Directions for I Found the Plume

Directions for I Found the Plume

Find That Plume

A COOL Classroom Game

The object of this game is to find your opponent’s “Plume” before they find yours.

Game Directions

  • You will be given a chart of data collected by Rutgers COOL scientists. This is your “plume” which your opponent will try to find. Be sure to keep it hidden.
  • You will also be given a map to record your progress as you try to find your opponent’s plume.
  • You and your opponent will take alternating turns.
  • On your turn:
  1. Choose a square (for example D5) and ask your opponent what the salinity of that square is.
  2. Color the square according to its salinity value. Choose 3-5 colors to represent data from the range from 20 to 32. For example, you could color salinities of 20-23 blue, 24-26 orange and 27-31 red.
  3. When you think you have found all the boxes in which measurements were made by the scientists that are 26 or less, shout, “I found your Plume.” Your opponent will then tell you if you found all the boxes. If you did, you win. Otherwise you loose.
  • On your opponent’s turn, when they ask for the salinity of a particular box, look up the box on the data chart and tell them the salinity of just that box. If there is no value in the box, tell them that “No data was collected at that point.”
  • At the conclusion of the game, draw a line or two around where you think the Hudson Plume was. For example, you can draw a line enclosing all the boxes that have salinities less than 26.
  • Finally, compare your map of the plume and the boarder you drew using the salinity data collected by the scientists with the Sea Surface Temperature corresponding to the plume you just found. Do you see any similarities or differences between the two maps?

Find That Plume

A COOL Classroom Game

Use this map to record data collected from your opponent’s plume. When you have collected all the data you can, draw a line around where you think the Hudson Plume is and compare your map of salinity data collected from a ship with the corresponding Sea Surface Temperature map captured by a satellite.

Date of Measurements: ______

My Color Scale

Color /  /  /  / 
Salinity Range

Hudson Plume #1

Difficulty: Easy – 10 boxes to find

Salinity Data – April 15, 2005

C / D / E / F / G / H / I
3 / 20 / 25 / 26 / 28 / 29 / 28
4 / 20 / 22 / 24 / 26 / 28 / 28
5 / 22 / 24 / 24 / 26 / 28 / 29
6 / 26 / 27 / 28 / 29 / 29 / 29
7 / 27 / 28 / 30 / 29 / 29 / 29
8 / 29 / 30
9

Hudson Plume #2

Difficulty: Easy – 8 boxes to find

Salinity Data – April 17, 2005

C / D / E / F / G / H / I
3 / 23 / 27 / 28
4 / 24 / 28 / 29 / 29 / 29
5 / 21 / 24 / 29 / 29 / 29 / 30
6 / 21 / 29 / 28 / 29 / 30 / 31
7 / 22 / 26 / 29 / 29 / 30 / 32
8 / 24 / 28
9

Hudson Plume #3

Difficulty: Hard – 14 boxes to find

Salinity Data – April 12, 2005

C / D / E / F / G / H / I
3
4 / 21 / 23 / 23
5 / 21 / 23 / 23 / 25 / 26
6 / 24 / 25 / 25 / 26 / 27
7 / 26 / 28 / 29 / 29
8 / 27 / 28 / 29 / 30
9 / 26 / 28 / 30 / 30

Hudson Plume #13

Difficulty: Hard – 13 boxes to find

Salinity Data – April 20, 2005

C / D / E / F / G / H / I
3 / 23 / 24 / 25
4 / 21 / 23 / 23 / 24 / 25
5 / 23 / 24 / 24 / 23
6 / 25 / 27 / 27 / 27
7 / 28 / 28 / 28 / 28
8 / 29 / 29 / 28 / 28 / 29 / 29
9 / 28 / 28 / 28 / 28 / 29 / 29 / 29

Directions – Lisa’s Version

  1. Two students are necessary to play. Each student should get a worksheet with a different form of the plume (i.e. student one should receive form A and student two should receive form B).
  2. The point of this game is to find where the plume is on your worksheet before the other student does.
  3. The way to do this is very similar to the game, “You Sunk My Battleship”. Student one will pick a box in the grid over the Hudson Bay where he thinks the plume might be located, such as E5.
  4. The second student must look at the data table above their grid and see what the salinity is for that box and tell student number one.
  5. Students need markers and to look at the colored side bar on the worksheet. If for example the salinity called out was 28 ppt, the student must look at the corresponding colored salinity bar and color the box the corresponding color.
  6. Then the roles reverse and student number two picks a grid box on her worksheet where she thinks the plume might be located. Student number one must check his data table and tell her the salinity for that grid box. Student two will then color it according to the salinity side bar.
  7. Students must know that 32 ppt salinity is the ocean and no longer part of the plume.
  8. The first student to think he found the plume must call out, “I Found The Plume”.
  9. Students should keep in mind each worksheet form has a different plume on it and different salinity data.
  10. After one student thinks he has found his plume on the grid, the two students playing should compare their plumes to the temperature data of the plume for his form of the plume. For example, the student with worksheet form A needs to make sure he is looking at the temperature data for plume A. This temperature data will allow him to see if he did in fact track his plume correctly. If he did, he wins the game. If he was incorrect, the other student is the winner by default.