CLUSTERBusiness and Marketing

CONCENTRATIONSimulation and Game Development

WVEIS CODEBM1445

ONET Codes & Occupations

15-1134.00 – Web Developers

15-1199.03 – Web Administrators

15-1199.11 – Video Game Designers

27-1014.00 – Multimedia Artists and Animators

27-1024.00 – Graphic Designers

Sample of job titles upon completion of the concentration: Animator, Graphic Artist, Graphic Designer, Webmaster, Web Designer, Desktop Publisher, Video Game Designer

Sample of job titles upon completion of additional education: Animation/Art Director, 3D Animator/Artist, Corporate Webmaster, Web Site Manager, Desktop Publishing Specialist, Video Game Designer

INDUSTRY CREDENTIALS

Adobe Certified Associate (Adobe Flash Professional, Adobe Dreamweaver, Adobe Photoshop, Adobe Premiere Pro) –

REQUIRED COURSES (Sequence Preferred)

WVEIS CodeCourse

1431 Digital Imaging/Multimedia I

1455Web Page Publishing

1465Game Design I

1466Game Design II

ELECTIVE COURSES

WVEIS CodeCourse

1411Business Computer Applications I

1429Desktop Publishing

REQUIRED COURSESKILL SETS

Career Preparation SkillsGaming Software

SafetyOriginal Game Production

Leadership DevelopmentGame Evaluation

Customer and Personal ServiceGame Audience Requirements

Literacy and NumeracyGame Design Elements and Principles Analysis

Multimedia DesignGame Design Industry Software

Multimedia CommunicationsGame Production and Evaluation

Web Page DevelopmentGeneration of New Game Ideas

Game Project Requirements

Game Design Elements and Principles

Career Preparation, Safety, Leadership Development, Customer Service and Literacy and Numeracy skill sets should be integrated throughout the concentration as remaining skill sets are delivered.

Skill Set / Career Preparation Skills
Knowledge Objectives
BM.1 / Students will demonstrate knowledge of
  • career paths.
  • goal development and achievement.
  • attitudes and work habits that support career retention and advancement.
  • communication in varied contexts.

Performance Objectives
BM.2
BM.3
BM.4
BM.5
BM.6
BM.7
BM.8
BM.9
BM.10 / Students will
  • relate skills and abilities to possible career pathways.
  • explain methods of goal development.
  • exhibit methods of time management and task coordination.
  • practice professionalism in punctuality, appropriate dress, task completion, etc.
  • investigate methods of supervision such as giving and receiving feedback and instruction.
  • develop and present a statement of their personal work ethic beliefs.
  • prepare an application, cover letter, resume and thank you letter.
  • create a personal portfolio for use when applying for employment.
  • practice simulated job interviews.

Skill Set / Safety
Knowledge Objectives
BM.11 / Students will demonstrate knowledge of
  • safety procedures.
  • accident reporting agencies.

Performance Objectives
BM.12
BM.13
BM.14
BM.15
BM.16
BM.17
BM.18 / Students will
  • recognize the main causes of accidents.
  • develop a plan which outlines the procedures for handling an accident.
  • demonstrate operating instructions before using any equipment.
  • establish procedures for safe evacuation of the worksite in the event of an emergency.
  • demonstrate methods of extinguishing fires.
  • determine safety rules on the job.
  • follow proper handling and storage procedures of hazardous materials.

Skill Set / Leadership Development
Knowledge Objectives
BM.19 / Students will demonstrate knowledge of
  • public speaking.
  • parliamentary law.
  • leadership concepts.
  • characteristics of effective teams and organizations.

Performance Objectives
BM.20
BM.21
BM.22
BM.23
BM.24 / Students will
  • develop and deliver speeches.
  • participate in meetings using parliamentary law procedures.
  • attend leadership conferences or training (local, state or national).
  • volunteer in community service opportunities.
  • participate in career development events.

Skill Set / Customer and Personal Service
Knowledge Objectives
BM.25 / Students will demonstrate knowledge of
  • customer needs assessment.
  • quality standards for services.
  • evaluation of customer satisfaction.

