Technology Applications in the Classroom
This is just a partial list of possible uses for each type of available technology into your current classroom.
PODCASTS / VIDEO / WIKI’s / WEBPAGES- Students create podcasts to amplify verbal reports of content learned or research and findings.
- Create a photo montage of real life examples of content.
- Create a photo story which demonstrates understanding of content, it’s history or current research.
- Create a commercial
- Perform a NewsBroadcast
- Record Lessons for absent students or independent student pacing.
- Create a video Montage summarizing concept or capturing real life examples.
- Prerecord skits, songs or student performances for playback during class.
- Students create a wiki summarizing content with provided outline.
- Collect information from all students on various topics learned.
- Use as year end project assigning various topics to small groups.
- Have future students organize, add and edit previous data.
- Students create individual topic webpages.
- Publish student created work to current webpages or authentic audience.
- Have students evaluate functioning websites based on subject criteria learned while providing rationale for grading.
- Students create webquests reviewing content & GPS.
BLOGS / CELL PHONES / GAMES / SKYPE
- Post discussion questions from class requiring response counter quest. from students.
- Keep an ongoing discussion log of learned content.
- Offers locations for student questions on assignments or content.
- Online Internet Debates
- Have students create a blog in defense of their own perspective of controversial research on content.
- Receive Text answers from shy students or for Team Quiz Game play.
- Increase student/teacher/ parent communication.
- Capture photo or video footage of real life examples for creating assessment products.
- Instant computer access for data searches.
- Online survey’s for students with immediate classroom results.
- Excellent means of student assessment.
- Have students create online games through Quia or other game site providers.
- Vary pacing per student by allowing independent review.
- Students create database of review games for GPS on content. Create links page on webpage.
- Interview subject matter experts via webcast.
- Host Class to Class Competitions with other schools.
- Live Broadcasts from On Site Locations around the world.
- Collaborate with Similar Classrooms from around the globe. Provide live audiences for presentations.
- Share data with other classes to compare data to form viable solutions.