMN]

Perpetuation cost of Carbuncle-4

Clown's Subligar/+1 [Lv70 DEF29/30 Cha+4/5 WAR/MNK/RDM/THF/PAL/DRK/BST/BRD/SAM/NIN/DRG]

Daytime: 20MP to HP, Night: 20HP to MP

__ Subligar [ANY/MALE]

Makes you gay

Fire Staff/Vulcan's Staff [Lv51 DMG30/35 DLY366/356 Str+4/5 ICE+15/20 Atk+10 Ratk+10 Additional Effect: Fire Damage ALL]

FIR element magic damage+10/15%. ICE element magic damage-10/15%. Perpetuation cost of Ifrit-2/3. Perpetuation cost of Shiva+2/3.

Ice Staff/Aquilo's Staff [Lv51 DMG30/35 DLY366/356 Int+4/5 WND+15/20 Elemental Magic Skill+10 Additional Effect: Ice Damage ALL]

ICE element magic damage+10/15%. WND element magic damage-10/15%. Perpetuation cost of Shiva-2/3. Perpetuation cost of Garuda+2/3.

Wind Staff/Auster's Staff [Lv51 DMG30/35 DLY366/356 Agi+4/5 ERT+15/20 Evasion+10 Additional Effect: Wind Damage ALL]

WND element magic damage+10/15%. ERT element magic damage-10/15%. Perpetuation cost of Garuda-2/3. Perpetuation cost of Titan+2/3.

Earth Staff/Terra's Staff [Lv51 DMG30/35 DLY366/356 Vit+4/5 LTG+15/20 Physical Damage Taken-20% Additional Effect: Earth Damage ALL]

ERT element magic damage+10/15%. LTG element magic damage-10/15%. Perpetuation cost of Titan-2/3. Perpetuation cost of Ramuh+2/3.

Thunder Staff/Jupiter's Staff [Lv51 DMG30/35 DLY366/356 Dex+4/5 WTR+15/20 Critical Hit Rate+15 Additional Effect: Lightning Damage ALL]

LTG element magic damage+10/15%. WTR element magic damage-10/15%. Perpetuation cost of Ramuh-2/3. Perpetuation cost of Leviathan+2/3.

Water Staff/Neptune's Staff [Lv51 DMG30/35 DLY366/356 Mnd+4/5 FIR+15/20 Divine Magic Skill+10 Additional Effect: Water Damage ALL]

WTR element magic damage+10/15%. FIR element magic damage-10/15%. Perpetuation cost of Leviathan-2/3. Perpetuation cost of Ifrit+2/3

Light Staff/Apollo's Staff [Lv51 DMG30/35 DLY366/356 Str+1/2 Dex+1/2 Vit+1/2 Agi+1/2 Int+1/2 Mnd+1/2 Chr+1/2 DKN+15/20 Cure Potency +10% Additional Effect: Light Damage ALL]

LIT element magic damage+10/15%. DKN element magic damage-10/15%. Perpetuation cost of Carbuncle-2/3. Perpetuation cost of Fenrir+2/3.

Dark Staff/Pluto's Staff [Lv51 DMG30/35 DLY366/356 Str+1/2 Dex+1/2 Vit+1/2 Agi+1/2 Int+1/2 Mnd+1/2 Chr+1/2 LIT+15/20 MP Regeneration While Healing+10 Additional Effect: Dark Damage ALL]

DKN element magic damage+10/15%. LIT element magic damage-10/15%. Perpetuation cost of Fenrir-2/3. Perpetuation cost of Carbuncle+2/3

--

Latent Effects

Ronin Ring [Rare Lv50 Latent Effect: Acc+5 SAM]

Activates when TP is below 100

Soldier's Ring [Rare Lv50 Latent Effect: Double Attack+2 WAR]

-unknown-

Kampfer Ring [Rare Lv50 Latent Effect: Counter+2 MNK]

-unknown-

Medicine Ring [Rare Lv50 Latent Effect: Cure Potency +10% WHM]