Performance Objectives
BM.26
BM.27
BM.28
BM.29
BM.30 / Students will
  • hear and resolve complaints from customers or the public.
  • greet visitors or callers and handle their inquiries or direct them to the appropriate persons according to their needs.
  • access customer needs, meet quality standards for service and evaluate customer satisfaction.
  • keep records of customer interactions or transactions, recording details of inquiries, complaints or comments, as well as actions taken.
  • check to ensure that appropriate changes were made to resolve customers' problems.

Skill Set / Literacy and Numeracy
Knowledge objectives
BM.31 / Students will demonstrate knowledge of
  • literacy and numeracy skills required to solve complex.
  • real-world problems associated with their career/technical content area.
  • improve their thinking and reasoning skills.

Performance Objectives
BM.32
BM.33
BM.34
BM.35 / Students will
  • utilize a variety of technical sources (e.g., Internet, manuals, journals, directions, reports, etc.) to complete career/technical assignments and projects.
  • demonstrate writing skills required to complete career/technical assignments and projects.
  • demonstrate accuracy in calculating and measuring graphical work required to complete career/technical assignments and projects.
  • analyze tables, charts, graphs and multiple data sources to complete career/technical assignments and projects.

Digital Imaging/Multimedia IWVEIS 1431

Skill Set / Multimedia Design
Knowledge Objectives
1431.1 / Students will demonstrate knowledge of
  • design techniques.
  • tools.
  • technical plans.
  • drawings.

Performance Objectives
1431.2
1431.3
1431.4
1431.5
1431.6
1431.7
1431.8
1431.9
1431.10
1431.11
1431.12
1431.13
1431.14
1431.15
1431.16
1431.17
1431.18
1431.19
1431.20
1431.21 / Students will
  • demonstrate knowledge of standard copyright rules for images and image use.
  • comply with software licensing agreements associated with multimedia presentations.
  • design a digital imaging/multimedia project.
  • apply layout and design principles.
  • create layouts for ease of readability and attractiveness.
  • take pictures using various features on a digital camera.
  • transfer images from a camera to computers or other electronic equipment.
  • use digital video software to cut, edit, apply effects, add titles and transitions to video clips.
  • create frame by frame animations.
  • create graphics for multimedia uses: logos, letterheads, business cards, brochures, posters, cards, etc.
  • integrate audio digital elements (voice/sound clips, music) from the web into a project.
  • produce images using layers and layer styles.
  • demonstrate application of typography.
  • import, export, organize and save images.
  • choose correct file format for each project.
  • use guides and rulers.
  • demonstrate application of drawings and paintings.
  • work with various type styles.
  • create images using filters.
  • create basic designs, drawings and illustrations for product labels, cartons, direct mail or television.

Skill Set / Multimedia Communications
Knowledge Objectives
1431.22 / Students will demonstrate knowledge of
  • media production.
  • mediacommunications.

Performance Objectives
1431.23
1431.24
1431.25 / Students will
  • identify the purpose, audience and audience needs for preparing image(s).
  • communicate with others (such as peers and clients) about design plans.
  • prepare images for web, print and video.

Web Page PublishingWVEIS 1455

Skill Set / Web Page Development
Knowledge Objectives
1455.1 / Students will demonstrate knowledge of
  • web page applications.
  • web page updates and maintenance.

