Assessment Mapping Year 1

Assessment Mapping Year 1

Due to the holistic assessment methodology of this qualification, Record of Learner Achievement Formsareonly available as part of the Assessment Pack (found in the Qualification Specification) as the different assessment tasks map across a number of different units. Please see below for how the assessment tasks map to the mandatory units of this qualification.

Assessment Mapping – Year 1

Assessment Task: / Maths Examination / Programming Examination / Reflective Blog 1 / Written Assignment / Asset Development Portfolio
Unit: / Learning Outcome: / Weighting: / 7.5% / 7.5% / 10% / 5% / 20%
The Games, Animation and VFX Industries / 1. Understand job roles, career structures and business models across the games, animation and VFX industries / /
2.Know the regulatory, ethical and legal requirements applicable to the games, animation and VFX industries / /
Maths and Logic Fundamentals for the Games, Animation and VFX Industries / 1. Understand numbers and number systems / /
2. Be able to employ basic mathematical problem solving skills / /
3. Understand basic mathematical concepts which are useful for problem solving and simulation / /
4. Be able to use probability, statistics and random numbers / /
Fundamental Product Programming Skills / 1. Understand how to design, develop, test and debug computer programs / /
2. Understand different programming paradigms / /
3. Understand how to read input from the user and output a result / /
4. Be able to use control systems to design algorithms / /
5. Be able to use different types of variables to design data structures / /
6. Understand the importance of readable and maintainable code / /
Art Fundamentals for the Games, Animation and VFX Industries / 1.Understand artistic concepts including light, colour, composition, perspective and volume / /
2.Understand how traditional processes have been developed and integrated into digital art software systems and processes for games, animation and VFX / /
3.Be able to demonstrate foundation skills in drawing for different purposes / /
Fundamental Animation Skills for the Games, Animation and VFX
Industries / 1. Be able to use industry standard animation packages / /
2.Be able to design and produce an animation sequence / /
VFX Fundamentals for the Games, Animation and VFX Industries / 1. Be able to plan, design and implement a shoot to acquire elements for a visual effect / /
2. Be able to convert acquired elements from camera in preparation for compositing phase / /
3. Be able to use compositing tools and techniques to create a sequence that blends live footage with computer generated elements / /
4. Demonstrate an appropriate critical eye for detail and good aesthetic judgement / /
5. Know how to organise post production pipeline and scheduling / /
Assessment Task: / Maths Examination / Programming Examination / Reflective Blog1 / Written Assignment / Asset Development Portfolio
Unit: / Learning Outcome: / Weighting: / 7.5% / 7.5% / 10% / 5% / 20%
3D Tools: Principles and Practice / 1. Understand the basic components of a 3D Model / /
2. Understand the function of different types of textures / /
3. Know how to use a 3D Modelling package / /
4. Understand the benefit of good workflows and efficient techniques for creating 3D models / /
Core Principles of Game Design / 1. Know about the core principles of game design / /
2.Understand the significance of games platforms and technologies on the development of game design / /
3.understand the significance of age, gender and culture on game design / /
4.Be able to critically analyse a range of games from a game play perspective / /

Assessment Mapping – Year 2

Assessment Task: / Synoptic Project / Showcase Portfolio / Research Report / Reflective Blog 2
Unit: / Learning Outcome: / Weighting: / 25% / 12.5% / 7.5% / 5%
Images and Sounds for Imagined Worlds / 1. Understand the concept of an imagined world in relation to the games, animation and VFX industries / /
2. Be able to use traditional techniques and digital processes to produce art with accompanying sound for an imagined world concept / /
3. Know how diegetic and non-diegetic sounds are used to enhance the aura of an imagined world / /
Story / Playboarding / 1. Understand the functions and differences between a storyboard and playboard / /
2. Understand storytelling concepts / /
3. Be able to use traditional and digital techniques to produce a story/playboard / /
4. Be able to present a story/playboard to an audience / /
Production Management for the Games, Animation and VFX Industries / 1. Understand pre and post production processes / /
2. Plan the provision of requirements for a specific production / /
3. Be able to co-ordinate a production process / / / /
4. Know how to complete industry standard documentation / /
5. Know how to organise and schedule post production activities / /
Business and Common Working Practice in the Games, Animation and VFX Industries / 1. Understand how products in the games, animation and VFX industries are taken to market / /
2. Be able to work effectively to an industry Brief / /
3. Know the principles of AGILE and SCRUM as project management techniques / /
4. Be able to work effectively in a team on a time constrained project / / / /
Emerging Technologies/
Trends in the Games, Animation and VFX Industries / 1. Be able to produce and present a research report on an emerging technology/trend in the games, animation and/or VFX industries / /
2. Understand the significance of an emerging technology/trend to the games, animation and/or VFX industry / /
Creative and Technical 3D Modelling / 1. Understand smoothing/subdivision and texture baking / /
2. Understand the concept of high to low polygon workflow / /
3. Be able to technically and creatively problem solve in 3D / / / /
4. Be able to work within a Brief to ensure models fit within a wider project / /