-unknown-

Sorceror's Ring [Rare Lv50 Latent Effect: Magic Atk Bonus+10 BLM]

-unknown-

Fencer's Ring [Rare Lv50 Latent Effect: En- Damage+5 RDM]

-unknown-

Rogue's Ring [Rare Lv50 Latent Effect: Steal+3 THF]

-unknown-

Guardian's Ring [Rare Lv50 Latent Effect: Shield Bash+10 PLD]

-unknown-

Slayer's Ring [Rare Lv50 Latent Effect: Weapon Bash+10 DRK]

-unknown-

Tamer's Ring [Rare Lv50 Latent Effect: "Killer" Effects+3 BST]

-unknown-

Minstrel's Ring [Rare Lv50 Latent Effect: Spell Interruption Rate-25% BRD]

-unknown-

Tracker's Ring [Rare Lv50 Latent Effect: Enmity-2 RNG]

-unknown-

Shinobi Ring [Rare Lv50 Latent Effect: Haste+4% NIN]

-unknown-

Drake's Ring [Rare Lv50 Latent Effect: Enhances "Jump" Effects DRG]

-unknown-

Conjurer's Ring [Rare Lv50 Latent Effect: Avatar Perpetuation Cost-1 SMN]

-unknown-

Soldier's Earring [Rare Lv70 Latent Effect: Def+20% WAR]

-unknown-

Kampfer Earring [Rare Lv70 Latent Effect: Counter+5 MNK]

-unknown-

Medicine Earring [Rare Lv70 Latent Effect: Damage Taken-30% WHM]

-unknown-

Sorceror's Earring [Rare Lv70 Latent Effect: Damage Taken-30% BLM]

-unknown-

Fencer's Earring [Rare Lv70 Latent Effect: Magic Damage Taken-30% RDM]

-unknown-

Rogue's Earring [Rare Lv70 Latent Effect: Evasion+15 THF]

-unknown-

Guardian's Earring [Rare Lv70 Latent Effect: Spell Interruption Rate-30% PLD]

-unknown-

Slayer's Earring [Rare Lv70 Latent Effect: Physical Damage Taken-20% DRK]

-unknown-

Tamer's Earring [Rare Lv70 Latent Effect: Increases Success Rate of "Tame" BST]

-unknown-

Minstrel's Earring [Rare Lv70 Latent Effect: Physical Damage Taken-30% BRD]

-unknown-

Tracker's Earring [Rare Lv70 Latent Effect: Physical Damage Taken-30% RNG]

-unknown-

Ronin Earring [Rare Lv70 Latent Effect: Magic Damage Taken-20% SAM]

-unknown-

Shinobi Earring [Rare Lv70 Latent Effect: Haste+20% NIN]

-unknown-

Drake Earring [Rare Lv70 Latent Effect: Double Attack+5 DRG]

-unknown-

Conjurer's Earring [Rare Lv70 Latent Effect: Damage Taken-20% SMN]

-unknown-

Rune Baghnakhs [Lv70 DMG+13 DLY+60 Latent Effect: Str+7, Counter+1 WAR/MNK/BLM/RDM/THF/DRK/BST/BRD/NIN/SMN]

+Rune Blade [Lv70 DMG39 DLY236 Latent Effect: DMG43, Dex+5 WAR/BLM/RDM/THF/PLD/DRK/BRD/RNG/SAM/SMN]

+Rune Axe [Lv70 DMG45 DLY276 Latent Effect: Adds "Regen" Effect, Atk+5 WAR/BLM/DRK/BST/BRD/RNG/SMN]

+Rune Chopper [Lv70 DMG88 DLY504 Latent Effect: Haste+9%, Acc+5 WAR/BLM/DRK/BRD/SMN]

+Rune Halberd [Lv70 DMG68 DLY396 Latent Effect: Double Attack+5, Dex+6 WAR/BLM/PLD/BRD/SAM/DRG/SMN]