Performance Objectives
1455.2
1455.3
1455.4
1455.5
1455.6
1455.7
1455.8
1455.9
1455.10
1455.11
1455.12
1455.13
1455.14
1455.15
1455.16
1455.17
1455.18
1455.19
1455.20
1455.21
1455.22
1455.23
1455.24
1455.25
1455.26
1455.27
1455.28
1455.29
1455.30 / Students will
  • comply with copyright and patent laws.
  • make website development decisions based on analysis and interpretation of design specifications.
  • design, build or maintain web sites, using authoring or scripting languages, content creation tools, management tools and digital media.
  • use flowcharts, storyboards and wireframes to create web pages and a site map that maintain the planned website hierarchy.
  • insert rich media, such as video, sound and animation.
  • perform or direct web site updates.
  • back up or modify applications and related data to provide for disaster recovery.
  • write, design or edit web page content, or direct others producing content.
  • create hypertext links to other sites or pages.
  • create a webpage using page layout design concepts and principles.
  • confer with management or development teams to prioritize needs, resolve conflicts, develop content criteria or choose solutions.
  • back up files from web sites to local directories for instant recovery in case of problems.
  • determine sources of web page or server problems and take action to correct such problems.
  • identify problems uncovered by testing or customer feedback and correct or refer problems to appropriate personnel for correction.
  • evaluate code to ensure that it is valid, is properly structured, meets industry standards and is compatible with browsers, devices or operating systems.
  • analyze user needs to determine technical requirements.
  • develop or validate test routines and schedules to ensure that test cases mimic external interfaces and address all browser and device types.
  • review or update web page content or links in a timely manner, using appropriate tools.
  • develop databases that support web applications and web sites.
  • monitor systems for intrusions or denial of service attacks and report security breaches to appropriate personnel.
  • implement web site security measures, such as firewalls or message encryption.
  • implement multimedia visual and audio elements and enhancements.
  • create a table, change table and cell properties.
  • add text to a web page.
  • maintain understanding of current web technologies or programming practices through continuing education, reading or participation in professional conferences, workshops or groups.
  • use a digital camera, digital video and scanner to import visuals into a web page.
  • explore domain registrations.
  • incorporate technical considerations into web site design plans, such as budgets, equipment, performance requirements or legal issues including accessibility and privacy.
  • identify or maintain links to and from other web sites and check links to ensure proper functioning.

Game Design I WVEIS 1465

Skill Set / Game Project Requirements
Knowledge Objectives
1465.1 / Students will demonstrate knowledge of
  • key elements of game design requirements.
  • copyright rules.

Performance Objectives
1465.2
1465.3
1465.4
1465.5 / Students will
  • identify the purpose, audience and audience needs for rich media content.
  • consult with multiple stakeholders to define requirements and implement online features.
  • demonstrate knowledge of standard copyright rules for images and image use.
  • create and manage documentation, production schedules, prototyping goals and communication plans in collaboration with production staff.

Skill Set / Game Design Elements and Principles
Knowledge Objectives
1465.6 / Students will demonstrate knowledge of
  • game design terminology.
  • gamedesign elements and principles.

Performance Objectives
1465.7
1465.8
1465.9
1465.10
1465.11
1465.12
1465.13
1465.14
1465.15
1465.16
1465.17
1465.18
1465.19 / Students will
  • create core game features including storylines, role-play mechanics and character biographies for a new video game.
  • demonstrate the use of a storyboard to produce rich media elements.
  • apply game design elements and principles.
  • create examples of design layouts.
  • demonstrate use of typography.
  • create text.
  • adjust text properties.
  • create animations and change the shape, position, size, color and transparency.
  • develop and maintain design level documentation, including mechanics, guidelines and mission outlines.
  • devise missions, challenges or puzzles to be encountered in game play.
  • write game text and dialogue.
  • identify general and Flash-specific techniques to create elements that are accessible and readable.
  • import and modify graphics.

Skill Set / Gaming Software
Knowledge Objectives
1465.20 / Students will demonstrate knowledge of
  • gaming software user interface.
  • maintaining files in different formats.

Performance Objectives
1465.21
1465.22
1465.23
1465.24 / Students will
  • demonstrate the functions of gaming software user interface.
  • import, export, organize and save in different formats.
  • demonstrate best practices for managing the file size of a published gaming software document.
  • demonstrate use of Motion Editor.

Skill Set / Original Game Production
Knowledge Objectives
1465.25 / Students will demonstrate knowledge of
  • video integration.
  • publishing and exporting documents.

Performance Objectives
1465.26
1465.27
1465.28
1465.29
1465.30 / Students will
  • design and document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts and other graphical devices.
  • make content development decisions based on analysis and interpretation of design specifications.
  • add and export video.
  • publish and export gaming software documents.
  • make a document accessible.

Skill Set / Game Evaluation
Knowledge Objectives
1465.31 / Students will demonstrate knowledge of
  • design reviews.
  • technical tests.

Performance Objectives
1465.32
1465.33
1465.34
1465.35
1465.36
1465.37
1465.38
1465.39 / Students will
  • conduct basic technical tests.
  • conduct basic usability tests.
  • create gameplay prototypes for a review by others.
  • conduct regular design reviews throughout the game development process.
  • integrate feedback from others into original game design.
  • adhere to original gaming vision during revision process.
  • balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
  • review or evaluate competitive products, film, music, television and other art forms to generate new game design ideas.

Game Design IIWVEIS 1466

Skill Set / Game Audience Requirements
Knowledge Objectives
1466.1 / Students will demonstrate knowledge of
  • key elements of game design requirements.
  • copyright rules.

Performance Objectives
1466.2
1466.3
1466.4
1466.5 / Students will
  • identify the purpose, audience and audience needs for rich media content.
  • consult with multiple stakeholders to define requirements and implement online features.
  • demonstrate knowledge of standard copyright rules for images and image use.
  • create and manage documentation, production schedules, prototyping goals and communication plans in collaboration with production staff.

Skill Set / Game Design Elements and Principles Analysis
Knowledge Objectives
1466.6 / Students will demonstrate knowledge of
  • gamedesign elements and principles.
  • game design elements and principles effectiveness.

Performance Objectives
1466.7
1466.8
1466.9
1466.10
1466.11
1466.12
1466.13
1466.14
1466.15 / Students will
  • create core game features including storylines, role-play mechanics and character biographies for a new video game.
  • create examples of design elements.
  • analyze how design elements and principles affect the design.
  • collaborate with others to achieve appropriate visual style.
  • determine supplementary virtual features, such as currency, item catalog, menu design and audio direction.
  • prepare two-dimensional concept layouts or three-dimensional mock-ups.
  • evaluate general and specific techniques to create elements that are accessible and readable.
  • create a storyboard to produce rich media elements.
  • apply appropriate typography.

Skill Set / Game Design Industry Software
Knowledge Objectives
1466.16 / Students will demonstrate knowledge of
  • gaming software capabilities.
  • document retrieval.

Performance Objectives
1466.17
1466.18
1466.19
1466.20 / Students will
  • prepare and revise initial game sketches using two-and three-dimensional graphical design software.
  • apply the functions of gaming software user interface.
  • retrieve a gaming document.
  • program, test, debug and document computer simulation or game programs.

Skill Set / Game Production and Evaluation
Knowledge Objectives
1466.21 / Students will demonstrate knowledge of
  • content development based on design specifications.
  • test groups in the evaluation process.

Performance Objectives
1466.22
1466.23
1466.24
1466.25
1466.26
1466.27
1466.28
1466.29
1466.30
1466.31
1466.32 / Students will
  • use mock-up screenshots, sample menu layouts, gameplay flowcharts and other graphical devices.
  • creategameplay test plans for internal and external test groups.
  • reevaluate game design based on the feedback from test groups.
  • conduct basic technical and usability tests and evaluate results.
  • present new game design concepts to others.
  • add and export video.
  • publish and export gaming software documents.
  • create complex animations.
  • create text in various forms and adjust the test properties.
  • import and modify complex graphics.
  • publish and export gaming software documents.

Skill Set / Generation of New Game Ideas
Knowledge Objectives
1466.33 / Students will demonstrate knowledge of
  • methods to obtain future game design ideas.
  • trends in the game design and simulation industry.

Performance Objectives
1466.34
1466.35 / Students will
  • keep abreast of game design technology and techniques, industry trends or audience interests, reactions and needs by reviewing current literature, talking with others, participating in educational programs or participating in professional organizations or conferences.
  • review or evaluate competitive products, film, music, television and other art forms to generate new game design ideas.

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