+Rune Rod [Lv70 DMG26 DLY288 Latent Effect: Atk+10, Healing Magic Skill+6 WHM/BLM/SMN]

+Rune Staff [Lv70 DMG32 DLY366 Latent Effect: Magic Attack Bonus, Int+2, Mnd+2, Chr+2 WAR/MNK/WHM/BLM/RDM/BST/BRD/SMN]

+Rune Bow [Lv73 DMG38 DLY360 Latent Effect: Racc+5, Enmity-2 WAR/BLM/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/SMN]

+Rune Arrow [Lv70 DMG+32 DLY+120 Latent Effect: Vit+1, Ratk+10 WAR/BLM/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/SMN]

Activates during combat. Effects drain 1mp/3sec.

Carapace Gauntlets/+1 [Lv61 DEF16/17 WTR+5/6 Latent Effect: Atk+8/9 Def+16/17 WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG]

Activates when HP is at or below 75%

Carapace Helm/+1 [Lv61 DEF23/24 WTR+7/8 Latent Effect: Atk+10/11 Def+23/24 WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG]

Activates when HP is at or below 50%

Carapace Breastplate/+1 [Lv61 DEF44/45 WTR+9/10 Latent Effect: Atk+12/13 Def+44/45 WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG]

Activates when HP is at or below 25%

Rasetsu Tekko (NQ only)[Lv72 DEF24 Atk+2 Evasion+10 Latent Effect: Counter+1 SAM/MNK/NIN]

Activates when HP is low Unsure on percentage

Rasetsu Hachimaki (NQ only)[Lv72 DEF31 Atk+2 Damage Taken: Blaze Spikes, Latent Effect: Counter+1 SAM/MNK/NIN]

Activates when HP is low Unsure on percentage

Rasetsu Samue (NQ only)[Lv72 DEF50 Atk+2 Damage Taken: Shock Spikes, Latent Effect: Counter+1 SAM/MNK/NIN]

Activates when HP is low Unsure on percentage

Rasetsu Hakama (NQ only)[Lv72 DEF40 Atk+2 Damage Taken: Ice Spikes, Latent Effect: Counter+1 SAM/MNK/NIN]

Activates when HP is low Unsure on percentage

Rasetsu Sune-Ate (NQ only)[Lv72 DEF23 Atk+5 Evasion+5 Latent Effect: Counter+1 SAM/MNK/NIN]

Activates when HP is low Unsure on percentage

Ashigaru Earring [Rare Lv30 Latent Effect: Parrying Skill+5 ALL]

Activates when subjob is set to Samurai

Wizard's Earring [Rare Lv30 Latent Effect: Elemental Magic Skill+5 ALL]

Activates when subjob is set to Black Mage

Esquire's Earring [Rare Lv30 Latent Effect: Def+5 ALL]

Activates when subjob is set to Paladin

Killer Earring [Rare Lv30 Latent Effect: Atk+5 ALL]

Activates when subjob is set to Dark Knight

Genin Earring [Rare Lv30 Latent Effect: Agi+4 ALL]

Activates when subjob is set to Ninja

Singer's Earring [Rare Lv30 Latent Effect: Evasion+5 ALL]

Activates when subjob is set to Bard

Trimmer's Earring [Rare Lv30 Latent Effect: Acc+5 ALL]

Activates when subjob is set to Beastmaster

Healer's Earring [Rare Lv30 Latent Effect: Enimty-1 ALL]

Activates when subjob is set to White Mage

Beater's Earring [Rare Lv30 Latent Effect: Racc+3 ALL]

Activates when subjob is set to Ranger

Pilferer's Earring [Rare Lv30 Latent Effect: Dex+2 ALL]

Activates when subjob is set to Thief

Mercenary's Earring [Rare Lv30 Latent Effect: Vit+2 ALL]

Activates when subjob is set to Warrior

Magician's Earring [Rare Lv30 Latent Effect: MP+30 ALL]

Activates when subjob is set to Summoner

Wrestler's Earring [Rare Lv30 Latent Effect: HP+30 ALL]

Activates when subjob is set to Monk

Warlock's Earring [Rare Lv30 Latent Effect: MP Regeneration While Healing+1 ALL]

Activates when subjob is set to Red Mage

Wyvern Earring [Rare Lv30 Latent Effect: Haste+5% ALL]

Activates when subjob is set to Dragoon

Mercenary's Targe [Rare Lv30 DEF6 Latent Effect: HP+5 MP+10 ALL]

Activates when subjob is set to Warrior

Wrestler's Aspis [Rare Lv30 DEF4 Latent Effect: Int+2 ALL]

Activates when subjob is set to Monk

Healer's Shield [Rare Lv30 DEF2 Latent Effect: Dex+2 ALL]

Activates when subjob is set to White Mage

Wizard's Shield [Rare Lv30 DEF2 Latent Effect: Str+2 ALL]

Activates when subjob is set to Black Mage

Pilferer's Aspis [Rare Lv30 DEF3 Latent Effect: Shield Skill+5 ALL]

Activates when subjob is set to Thief

Varlet's Targe [Rare Lv30 DEF6 Latent Effect: Agi+2 ALL]

Activates when subjob is set to Paladin

Killer Targe [Rare Lv30 DEF4 Latent Effect: MP+5 Chr+2 ALL]

Activates when subjob is set to Dark Knight

Trimmer's Aspis [Rare Lv30 DEF4 Latent Effect: Mnd+2 ALL]

Activates when subjob is set to Beastmaster

Singer's Shield [Rare Lv30 DEF4 Latent Effect: Parrying Skill+5 ALL]

Activates when subjob is set to Bard

Beater's Aspis [Rare Lv30 DEF3 Latent Effect: Evasion+2 ALL]

Activates when subjob is set to Ranger

Ashigaru Targe [Rare Lv30 DEF4 Latent Effect: Throwing Skill+5 ALL]

Activates when subjob is set to Samurai

Genin Aspis [Rare Lv30 DEF6 Latent Effect: Atk+5 ALL]

Activates when subjob is set to Ninja

Wyvern Targe [Rare Lv30 DEF4 Latent Effect: Haste+1% ALL]

Activates when subjob is set to Dragoon

Magician's Shield [Rare Lv30 DEF2 Latent Effect: HP+10 MP+5 ALL]

Activates when subjob is set to Summoner

Sarashi [Rare Lv30 Latent Effect: Enchances "Dual-Wield" ALL]

Activates when subjob is set to Ninja

Axe Belt [Rare Lv30 Latent Effect: Great Axe Skill+5 ALL]

Activates when subjob is set to Warrior

Avatar Belt [Rare Lv30 Latent Effect: Avatar Perpetuation Cost-2 ALL]

Activates when subjob is set to Summoner

Gun Belt [Rare Lv30 Latent Effect: Marksmanship Skill+5 ALL]

Activates when subjob is set to Ranger

Scythe Belt [Rare Lv30 Latent Effect: Scythe Skill+5 ALL]

Activates when subjob is set to Dark Knight

Shield Belt [Rare Lv30 Latent Effect: Shield Skill+5 ALL]

Activates when subjob is set to Paladin

Staff Belt [Rare Lv30 Latent Effect: Staff Skill+5 ALL]

Activates when subjob is set to Black Mage

Cestus Belt [Rare Lv30 Latent Effect: Hand-to-Hand Skill+5 ALL]

Activates when subjob is set to Monk

Song Belt [Rare Lv30 Latent Effect: Singing Skill+5 ALL]

Activates when subjob is set to Bard

Dagger Belt [Rare Lv30 Latent Effect: Dagger Skill+5 ALL]

Activates when subjob is set to Thief

Pick Belt [Rare Lv30 Latent Effect: Axe Skill+5 ALL]

Activates when subjob is set to Beastmaster

Mace Belt [Rare Lv30 Latent Effect: Club Skill+5 ALL]

Activates when subjob is set to White Mage

Lance Belt [Rare Lv30 Latent Effect: Polearm Skill+5 ALL]

Activates when subjob is set to Dragoon

Rapier Belt [Rare Lv30 Latent Effect: Sword Skill+5 ALL]

Activates when subjob is set to Red Mage

Katana Obi [Rare Lv30 Latent Effect: Store-TP+1 ALL]

Activates when subjob is set to Samurai

Mercenary's Mantle [Rare Lv30 DEF2 Latent Effect: Enmity+1 ALL]

Activates when subjob is set to Warrior

Wrestler's Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Martial Arts" Effect ALL]

Activates when subjob is set to Monk

Healer's Mantle [Rare Lv30 DEF2 Latent Effect: Magic Defense Bonus ALL]

Activates when subjob is set to White Mage

Wizard's Mantle [Rare Lv30 DEF2 Latent Effect: MP Regeneration While Healing+1 ALL]

Activates when subjob is set to Black Mage

Warlock's Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Fast Cast" Effect ALL]

Activates when subjob is set to Red Mage

Pilferer's Mantle [Rare Lv30 DEF2 Latent Effect: Evasion+4 ALL]

Activates when subjob is set to Thief

Esquire's Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Undead Killer" Effect ALL]

Activates when subjob is set to Paladin

Killer Mantle [Rare Lv30 DEF2 Latent Effect: Dark Magic Skill+5 ALL]

Activates when subjob is set to Dark Knight

Trimmer's Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Resist Slow" Effect ALL]

Activates when subjob is set to Beastmaster

Singer's Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Resist Silence" Effect ALL]

Activates when subjob is set to Bard

Beater's Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Rapid Shot" Activation Rate ALL]

Activates when subjob is set to Ranger

Ashigaru Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Resist Blind" Effect ALL]

Activates when subjob is set to Samurai

Genin Mantle [Rare Lv30 DEF2 Latent Effect: Enhances "Resist Bind" Effect ALL]

Activates when subjob is set to Ninja

Wyvern Mantle [Rare Lv30 DEF2 Latent Effect: Atk+6 ALL]

Activates when subjob is set to Dragoon

Magician's Mantle [Rare Lv30 DEF2 Latent Effect: Summoning Magic Skill+5 ALL]

Activates when subjob is set to Summoner

__ of Trials [Lv71]

Effect remains active until achieving your points goal

Save the Queen [Lv65 DMG40 DLY240 Cover+1 Latent Effect: Acc+20 PLD]

Activates while using Cover

Enhancing Sword [Rare Lv68 DMG40 DLY240 En- Damage+5 Latent Effect: Acc+8, Atk+16 RDM]

Activates when using En- spells

Hototogisu [Rare/Ex Lv55 DMG24 DLY185 Acc+3 Latent Effect: Parrying Skill+5 NIN]

Activates while under the effect of a song

Mistilteinn [Lv70 DMG22 DLY216 Int+10 Mnd+10 Latent Effect: Adds "Refresh Effect WHM/BLM/SMN/RDM]

Activates during combat. Effect drains 3tp/tic

Melody Earring/+1 [Lv52 Chr+1/2 Latent Effect: Evasion +5/6 ALL]

Activates while under the effect of a song

Muscle Belt/+1 [Lv67 DEF7/8 Evasion-5/6 Latent Effect: Regen, Counter+1/2 WAR/MNK/THF/BST/NIN]

Activates when HP is low Unsure on percentage

Treat Staff [Rare/Ex Lv1 DMG1 DLY356 HP+5 MP+5 Latent Effect: Warp ALL]

Full/New Moon: Activates during combat

Brisingamen/+1 [Lv71 DEF3/4 'Attributes Change Depending on Hour and Day' ALL]

Day: HP+10, Night: MP+10, FireDay: Str+5, IceDay:Int+5, WindDay:Agi+5, LightningDay:Dex+5, EarthDay:Vit+5, WaterDay:Mnd+5, LightDay:Chr+5

From:

This is the Latent/Hidden Effec-guide I wrote for the homepage of my linkshell. Enjoy ~

------

Latent Effects: Latent effects are listed on the description of an item, but are not active all the time. They have to be triggered to kick in and work then either until the trigger vanishes (mostly) of or for a certain time but can be triggered again (rare).

Hidden Effects: Hidden effects are not listed on the description of an item, so this effect is hidden from the players. A HE may be permanent or may be triggerend like a LE.

Lv.30-LEs

There are 60 Lv.30-Items with LEs. All of this effects are triggered by equiping a certain subjob. The LE is permanent until the subjob is changed. All Lv.30-Items are equipable by every job and every race. For each subjob there are an earring, a mantle, a shield and a belt. Each item can be gotten from at least one BCNM30, some drop in two BCNM30s and every BCNM30 can drop at least 5 items from this list.

BLM: Wizard's Earring (Elemental Skill +5), Wizard's Mantle (MP-Recovery +1), Wizard's Shield (STR +2), Staff Belt (Staff Skill +5)

MNK: Wrestler's Earring (HP +30), Wrestler's Mantle (“Martial Arts” up), Wrestler's Shield (INT +2), Cestus Belt (Hand-to-Hand Skill +5)

RDM: Warlock's Earring (MP-Recovery +1), Warlock's Mantle (“Fast Cast” up), Warlock's Shield (HP / MP +7), Rapier Belt (Sword Skill +5)

THF: Pilferer's Earring (DEX +2), Pilferer's Mantle (Evasion +4), Pilferer's Aspis (Shield Skill +5), Dagger Belt (Dagger Skill +5)

WAR: Mercenary's Earring (VIT +2), Mercenary's Mantle (Enmity -1), Mercenary's Targe (HP +5, MP +10), Axe Belt (Great Axe Skill +5)

WHM: Healer's Earring (Enmity -1), Healer's Mantle (“Magic Def Bonus” up), Healer's Shield (DEX +2), Mace Belt (Club Skill +5)

BRD: Singer's Earring (Evasion +5), Singer's Mantle (“Resist Silence” up), Singer's Shield (Parrying Skill +5), Song Belt (Singing Skill +5)

BST: Trimmer's Earring (Accuracy +5), Trimmer's Mantle (“Resist Slow” up), Trimmer's Aspis (MND +2), Pick Belt (Axe Skill +5)

DRG: Wyvern Earring (Haste +5%), Wyvern Mantle (Attack +6), Wyvern Targe (Haste +1%), Lance Belt (Polearm Skill +5)

DRK: Killer's Earring ( Attack +5), Killer's Mantle (Dark Magic +5), Killer's Targe (MP +5, CHR +2), Scythe Belt (Scythe Skill +5)

NIN: Genin Earring (Agility +4), Genin Mantle (“Resist Blind” up), Genin Aspis (Attack +5), Sarashi (“Dual Wield” up)

PLD: Esquire Earring ( Def +5), Esquire Mantle (“Undead Killer” up), Varlet Targe (Agility+2), Shield Belt (Shield Skill +5)

RNG: Beater's Earring (Ranged Accuracy +3), Beater's Mantle (“Rapid Shot” up), Beater's Aspis (Evasion +2), Gun Belt (Marksmannship +5)

SAM: Ashigaru Earring (Parry +5), Ashigaru Mantle (“Resist Blind” up), Ashigaru Targe (Throwing Skill +5), Katana Belt (“Store TP” +5)

SMN: Magician's Earring (MP +30), Magician's Mantle (Summoning Skill +5), Magician's Shield (HP +10, MP +5), Avatar Belt (Perpetuation Cost -2)

Lv.50-LE-Rings

These items can only be used by one job (the are JSE) and drop from certain BCNM50s. They are triggered by yellow HP and less then 100% TP. If only one of these two conditions is met, the LE will not activate.